
What do you think of anti-furries?
I wanted to know your opinion on them, and perhaps how to deal with them.

I wanted to know your opinion on them, and perhaps how to deal with them.
Hi. (I'm back to post more nonsense about the fangame :D)
Anyway, long story short: the inventory system is done. You can equip items (I'm still working on consumables and key items, but that's a job for tomorrow), view their info/descriptions, and drop them so they appear as items on the ground.
I also want the game to be available in both Spanish and English (since Spanish is my native language), which is why the dialogue is currently in Spanish.
Also... I know people will ask how I'm handling Frisk's pronouns. As far as I recall, Spanish only has two neutral pronouns (and I'm not going to use "elle"—the easy way out). So, I might have characters use different pronouns depending on how they perceive Frisk, or just call them "the kid" (*el niño*). YES, I know that assigns a masculine gender (if translated literally), but masculine nouns are generally used as neutral terms when speaking in generalities or when the character's sex is unknown.
I ask because I want to improve at character design.
Okay, I want to add a separate adventure with other characters, starring Susie, where you can have up to 3 companions. Each character will have unique characteristics that I'll explain shortly.
Susie: She'll be one of the few who can level up (and increase her stats); otherwise, she's pretty standard.
Steve: He'll have 20 hit points and will give you access to his inventory (meaning he'll increase the base inventory from 8 slots to 40, although some slots will already be occupied). However, when he heals, it's not immediate; you'll have to wait a turn for the healing to take effect. He'll have 3 active abilities:
There will be a secret character I want to add because I thought it would be funny.
>!It will be the Minesweeper Plus character. Why? Because I thought it would be funny to add him. I'm going to refer to him as "Captain".!<
>!"Captain": He will have 3 hit points, his attack will be 1, and the damage bonus of any weapon will be reduced by 3/4 (-75% damage bonus), but he has a very powerful passive and an equally powerful active (I think).!<
Well, tell me what you think of them, and if you think one is unbalanced, I'll take care of it. balance them ;]
I wanted to ask how my drawing of the kiwi (the bird in the middle) and the background turned out.
Tiene vercion en español :D
https://reddit.com/link/1v6lx4m/video/dmjgcxv7agfh1/player
I'm back with the fangame! Sorry for being inactive for... 7 months! (Wow, I was way too inactive).
Anyway, here's what happened: I had already made some progress on the project, but... I lost the files :/, so I had to start all over again.
I already have the movement and the guide for making the stages; I just need to redo the inventory and the fights (well, figure out how to do them, because I didn't do anything in the last one, not even a little bit xd).
What do you think? How's it coming along?
With spanish and inglish vercion.
Con vercion en español e ingles.
I think the buildings turned out a bit simple, but I wanted to practice making backgrounds :3
Well, I've started working on a game that I would define as a point-and-click action survival horror game.
The whole game will have an aesthetic based on signage; I did this because I saw many Analog Horror use it to illustrate scenes in their worlds.
The character on the left is named Bach (based on the surname of a musician) who was an ordinary worker until the infection began.
In the game, you'll have a four-slot inventory and you can shoot and attack enemies with weapons, but they will be almost immortal, meaning it will be a waste of resources to kill them with weapons.
I want the enemies to look AI-generated, with all those typical amorphous features of AI-generated images; I do it to make enemies somewhat grotesque but without so much blood.
However, you can kill them by "traps" thus avoiding wasting resources.
I wanted to mention this because I've already started development. :3
I started watching these two's TikToks, and I loved them, they're so cute.
Well, bye, see you in three days!!