r/UnityAssets
PIDI - Stylized Grass, Weeds and Wild Flowers Bundle: 200+ game-ready grasses, flowers and weeds. Low poly & hand-painted, in 4 tint variations each (over 900 prefabs in total!) plus a custom vegetation shader with hue control for endless flower color customization. URP / HDRP / Legacy RP ready
FREE Painterly Shader for Unity
Hi, I'm a 2D/3D Artist and Game Design Enthusiast currently learning Tech Art.
This is my first time publishing a shader, and it is still in the testing phase.
So, your feedback matters a lot to me!
It is a stylized Unlit Unity shader (unity 6+) designed to create a painterly or toon look with customizable lighting and brush-stroke effects.
It utilizes base color and maps instead of normal maps for better performance to achieve the intended look.
It is free to use just give me credit! :)
I made a modular zombie AI system for Unity with vision, searching, hordes, crawling and more
Hey everyone, I’ve just released Advanced Zombie AI Pro on the Unity Asset Store.
It’s the Pro version of my original Advanced Zombie AI asset, with a lot more systems, behaviours and customization options.
One of the things I specifically wanted to improve was vision detection.
A lot of AI systems treat visibility as basically yes or no. If a ray reaches the player, the enemy sees them. If it doesn’t, they’re hidden. That can feel a bit strange when, for example, only the player’s head or half of their body is visible from behind cover.
So I added partial detection. The zombie checks multiple regions of the player’s body and detection changes depending on how much of the player is actually visible. This means briefly exposing a small part of your body doesn’t have to be treated the same as standing completely in the open. This make Advance Zombie AI Pro ideal for stealth based games.
Apart from that, the system includes things like:
- Profile-driven zombie AI: Create multiple zombie types using reusable ZombieProfile assets. Configure movement, vision, attacks, health behaviour, search logic, crawling, hunger, stun, and death settings without rewriting code.
- Advanced stealth-friendly detection: Uses up to five target body regions such as head, chest, lower body, left, and right. You can decide how many visible regions trigger inspect mode or full chase, making partial visibility and stealth gameplay possible.
- Complete zombie behaviour flow: Includes Idle, Wander, Alert, Chase, Inspect, Search, Attack, Hit, Stun, Eat, and Dead states for more believable zombie behaviour.
- Standing and crawling zombie support: Zombies can walk, crawl, fall into crawling mode, or enter a second crawling phase after taking lethal damage.
- Combat, damage, and death system: Includes hit reactions, stun behaviour, health events, animation death, ragdoll death, and easy weapon/player health integration.
- Hunger and corpse eating system: Zombies can detect and eat dead bodies or food targets, useful for horror scenes and dynamic enemy behaviour.
- State-based zombie audio system: Configure idle, wander, chase, inspect, attack, hit, stun, eating, crawl, and death sounds using ZombieAudioProfile, with loop audio, timed one-shots, random clip selection, and 3D audio settings.
- Noise reaction and group alerting: Attract zombies using gunshots, explosions, alarms, footsteps, or custom noise events. Zombies can also alert nearby zombies when they detect a target.
- Editor setup tools and custom inspectors: Quickly prepare zombie prefabs with setup tools that add required components, audio sources, health, AI, ragdoll support, and other references.
- Debug-friendly workflow: Built-in debug options help visualize and tune detection, behaviour states, targets, health, and audio playback during development.
I’ve also put quite a bit of work into making the setup and editor workflow easier, so most of the system can be configured without digging through scripts.
Would love to hear what you think, especially if you’ve used the original version before.
AutoLayout PRO for uGUI: One component, one clean Inspector for everything. Sizing, layout, spacing, alignment, scrolling, and transitions all in a single place. Figma-inspired responsive UI for Unity without the clutter.
Asset Store: https://assetstore.unity.com/packages/slug/379350
Documentation: https://autolayoutpro.com/
Price: 60$
Launch Promo: To celebrate the launch, it’s currently 50% OFF for the next 2 weeks!
I built an entire PSX motel just to showcase my retro water system. Was it worth it?
Totally necessary side quest
OctoShaper: node-based procedural generation
More info at: https://octoshaper.com/
Asset Store: https://u3d.as/3QEQ
Animation Workbench 2 Free: Edit, Organize & Preview Animations
How this started
I'm building a game and somehow got stuck building a fully fledged animation suite in Unity... lol ... its been like two years now.. help
Sky Master ULTIMATE 2026: Volumetric Clouds - Weather - Fog - Ocean is a next generation weather system, with Planetary volumetric clouds & atmosphere, advanced GPU weather Effects, Realtime Global Illumination, Volumetric lighting & Fog, Water & reflections and support for all pipelines and mobile
Hi guys ! I just released a free 10 tracks Retro Gaming Music pack on Itch.io - Feel free to use them in your games ! Hope it helps !
You can check it out below :
https://lonepeakmusic.itch.io/free-retro-gaming-music-pack
All the tracks are available for free under the creative commons CC-BY !
Dont hesitate if you have any questions !
Limited-Time Sale: Physics & Animation Asset Bundle
Upgrade your project's movement systems with my complete physics and animation bundle on itch.io. For a strictly limited time, you can get three of my premium assets at a massive discount.
Included in the Bundle
- Self-Balancing Active Ragdoll: Create dynamic, physically accurate character movements and realistic stumble recoveries.
- Self-Balancing Wheeled Ragdoll: Implement highly stable, physics-driven wheeled characters perfect for robots or unique vehicle mechanics.
- Procedural Legs Animator: Achieve smooth, terrain-adapting foot placement without relying on complex keyframed walk cycles.
Pricing Details
Normally, purchasing these three assets together would cost $39.99.
For a short time, the entire bundle is available for just $1.99.
Get the bundle here: https://itch.io/s/197326/frostpunchgames-bundle
WIP: a Stylized Gaming Character
I've been planning for a while to create a game package—a character with lots of accessories, outfits, and a variety of Animations.
Any suggestions?