r/geometrynodes

▲ 16 r/geometrynodes+1 crossposts

Geometry Nodes Edges Manipulation

I searched FOR HOURS for a simple face explosion/manipulation. THERE WAS NOTHING. I dont get why there is so little documentation on geometry nodes. Why is everything PAID in blender marketplace I still cant believe it. Thanks for reading my rant!

Anyone can get it here for free: https://nicospark2.gumroad.com/l/qmwpwp

▲ 10 r/geometrynodes+2 crossposts

We built a particle simulator that runs in your browser and exports directly into Blender. Shaders included. One click.

Okay so I've been sitting on this for a while and I'm way too excited to write a formal post about it so here goes.

Flux Particle Studio — you design particle effects in your browser, hit export, and they land in Blender render-ready. Geometry nodes wired up, shaders configured, everything. You literally just hit import and your simulation is live in the viewport.

And it's not basic either. Forces, colliders, multiple emitters, drivers that control color/size/opacity based on lifetime speed height noise — full keyframe animation on any parameter. Fire portals, falling leaves with colliders, curl noise spirals, rain, waterfall — all straight out of the box with presets.

But the thing that genuinely makes me go crazy — the Spline emitter. You draw a curve in Blender. Flux picks it up live. Change the curve — Flux follows in real time. The possibilities with that alone are kind of insane.

It's free to try, no signup, just open it and start breaking things — flux.ranimationstudios.com

Full tutorial: https://youtu.be/clIKc4SfuCE

Would love to know what you guys think. What's the first effect you'd try?

u/r_animation_studios — 1 day ago
▲ 24 r/geometrynodes+1 crossposts

HOME — Procedural House Editor for Blender 5.1 | Big Update!

Big update on "Home", my fully procedural house editor built with Blender's Geometry Nodes!

Draw a simple floor plan and Blender now generates an entire house in real time — walls, ceiling, floor slab, room dimensions, section view, automatic lights… and now procedural doors and windows too!

New in this update:
- Procedural doors — fully parametric, with adjustable opening angle
- Procedural windows — parametric sliding shutters

Already working:
✅ Wall generation from a 2D floor plan
✅ Automatic room areas and dimensions in m²
✅ Automatic section view
✅ Procedural lights at the center of each room
✅ Moldings, ceiling, floor slab

Currently in development:
- Texture design
- Bug fixing

Roadmap:
- Adaptive hip roof (complex shapes: L, T, U…)
- Automatic door and shutter opening (with proximity detection)
- Procedural assets — stairs, kitchen, furniture and more

The addon isn't ready for public release just yet — still a few bugs to squash — but progress is huge!

Drop your ideas in the comments — what would you want to see next in a Blender house editor?

u/3Dvi — 6 days ago

Geometry nodes and motion blur?

Does anyone know if there are any ways to use geometry nodes without motion blur causing flickering?

I’ve been getting really into different geometry node uses like the hair system and I want to try more stuff, but the flickering that happens when I use motion blur in animation is extremely distracting.

From what I’ve heard it has something to do with IDs, but I’m still fairly new to geometry nodes so I’m not really sure.

reddit.com
u/RandyButternubber — 9 days ago
▲ 16 r/geometrynodes+1 crossposts

Procedural Glitch Node - Free

I am sharing the Procedural Glitch Node for free. It has been about a month since I first revealed this project, and I sincerely apologize for the delay. I have done my best to organize the nodes for ease of use, but I recognize there may still be areas for improvement. I ask for your kind understanding regarding any shortcomings.

I originally planned to include a user manual, but decided to release the nodes without one to avoid further delays.

The product is free of charge. As mentioned in the description, all node processes are open and fully accessible, so please feel free to customize them to your liking.

I plan to release updates as I identify necessary improvements through my own work, though I cannot provide a specific schedule at this time. Once several updates have accumulated, I will announce and release them collectively, likely via Gumroad.

I sincerely hope that this small project of mine proves helpful for your skill development and contributes to your wonderful work.

Glitch Node Download Link: https://jeongheon.gumroad.com/l/procedural_glitch

u/Montuewed_ — 9 days ago
▲ 6 r/geometrynodes+1 crossposts

I want to scale the points outwards without moving the entire mesh

I want the cloud to stay in place, move the points outwards and then convert the points to volume.

u/A_Learning_Fox — 10 days ago

Experimenting with geometry nodes

I just start learning geometry node in February after that I love to use them in my every projects, once you learn simpler node. You can keep on experimenting and learning more

u/EnvironmentalDot9134 — 9 days ago