r/geometrynodes

I’m looking for 5 Geometry Nodes beginners to try a learning workflow and tell me where it becomes confusing

I’m looking for 5 Geometry Nodes beginners for a 20-minute private test.

I’m building a Blender add-on that teaches GN inside Blender using node lessons, data-type explanations, practice setups, visual previews, and graph checks.

I’m not looking for bug hunting only. I want to see where the learning flow becomes confusing.

You’ll get a private build and free access to the launch version. Best fit: users who have tried GN but still feel lost about which nodes to use or how sockets/data types connect.

u/stf6 — 6 days ago

Sci-Fi indie Game looking for a GeoNodes enthusiast for tile based level design.

https://preview.redd.it/snw9ishkfgah1.png?width=2000&format=png&auto=webp&s=871d1dd83502230e24fdc4c03f2dfbc40f7bc8fd

https://preview.redd.it/qakwlsogfgah1.png?width=2753&format=png&auto=webp&s=626e9899cabc2969f3ee6cfa7750508800d1cfb6

https://preview.redd.it/cu95vv92fgah1.png?width=3346&format=png&auto=webp&s=d0c8cead17ca305d5b2cb8f9138c49fbdd5b0477

https://preview.redd.it/7el3p2oaigah1.png?width=2758&format=png&auto=webp&s=ca1700a689588a0565110ccde081315eddb49b94

https://preview.redd.it/39cywagrigah1.png?width=2402&format=png&auto=webp&s=4e76ae02f4cf96ba23a14bf56215a61ab5f08b84

https://preview.redd.it/swd112ycjgah1.png?width=2632&format=png&auto=webp&s=ff5e447743b17c7bf1b3eb023bdde67545fc06c9

https://preview.redd.it/y37a32egjgah1.png?width=1544&format=png&auto=webp&s=26932dad6d79f90034d59a6b9b9b6c2ecd18e093

https://preview.redd.it/ajf00qwmjgah1.png?width=1293&format=png&auto=webp&s=8ca69889b0031658da3c805db86fbad4a4a37b43

Rough UI Mockup

Just to be upfront, we don't have tons of money, this is a passion project. However, you are absolutely welcome to share any results you get out of this in your portfolio or on your socials etc., and if the project should ever make money, you will be compensated, which is the first thing we'd discuss before getting you on.

That being said:

Hi everyone! We’re a small 4-person team working on a vertical slice for a turn-based, rogue-lite sci-fi game called "Echoes of Steel". The premise is to delve into a biomechanical dungeon, using harvested robot parts to craft custom gear, which opens up new strategic possibilities to delve even deeper. Our team currently consists of a Systems Programmer, a progression and combat-focused game designer, an animator, and myself handling all the art assets and general creative direction.

At this point, we have a bunch of unique assets, but I'm currently thinking about how feasible it would be to create modular kits that could be seamlessly fused together and "drawn out" rather than painstakingly put together by hand.

How would the assets need to be built for this?

It would be great to have someone who can "see through the matrix," so to speak, and let me know what requirements certain assets need to meet to make this possible - especially since our style is somewhat organic.

I've attached some art assets, as well as the player character and the combat feel we're going for. They are all a work in progress, but before going any further, I wanted to put this out there and see if someone could help us out. Ideally this would help us focus on the creative aspect and safe time to make biome creation in such a small team possible.

What we're looking for: dynamic island connection via cables and the ability to draw walls on a hexagon field.

  1. The islands at the top would spawn procedurally before a run, Ideally we wouldn't have to manually draw the cables between the island but they would connect automatically depending on distance proximity. The cables server as the connectors which we run across to move to the next island. Ideally they'd be thick Akira like twisted cables instead of boring pipes.
  2. The battle arena will have "Line of Sight" blockers aka walls (third image) which will vary in size, length and detail level for variety.
  3. If you see any other idea spawning from this I'd be happy to create assets for you to try them out.

If anyone has questions let me know!

reddit.com
u/AdrianGWilkins — 5 days ago

Is it possible to use Geometry Nodes to generate a cut list and manufacturing data?

Hello everyone!

I've been using Blender for several years, but I've never really explored Geometry Nodes.

I know how powerful it is and the wide range of possibilities it offers. That's why I'd like to ask those of you with more experience whether the workflow I'm imagining is actually possible.

I work in interior visualization, mainly focusing on custom cabinetry. I use Blender to create the environments and render the final images. In addition, one of the main services I provide is the technical documentation required for manufacturing and installing the furniture—which is actually the core of my business.

The problem is that all of the manufacturing data (cut lists, part lists, etc.) is created in a different piece of software. As a result, I have to rebuild the furniture project almost from scratch a second time.

That made me wonder: what if I could do the entire workflow directly inside Blender?

I know it's possible to create parametric furniture with Geometry Nodes, but what I'd really like to know is whether it can also support the manufacturing side of the workflow.

Example

Let's say I have a parametric two-door cabinet module created with Geometry Nodes. In the Outliner, it appears as a single object.

However, when it's time to generate the technical documentation, I'd like to export a CSV file containing every individual part that makes up that cabinet, even though it exists as only one object in Blender.

For example:

Bottom panel

Left side panel

Right side panel

Top panel

Left door

Right door

Each part would need to include its name and final dimensions.

This would allow me to design an entire project using parametric furniture and then automatically generate a complete manufacturing parts list without manually rebuilding the project in another application.

Applying the Geometry Nodes shouldn't necessarily be required, although doing so in a duplicate file or a separate scene would be acceptable if needed.

The biggest challenge I haven't found an answer for is edge banding.

Would it be possible to define, within Geometry Nodes, the edge banding for each of the four edges of every panel and then export that information to the CSV as well? For example, indicating which edges receive edge banding type A or type B.

I understand that exporting the CSV itself would probably be handled by a Python script rather than Geometry Nodes.

My main question is whether a Geometry Nodes system can expose all of this per-part information such as part names, dimensions, and custom manufacturing metadata even though the cabinet is represented as a single object inside Blender.

reddit.com
u/Scofarry — 10 days ago

Does anyone have any idea how this ponytail was done?

I really want to recreate something like this. I’ve been testing out a bunch of methods to create ponytails in blender using geometry nodes to try and get close to what I want but so far I haven’t really been satisfied with the results, especially because I need it to be animated, probably via proxy mesh.

Th creator said that they’d be making a tutorial some time but that was a while ago and I don’t want to bug them, especially because they seem busy. I’ll add pictures to the comments of my attempts so far once I’m at my computer.

Frankly I’m still a huge geonodes noob so if anyone has any recommendations on vidoes/guides/projects that help understand the basics/fundamentals I’d really appreciate it

reddit.com
u/RandyButternubber — 9 days ago
▲ 2 r/geometrynodes+1 crossposts

Interior Angles of a Polygons

am i in a right place? anyway what i want to ask, is "is there or can it be done? to make a, well any polygon, regular or irregular, concave or convex, showing interior angles, where i also can put the measurements of each angle on the right or left side and summing those interior angles, so then my students will see the measurements of the angles, whenever i move any of the vertices of the polygon, i hope anyone can understand what i mean. thanks..

reddit.com
u/SirMurphs — 10 days ago

Geometry node reference Card , Done with (Claude Ai)

Created this for my self it helps me to learn easily , it's not applicable for Blender 5.1 ,

u/EnvironmentalDot9134 — 12 days ago