u/AgainstAllBugs

Smart VAT: Bake multiple meshes and materials into a single one, blend different animations together. Filter out vertices that don't move and more!

Smart VAT: Bake multiple meshes and materials into a single one, blend different animations together. Filter out vertices that don't move and more!

Trying to make a crowd but it's killing performance?

Smart VAT's the answer. Bake Skeletal and Alembic animations straight to a texture, getting rid of all bones.

Works with multi-object and multi material characters such as Mixamo characters.

Features:

  • Optimized output textures by discarding static vertices and normals.
  • Further optimization by matching vertices and normals that have the same movement.
  • Preview optimization on a mesh before exporting.
  • Blend multiple animations together by using the Timeline as the animation source.
  • Can merge multiple meshes together when baking.
  • Texture Array creation or multiple Material IDs for merged meshes.
  • Fully customizable options like Naming Convention and Texture Settings.
  • Create your own export presets to speed up the process.
  • Preset that exports straight to a Particle System that spawns your animated mesh.
  • Several assets and shaders included to showcase the tool.

https://assetstore.unity.com/packages/tools/animation/smart-vat-365470

youtu.be
u/AgainstAllBugs — 4 days ago

https://assetstore.unity.com/packages/tools/animation/smart-vat-365470

Converts animations to Vertex animation Textures using the Timeline.

Doesn't require any 3D editing software to use.

Filters out vertices that don't move to reduce texture size.

Allows merging of animations in the Timeline before export.

Can output a particle compatible result so that you may spawn animated meshes through the particle system.

Please check it out and reach out if you want some free vouchers.

https://youtu.be/894_b01Hltg

u/AgainstAllBugs — 17 days ago