r/UnityAssets

ORION Space scene generation framework: The system covers all space scene generation aspects, from procedural planets and spaceships to special effects including volumetric nebulas and black holes. Supports all pipelines.

u/artengame — 1 day ago
▲ 5 r/UnityAssets+6 crossposts

Animation Composer System - ACS. Crazy limited discount!

I’ve been sitting with this for a while before deciding to post it again.

A few months back, I built a Unity plugin I wish I had earlier in my own workflow — the Animation Composer System (ACS). It started as a personal solution to speed up and simplify animation work, reduce repetitive setup, and keep everything more modular and controllable.

Over time, it turned into a proper asset that some of you already know about.

Today, and for a very limited time ACS is available at 94% off!! 🤑🤑🤑

If you’ve ever felt like animation setup in Unity takes too long, has limited visualization options or makes linking events a nightmare, this one's for you!

If you know about AnimMontages in Unreal Engine and wish there was a similar solution for Unity, this one's for you!

assetstore.unity.com
▲ 27 r/UnityAssets+2 crossposts

I've been maintaining a fork of unity-project-pin-board — and it's free, grab it if you want!

Some time ago I stumbled upon unity-project-pin-board by ichenpipi — a tiny Editor tool that lets you pin any asset, folder, or scene to a quick-access board right inside Unity. Loved the idea immediately.

The original repo went quiet, so I picked it up, cleaned things up, and have been maintaining it since. It's called Project Pin Board and it's completely free.

If you've ever found yourself digging through the Project window for the same five prefabs over and over — this thing fixes that. Pin what you use, open it from the toolbar, done.

Asset Store

GitHub

OpenUPM

itch.io

No strings attached, just a tool I find genuinely useful and wanted to keep alive. Hope it saves someone else a few clicks too!

u/ArtomStatsenko — 3 days ago
▲ 6 r/UnityAssets+1 crossposts

Tired of Ctrl+D breaking nested SO references - built this

If you've ever duplicated a nested ScriptableObject and then discovered that editing the clone also edits the original, you've hit this problem.

Ctrl+D does a shallow copy, the nested SO references just point back to the same assets. Fixing it properly means recursive C# reflection calls and it's not pretty.

I built a tool for it. Deep Clone walks the full SO tree including custom classes, structs, arrays and lists, duplicates every nested ScriptableObject as a new asset, and re-wires all the internal references so the clone is fully independent. One button press. Editor-time only.

If there are references you want to keep shared, you can mark them with a [ShallowClone] attribute to skip them.

Happy to answer questions or go into detail on how it works under the hood.

u/AnybodyNo8023 — 6 days ago
▲ 27 r/UnityAssets+2 crossposts

Made a small Unity asset I kept needing in my own projects: TextMeshPro Drop Shadows

TMPro Drop Shadows is a plug-and-play unity package that automatically creates and maintains synchronized drop shadows for TextMeshProUGUI components.

The asset supports runtime text updates, rich text formatting, and optionally integrates with Febucci's Text Animator for Unity through the included TMPAnimDropShadow component.

Get it on https://eagle-studio.itch.io/tmpro-drop-shadows

Next up: Particles, Sprites and UI Images!

u/VirtualEagle04 — 6 days ago
▲ 69 r/UnityAssets+1 crossposts

Homing Missile: complete system.

Complete homing missile system with launcher, lock-on targeting, military HUD, and proportional navigation guidance for Unity.

Asset Store (link)

Demo(link)

u/Successful-Fly1712 — 8 days ago
▲ 16 r/UnityAssets+1 crossposts

Built a tool for one of the most frustrating Unity workflow problems

I built a tool called PlayModePreserver after losing play mode changes one too many times. Unity has had this problem for years now, it's crazy to think they never added this themselves.

My tool keeps track of changes that are made to the scene and shows you a diff view, giving you the option to keep single changes and discard others or keep/discard them all.

Let me know what you think!

u/Axiomium — 12 days ago
▲ 2 r/UnityAssets+1 crossposts

Note Board: A student made Unity Editor Tool for Project Management & Progress Tracking. Powerful In-Editor Notes designed for Solo Devs, small Unity Teams, and Professional Studios who want to take their project management to the next level. Allows you to add notes to any asset or scene object.

Features

Note Board window: free-form notes you can arrange, filter, collapse, and drag around to organize your project

Inspector integration: attach notes right on the selected object

Progress tracking: overall percent completion bar shown on top of sorting columns

Custom flags and sorting columns: choose the names, colors, and emojis of the states and flags you want for your notes. This lets you choose your own workflow

Collapsible notes: keeps the board clean as things pile up

Drag & drop: Organize the order and status of your notes easily

Why I built it

I have used many progress trackers in the past but they never kept up with actual project progress. It is too easy to lose your place when switching context. Note Board keeps everything in the same window you're already in. One less reason to leave the editor.

You can leave a note on exactly where you left off, switch tasks, and come back without losing the thread. This allows you to also document how systems work, or what bugs still need to be addressed.

Where it's at

v1.4.2 after some rounds of user feedback. Stable and smooth on all platforms.

Compatible with Unity 2021.3 -> 6.3

assetstore.unity.com
u/TornadoallyDev — 12 days ago
▲ 5 r/UnityAssets+2 crossposts

Kingdom Come - 55-Track Medieval & Fantasy Music Pack developed with a Custom Python DAW

I am sharing a project I have been working on for the indie community: Kingdom Come. It is a high-fidelity 16-bit music pack with 55 tracks designed for medieval and fantasy settings.

The main technical challenge of this project was the production method. Instead of using a traditional DAW, I developed a proprietary tool called Alenia Maker. This is a digital audio workstation built entirely in Python that uses custom MIDI pipelines and SoundFonts to generate music.

This process allowed me to bridge the gap between retro 16-bit nostalgia and modern symphonic depth through analogue mastering emulation (tape compression and sub-bass harmonics). The pack is organized into three suites:

  • Acoustic-Fantasy Suite: 19 tracks featuring lutes, harps, and Celtic instruments.
  • Ambient & Battle Suite: 22 tracks for exploration and high-intensity combat.
  • Orchestral Suite: 14 symphonic compositions with heavy brass and battle choirs.

I will leave the link to the full pack in the comments to avoid any issues with site filters. I would be happy to discuss the technical aspects of building a music pipeline in Python if anyone is interested in the process.

youtu.be
u/Globover — 13 days ago