u/One_Influence256

Image 1 — MSMotion: Create complex, FX-driven animations in minutes—without writing a single line of code.
Image 2 — MSMotion: Create complex, FX-driven animations in minutes—without writing a single line of code.
Image 3 — MSMotion: Create complex, FX-driven animations in minutes—without writing a single line of code.
Image 4 — MSMotion: Create complex, FX-driven animations in minutes—without writing a single line of code.
Image 5 — MSMotion: Create complex, FX-driven animations in minutes—without writing a single line of code.
Image 6 — MSMotion: Create complex, FX-driven animations in minutes—without writing a single line of code.
Image 7 — MSMotion: Create complex, FX-driven animations in minutes—without writing a single line of code.
Image 8 — MSMotion: Create complex, FX-driven animations in minutes—without writing a single line of code.
Image 9 — MSMotion: Create complex, FX-driven animations in minutes—without writing a single line of code.
Image 10 — MSMotion: Create complex, FX-driven animations in minutes—without writing a single line of code.
Image 11 — MSMotion: Create complex, FX-driven animations in minutes—without writing a single line of code.
Image 12 — MSMotion: Create complex, FX-driven animations in minutes—without writing a single line of code.
Image 13 — MSMotion: Create complex, FX-driven animations in minutes—without writing a single line of code.
Image 14 — MSMotion: Create complex, FX-driven animations in minutes—without writing a single line of code.
Image 15 — MSMotion: Create complex, FX-driven animations in minutes—without writing a single line of code.

MSMotion: Create complex, FX-driven animations in minutes—without writing a single line of code.

Hey everyone,

If you've ever spent hours writing custom scripts just to perfectly time a character animation with particle effects, sound cues, and camera shakes, we built something at Maharaja Studio to completely eliminate that workflow.

We just released MSMotion, a tool designed to let you build absolutely any complex animation sequence you can imagine, directly in the Editor, in just minutes.

The main goal was absolute freedom and speed, removing the scripting barrier so you can focus entirely on the visual composition and timing of your game's movements.

Key Features:

  • Zero Scripting Required: Perfectly sync your base animations with FX, audio, and camera shakes entirely through a visual timeline.
  • Scene-Independent FX: Your effects and composed animations are not tied to a specific scene. Build your sequence once and use it anywhere in your project.
  • Infinite Flexibility: You have unlimited control to swap, override, or update any FX at any time, on the fly, without breaking your underlying animation setup.
  • Built-In Animation Editor: Tweak, refine, and edit your animation keyframes directly within the Unity Editor. There is no need to bounce back and forth to external 3D software just for minor adjustments.
  • Limitless Creation: Whether it's a multi-stage boss attack with complex particle movements, a stylized cinematic cutscene, or an intricate ability, you can compose it all in one centralized place.

If you want to speed up your visual development and stop wrestling with timing scripts, I'd love for you to check it out.

Links:

u/One_Influence256 — 3 days ago

MSMotion: Create complex, FX-driven animations in minutes—without writing a single line of code.

Hey everyone,

If you've ever spent hours writing custom scripts just to perfectly time a character animation with particle effects, sound cues, and camera shakes, we built something at Maharaja Studio to completely eliminate that workflow.

We just released MSMotion, a tool designed to let you build absolutely any complex animation sequence you can imagine, directly in the Editor, in just minutes.

The main goal was absolute freedom and speed, removing the scripting barrier so you can focus entirely on the visual composition and timing of your game's movements.

Key Features:

  • Zero Scripting Required: Perfectly sync your base animations with FX, audio, and camera shakes entirely through a visual timeline.
  • Scene-Independent FX: Your effects and composed animations are not tied to a specific scene. Build your sequence once and use it anywhere in your project.
  • Infinite Flexibility: You have unlimited control to swap, override, or update any FX at any time, on the fly, without breaking your underlying animation setup.
  • Built-In Animation Editor: Tweak, refine, and edit your animation keyframes directly within the Unity Editor. There is no need to bounce back and forth to external 3D software just for minor adjustments.
  • Limitless Creation: Whether it's a multi-stage boss attack with complex particle movements, a stylized cinematic cutscene, or an intricate ability, you can compose it all in one centralized place.

If you want to speed up your visual development and stop wrestling with timing scripts, I'd love for you to check it out.

Links:

u/One_Influence256 — 3 days ago