r/mobilegameology

Saboteur — a pass-the-phone party drawing game where one of you is secretly faking it (no sign-up, no download)
▲ 21 r/mobilegameology+13 crossposts

Saboteur — a pass-the-phone party drawing game where one of you is secretly faking it (no sign-up, no download)

Thanks for checking it out! Saboteur is a local party game you play by passing ONE phone around — fitting for this sub: no accounts, no download, no data collection.

✅ Runs in any standard browser — desktop (draw with the mouse) OR phone (touch). It's a pass-the-phone local game, so it shines with a group, but you can click through the whole flow solo on desktop to see how it works.

How it works: everyone gets the same secret word and adds one stroke to a shared drawing… except one player (the impostor) who has no idea what the word is and has to bluff. Then you discuss and vote on who was faking it.

A few things that make it spicy:

- 🎭 The impostor can SABOTAGE someone's turn — mess up another player's drawing to throw the suspicion onto them.

- ⚙️ Lots to customize: rounds, turn style, number of impostors, sabotage rules, hints for the impostor, plus quick presets (Quick / Classic / Chaos).

- 🌍 6 languages, runs offline once loaded.

Honestly I picture it for those in-between moments — at the pub, during a boring lecture, or at work when you're bored and just want to kill some time together. It's still an early demo, so I'm updating it often based on feedback.

Would love feedback on: is the impostor too easy/hard to catch, and is anything confusing in the first 30 seconds? 🙏

saboteur.playsaboteur.workers.dev
u/Reasonable_Put6352 — 1 day ago
▲ 10 r/mobilegameology+6 crossposts

Built a charades app with actual Desi categories.

​

Been building this solo for a while. ActOut plays like Charades and Heads Up, except alongside the usual categories, there's a full set made for Indian households: Bollywood, cricket, mythology, desi slang, and more.

Started it because every game night at home hit the same wall: the existing charades apps ran out of prompts our family actually recognized, and within twenty minutes everyone was repeating the same words. So I built the categories I wished existed.

Right now it's got 58+ categories and 4,600+ words, works fully offline (useful for road trips or spotty WiFi at a family gathering), and uses the classic tilt-the-phone-on-your-forehead mechanic.

It's free to play, ad-supported, with optional premium category packs. Sitting at 4.6 stars from the early crowd so far.

Would love feedback from this community, especially on what's working and what to add next.

A family-friendly Charades Party game, featuring categories specifically designed for Indian audiences, alongside traditional Charades and Heads Up categories.

https://play.google.com/store/apps/details?id=com.freelancing.actout

u/EyeUpbeat714 — 3 days ago
▲ 27 r/mobilegameology+23 crossposts

I won #1 on PixelPicked this week - free game, no forced ads, same Flappy Bird feel but you have to graze death to score

Flappy Bird: Avoid everything.

My game GRAZE: Edge Rush: Avoiding gives you 0 points. You have to graze within 8px of death to score. Chain grazes to build a multiplier. Avoid and you lose it.

Solo dev, built so I could play in one hand during the long nights with my newborn in the other arm. No forced ads, no IAP tricks, just a daily board and leaderboard that everyone is competing on. Just won #1 Launch Game this week on PixelPicked which still feels fake: https://pixelpicked.com

This clip is x16 bubble field - 3,932 → 8,609 in 9 seconds. My best today is 22,000, all time best is 37,661.

Free download if you want to try to beat it - link in comments so I don't get flagged for self-promo.

u/kpb1258 — 6 days ago
▲ 6 r/mobilegameology+4 crossposts

NEW GAME NUMIO (Number Duel) IS LIVE

Hey everyone! 👋

I’m an indie developer, and NUMIO is an app I built and published myself. I’d love to introduce you to something I’ve been working on: NUMIO.
NUMIO is a number guessing game built around logic, strategy, and a little bit of competition.
The goal is simple: find the hidden number using the clues you receive after each guess.
But there’s much more to it:
⚔️ Challenge other players to duels 🌍 Compete in the World Tournament 🔢 Play with 4, 5, or 6-digit numbers 🏆 Climb the leaderboard 🧠 Use logic to narrow down the possibilities
My favorite part is the duels. You’re not just trying to find the hidden number — you’re racing against another player to find it first.
NUMIO is now available on Google Play, and I’d really love for you to give it a try.
I’m building NUMIO independently, so your feedback genuinely matters to me. If you like something, dislike something, or have an idea that could make the game better, I’d love to hear it. Would especially love to hear what you think of the duel mode — is it fun, or does it need more depth?

Thanks for checking it out! 🙏

Here is the link for download 👇🏻
https://play.google.com/store/apps/details?id=com.kunapps.numio

Think you can crack the number before your opponent? 😄

u/kun_apps — 5 days ago

Look guys the game that you can play when the internet is off

im playing this every rime when the internet stops

u/itsme3812 — 6 days ago
▲ 3 r/mobilegameology+2 crossposts

Play/test my mobile action game “Airborne Fury” (Android – Open Testing)

Game Title:
Airborne Fury

Playable Link:
https://play.google.com/store/apps/details?id=com.ghasemit.fantasyfighter

Platform:
Android

Description:
Airborne Fury is a fast‑paced vertical action game where you drop from the sky and fight enemies while falling. Each run is designed to be short, intense, and focused on dodging projectiles, defeating enemies, and upgrading your abilities as you descend. The game features multiple enemy types, boss encounters, and a progression system that rewards skillful play.

The current build includes rewarded ads, where players can optionally watch an ad to gain coins or temporary boosts. It also includes in‑app purchases, and testers who want to try the purchase flow can use Google Play’s test card (no real money charged). If you want to test IAPs, send me your Gmail so I can add you as a license tester in the Play Console.

I’m looking for feedback on controls, difficulty balance, first‑minute experience, ad placement fairness, and overall fun. As a solo developer, every bit of feedback helps shape the next update.te.

Free to Play Status:
☑ Free to play
☐ Demo/Key available
☐ Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement:
I am the solo developer responsible for all gameplay, design, programming, and updates.

u/Specialist-Luck-3656 — 9 days ago
▲ 5 r/mobilegameology+3 crossposts

I made Light Circuit, a daily puzzle of bending and mixing beams of light [free, no account, mobile-friendly, no ads]

Hey y'all, I built this game Light Circuit as a solo project and would love for people to check it out. To play you place mirrors, splitters, and adders to bend and combine beams of light to reach all the day's targets. Compete with your friends to find the solution that uses the least pieces!

Every day a new board is published at midnight Eastern with multiple unique solutions.

coffeegames.space
u/CoffeeGamesDev — 14 days ago
▲ 9 r/mobilegameology+1 crossposts

Cozee turns generated rooms into gameplay—what should GenAI add to games?

I’ve seen a lot of GenAI game features where the AI is either a chatbot, like the AI advisor shown for Total War: Pharaoh, or pretty much the game itself, like Suck Up!

I don’t think there is anything wrong with either approach. They still have a lot of potential and can enable ways of interacting with games that were not possible before.

But over the past few years, watching GenAI improve kept giving me the feeling that there was much more potential. I couldn’t quite figure out how to tap into it, but I felt like we could do more than many of the AI-powered game features we had been seeing.

This is our take.

The core loop in Cozee is simple: players furnish a Space, submit their Design, vote on other players’ work, and earn medals based on how the community rates categories like color, layout, and overall vibe.

The Space is the challenge. The Design is what each player creates inside it.

With our GenAI feature, players can now create the Space itself.

They start with a playable room template, describe the kind of room they want, and choose between several generated directions. They can refine one and publish it as a Space.

Then the AI gets out of the way.

The generated room enters the normal gameplay loop. Players furnish it using the same 3D tools as every other Space, submit their Designs for voting, earn medals, and let other players create their own Designs inside it too.

To me, this is where GenAI has the most potential (other than helping with development ofc) in games: expanding the player’s creative canvas without completing the creative process for them.

Where do you think GenAI genuinely adds something to gameplay, and where does it become a gimmick?

Does Cozee’s approach feel like it expands player agency, or do you think the AI is still doing too much?

u/AffectionateBox5613 — 13 days ago
▲ 7 r/mobilegameology+3 crossposts

I finally released my first mobile game after months of development. I'd love your honest feedback!

Hi everyone!

I'm a solo indie developer, and after months of designing, coding, testing, and polishing, I finally released my first Android game called Neon Stardust.

It's a fast-paced arcade game built around quick reflexes, challenging obstacle courses, and progressive difficulty. I wanted to create something that's simple to learn but rewarding to master.

I'd genuinely love to hear what other mobile gamers think.

I'd appreciate feedback on:

  • 🎮 Gameplay and controls
  • 🎨 Visual style and UI
  • ⚡ Difficulty progression
  • 💡 Features you'd like to see in future updates

Google Play:
https://play.google.com/store/apps/details?id=com.neonstardust.game&pcampaignid=web_share

Thank you for taking the time to check it out. Every bit of feedback helps me make the game better!

u/Electrical-Dog8451 — 13 days ago