
Smart VAT: Bake multiple meshes and materials into a single one, blend different animations together. Filter out vertices that don't move and more!
Trying to make a crowd but it's killing performance?
Smart VAT's the answer. Bake Skeletal and Alembic animations straight to a texture, getting rid of all bones.
Works with multi-object and multi material characters such as Mixamo characters.
Features:
- Optimized output textures by discarding static vertices and normals.
- Further optimization by matching vertices and normals that have the same movement.
- Preview optimization on a mesh before exporting.
- Blend multiple animations together by using the Timeline as the animation source.
- Can merge multiple meshes together when baking.
- Texture Array creation or multiple Material IDs for merged meshes.
- Fully customizable options like Naming Convention and Texture Settings.
- Create your own export presets to speed up the process.
- Preset that exports straight to a Particle System that spawns your animated mesh.
- Several assets and shaders included to showcase the tool.
https://assetstore.unity.com/packages/tools/animation/smart-vat-365470