r/geometrynodes

▲ 7 r/geometrynodes+1 crossposts

Need Help with rain again!

Hi again.
Now the rain has persistent splashes that actually stay on impact...
I just need to delete after some time now, the problem is that I know about the "age" attribute, but I have no idea on how to implement it into my system.
The setup will be on the comments.

u/Hello_There_2_0 — 3 days ago

CT Scanner effect done the hard way.

So this was more a way to understand the sort of processing required to get a CT type scan, rather than focusing on a cgi trick. So a CT scanner works by combining many x-ray images together in a way that lets you build 2d slices through the body.

To mimic this effect I first built a density grid for a hollow Suzanne. This was harder than it sounds because the various mesh to grid nodes get rid of the interior structure, so I reused a hollow check from my custom sdf tools and used that.

I then built a system where mesh lines would cross from point to point. Basically each point would sample the grid density and use that as part of a function to mimic absorption. I got some weird behaviour when using the grid sample value directly, so instead stored it on the point and then pulled it as a named attribute. Then I found the total loss along each mesh line and stored that.

I made a circle and then built the sampling rays between all of the points. I included several adjustments such as only sampling lines that weren't too short (to avoid sampling a lot of neighbours through empty space). I also set it so that every X point was actually an 'emitter', whilst the rest were 'receivers'.

I tried various methods to use the lines directly for visualisation before deciding instead to make a plane and have each of its points sample the nearby line points and factoring each of their total loss value. This then drove a shader.

Various signal cleanup steps:

I culled lines that didn't lose much.

I normalised values based on the max value recorded. It explains why some parts get brighter or darker suddenly. Because an area starts/stops being in the image.

Squared the normalised value.

I'm sure there's a whole bunch of other steps that would be realistically required for a real CT scanner software. I can get better images by increasing various values, but they tend to blow up the time taken, which wasn't practical for an animation.

u/Anthromod — 3 days ago
▲ 4 r/geometrynodes+1 crossposts

Need help with rain

As you can see, I'm trying to make some procedural rain with geometry nodes.
The cubes are the raindrops and the spheres are the "splashes". What I want to do is to make the splashes persist after the raindrop touches the ground, so I can have more control over what happens to the "Splash".
I know that there's something in my setup that is clearly wrong for the thing that I want to do... the problem is that I tried many other ways, and they didn't work...
I'm quite new to geometry nodes, so I would appreciate if anyone could help me.
(The image got deleted... so I posted the geo nodes on the comments.)

https://reddit.com/link/1vpzgvz/video/07tc99b35rjh1/player

i.redd.it
u/Hello_There_2_0 — 4 days ago
▲ 36 r/geometrynodes+1 crossposts

All In One Fabric Detailing Tool!

Fabric Decorator is an all in one fabric detailing tool, it is a Blender Geometry Nodes modifier which brings your garments to life.
With this tool you can Draw sequins, stitches, pearls, gems, chains, buttons, and other intricate details directly on a still frame or UVs and watch them transfer to your final piece in real time with support for animated objects.

You can get Fabric Decorator on:

Superhive:
https://superhivemarket.com/products/fabric-decorator/?ref=8646

Artstation:
https://artstn.co/m/o9Wgm

u/masoudrezaei28 — 7 days ago
▲ 6 r/geometrynodes+1 crossposts

Need help bending florets inward based on distance from center [Geo Nodes]

Hi there, trying to figure out Geometry Nodes for this flower head and stuck on getting the outer florets to curl inward toward the center while the inner ones stay upright. My node tree so far is in the screenshot. Distribution + instancing + alignment to normals is all working, but the "bend based on distance from center" part isn't doing anything visible on the mesh. Newer to GN so wouldn't be surprised if I've made a basic mistake somewhere in the vector math. Any pointers appreciated.

Edit: Solved!

u/zombie_mascarade420 — 9 days ago
▲ 41 r/geometrynodes+4 crossposts

Segment Display Blender Add-on

Hey everyone! I've been working on Segment Display, a Blender add-on for creating fully procedural segment-style displays directly in your viewport via the N-panel. It's powered entirely by Geometry Nodes and features classic 7-segment and detailed 16-segment alphanumeric models.
 
Numbers, alphanumeric text, clocks, timers, dates, customizable separators, LED and LCD appearances… all procedural, zero manual mesh work. Built for motion designers, 3D artists, and anyone who needs retro-digital elements (dashboards, sci-fi UIs, countdowns, speedometers, etc.).
 
Two editions planned: Segment Display Lite (free) and Segment Display Pro (full version). The add-on is currently in its final stage of development, not released yet, but I wanted to share some screenshots and a demo of where things are at. Feedback and thoughts are very welcome!
 
🔗 Visit orionnovemberstudio.com to see the add-on in action, explore its features, and subscribe for release updates.

🔗 YouTube Channel: https://youtube.com/@orionnovember.studio?si=ti0xhDXPELEp9Oxg

u/AhmetMaya — 10 days ago

Is there a way to add self-intersection in the newer experimental cloth geonode setup?

Problem illustrated here in red in a test render. Using Blender 5.2.0 LTS with the experimental Cloth Dynamics geometry nodes modifier.

u/aphaits — 8 days ago

Having fun making stylized crystals

Brain was fried a bit after the umpteenth time trying to learn geometry nodes, so today I was just having fun with some proximity crystal nodes and made some nifty stylized crystals material setup.

Just a tiny reminder to not just learn but play around with what you are trying to learn.

Edit: Just realized the image quality is crap so I reuploaded the screenshots in imgur

u/aphaits — 13 days ago
▲ 53 r/geometrynodes+1 crossposts

Completely procedural tornado system

This is not a simulation-based system. Instead of using real physics simulation, it uses mathematical equations, vector fields, gradients, and random noise to create motion that looks like real physics.

It's a Blender asset Available https://fab.com/s/a8bda1af0a5a

u/deepak365days — 12 days ago
▲ 10 r/geometrynodes+1 crossposts

A Better Building Generator

I didn't think other building generators were powerful enough. Several days later, I have improved on this problem. It comes packed with features that I think are useful to populate dense urban environments. Let me know what you think, and if this is something worth making a tutorial on or providing access to.

u/hazardous1319 — 10 days ago

Trying to achieve a specific effect but unable to: instanced meshes animating along a curve, plus fading in / out at either side.

Hi all. I'm trying to achieve the following: I have a curve along which I would like to instance some meshes (let's say stretched cubes for now, it will be arrows in the end). The meshes will animate along the curve as if they are showing the flow of a fluid.

This setup is already in place and working.

However, the meshes appear and disappear abruptly at either end of the curve, so I tried to make so that their color was fading instead of them being always fully visible. Also this setup is already in place and working, but I am unable to combine the two of them. The best I could get to was the fading sections to move along the curve together with the instanced meshes.

The attached image shows the current setup, but anyway the blend file is available here: https://drive.google.com/file/d/1OqTB_6ahqyWUR8IbhX6lAgVw6nfCQzHu/view?usp=sharing

Node setup

The SmoothFactor is used in the material shading to drive the material's alpha. The first frame situation is the following:

Frame 0

but then as soon as the timeline plays, the faded section starts moving and at frame 50 this is the situation:

Frame 50

What am I doing wrong? Is something like what I want to get obtainable? I admit most of this is "vibe coded" because I'm not great at GN yet, especially when animation is involved, but Google doesn't seem to be able to solve it anyways, even after he created the setup.

Thanks for your help.

reddit.com
u/maxilogan — 13 days ago