Cozee turns generated rooms into gameplay—what should GenAI add to games?
I’ve seen a lot of GenAI game features where the AI is either a chatbot, like the AI advisor shown for Total War: Pharaoh, or pretty much the game itself, like Suck Up!
I don’t think there is anything wrong with either approach. They still have a lot of potential and can enable ways of interacting with games that were not possible before.
But over the past few years, watching GenAI improve kept giving me the feeling that there was much more potential. I couldn’t quite figure out how to tap into it, but I felt like we could do more than many of the AI-powered game features we had been seeing.
This is our take.
The core loop in Cozee is simple: players furnish a Space, submit their Design, vote on other players’ work, and earn medals based on how the community rates categories like color, layout, and overall vibe.
The Space is the challenge. The Design is what each player creates inside it.
With our GenAI feature, players can now create the Space itself.
They start with a playable room template, describe the kind of room they want, and choose between several generated directions. They can refine one and publish it as a Space.
Then the AI gets out of the way.
The generated room enters the normal gameplay loop. Players furnish it using the same 3D tools as every other Space, submit their Designs for voting, earn medals, and let other players create their own Designs inside it too.
To me, this is where GenAI has the most potential (other than helping with development ofc) in games: expanding the player’s creative canvas without completing the creative process for them.
Where do you think GenAI genuinely adds something to gameplay, and where does it become a gimmick?
Does Cozee’s approach feel like it expands player agency, or do you think the AI is still doing too much?