▲ 7 r/mobilegameology+3 crossposts

I finally released my first mobile game after months of development. I'd love your honest feedback!

Hi everyone!

I'm a solo indie developer, and after months of designing, coding, testing, and polishing, I finally released my first Android game called Neon Stardust.

It's a fast-paced arcade game built around quick reflexes, challenging obstacle courses, and progressive difficulty. I wanted to create something that's simple to learn but rewarding to master.

I'd genuinely love to hear what other mobile gamers think.

I'd appreciate feedback on:

  • 🎮 Gameplay and controls
  • 🎨 Visual style and UI
  • ⚡ Difficulty progression
  • 💡 Features you'd like to see in future updates

Google Play:
https://play.google.com/store/apps/details?id=com.neonstardust.game&pcampaignid=web_share

Thank you for taking the time to check it out. Every bit of feedback helps me make the game better!

u/Electrical-Dog8451 — 13 days ago

Finally published my first game on Google Play after months of development. Thanks to this community!

Hi everyone,

After months of learning Android development, fixing Play Console issues, handling app signing, integrating AdMob, and setting up Firebase Cloud Messaging, I finally published my first game on Google Play: Neon Stardust.

This subreddit helped me solve several problems along the way, so I wanted to say thank you to everyone who shares advice here.

If you're also working on your first app, don't give up. The publishing process can feel overwhelming at first, but it's worth it when you finally see your app live.

I'd also love to hear:

  • What was the hardest part of publishing your first app?
  • Any advice for improving visibility and getting those first organic users?

Thanks, and good luck to everyone building their own apps!

u/Electrical-Dog8451 — 17 days ago

I finally released my first mobile game after months of work. I'd love your honest feedback!

Hey everyone!

After months of learning, designing levels, fixing bugs, and improving the gameplay, I finally released my first Android game called Neon Stardust.

It's a fast-paced arcade game focused on quick reflexes, timing, and challenging obstacle-based levels. As a solo indie developer, I tried to make the controls smooth and the progression rewarding.

I'd really appreciate honest feedback from this community:

• Is the gameplay enjoyable?
• Do the visuals look appealing?
• Is the difficulty balanced?
• What would you improve first?

Google Play:
https://play.google.com/store/apps/details?id=com.neonstardust.game&pcampaignid=web_share

Thanks for taking the time to check it out. Every download, review, and suggestion helps me improve the game. ❤️

u/Electrical-Dog8451 — 18 days ago

I just released my first mobile game, Neon Stardust – I'd love your honest feedback

Hi everyone!

I recently released my first mobile game called Neon Stardust on Google Play.

It's a fast-paced reflex game where you dodge obstacles, improve your timing, and challenge yourself with increasingly difficult levels.

I built it over the last few months and learned a lot during development.

I'd really appreciate any honest feedback:

  • Is the gameplay fun?
  • Is the difficulty balanced?
  • What should I improve first?
  • Would you keep playing after the first few levels?

Google Play:
https://play.google.com/store/apps/details?id=com.neonstardust.game&pcampaignid=web_share

Thanks so much for taking the time to check it out. Every piece of feedback helps me improve the game.

u/Electrical-Dog8451 — 18 days ago
▲ 2 r/MobileGames+1 crossposts

I just released my first Android reflex game. I'd love some honest feedback.

Hi everyone,

I'm an indie developer, and after months of work I finally released my first Android game, Neon Stardust.

It's a fast-paced reflex game focused on precise movement, timing, and obstacle navigation.

I'm not looking for fake praise—I genuinely want honest feedback. If you have a few minutes to try it, I'd love to know:

Thank you for your time!

u/Electrical-Dog8451 — 19 days ago