r/GameDevelopersOfIndia

▲ 13 r/GameDevelopersOfIndia+12 crossposts

Devlog 1: Raudra Cosmos- Anime-Style Multiplayer TCG/RPG Mobile Game

Hey y'all, For the last 3 months, I’ve been developing Raudra Cosmos: an Anime/ Mythology-inspired Multiplayer Card Battler TCG/ RPG!

Its a AFK Heroes/ Deck Heroes/ Eredan Arena type of Card Battler Game (Teams).

⚔️ Collect 250+ Gods and Build your Teams to Eradicate Evil!
🎴 Find the Best Builds for your Gods - Match Equipment and Runes..
🌌 Wage War against The Outer Corruptor!
👥 Team up in Multiplayer Guild Gameplay and Co-op with Friends to Reclaim the Holy Lands!

If you want to follow along the Development Journey, Please Join the Raudra Cosmos Discord Server in my comment down below.

You can also check out the Full Devlog Video on Youtube in my comment down below.

(Some images have been generated using AI as placeholders. Most will be replaced once Funding comes in.)

Would love your Feedback, Thoughts and Insights! What looks Good? What Looks Bad? Any Feature Suggestions would be Great! :)

u/RaudraColossal — 17 hours ago

should i learn unreal or unity for job market in India ?

I wanted to learn game development which one should i learn first as a beginner . i dont know which one should i choose. which one is good for jobs? Please help

reddit.com
u/arun_kun — 16 hours ago
▲ 5 r/GameDevelopersOfIndia+3 crossposts

Hi everyone!

My name is Syoma, and I’m a 29-year-old 3D artist specializing in Low Poly Stylized art for games and other creative projects. I’m currently looking for exciting collaborations and projects to contribute to!

With over 12 years of experience in 3D modeling, I primarily work in Cinema 4D but also use Zbrush, Substance Painter, Unreal Engine/Unity in my pipeline. I’m skilled in creating hand-painted textures inspired by styles like Fortnite, Sea of Thieves, and Warcraft, but my true passion lies in Low Poly art.

📄What I can do:

- Model buildings, props, and environments (no characters for now, but simple ones are possible).
- Create game-ready assets with attention to detail and optimized performance.
- Deliver hand-painted textures for vibrant and immersive designs.
- Design levels that tell compelling stories.
- Effectively lead a team, ensuring clear direction, responsibility, and successful results.

🎮Notable projects (PC Games) I’ve worked on:
- Frozen Ship on Steam: https://store.steampowered.com/app/3423990/Frozen_Ship/
- Beaten Path on Steam: https://store.steampowered.com/app/2584400/Beaten_Path/
- Soar: Pillars of Tasneem on Steam: https://store.steampowered.com/app/1513030/Soar_Pillars_of_Tasneem/
- Deisim on Steam: https://store.steampowered.com/app/525680/Deisim/

I’m open to freelance commissions and would love the opportunity to join a creative team on a full-time basis. Collaboration is key for me, and I believe in clear communication to bring any vision to life.

💲My rates:
- 30 USD/hour
- 1000 USD/week
- 3500 USD/month

📁Portfolio links:
- ArtStation: https://www.artstation.com/moldydoldy
- Behance: https://www.behance.net/moldydoldy

✉️How to reach me:
- DMs- Reddit or Discord: moldydoldy
- Email: syomapozdeev@gmail.com

Don’t hesitate to reach out — let’s discuss your project, rates, or any other questions you might have. Let’s create something amazing together!

u/Addlxon — 16 hours ago

I'll Give 100 Rupees to anyone who will Test my game in Closed Testing.

Hi Guys I'm currently working on a game and it's live for tester on Play Store if you're interested in testing it DM me...If you test in for Few days and provides a good feedback I'll give you flat 100₹.

reddit.com
u/BigDickBabuJi — 19 hours ago

The Sun is dying and humanity lost hope, but Jupiter's ice moon's surface has melted. Early development look.

Early Development!
This underwater game takes place on Europa, Jupiter's 4th biggest moon. It is covered with 40km deep, thick ice layer. Maybe something lives there.

In 2043, the Sun began to die - expanding, heating, and slowly destroying humanity.

As Earth collapses, Europa’s 40-kilometer ice shell finally melts open, exposing a dark ocean humanity was never meant to reach.

You are sent alone beneath the ice with one mission: explore the abyss, collect samples, and send humanity a final hope for survival.

Guided only by your Directive Assistant AI, you descend deeper and deeper into Europa’s ocean.

But something beneath the surface is watching.

Something ancient is trying to reach you.

And the deeper you go, the more impossible it becomes to tell whether your AI is protecting you, or hiding the truth.

If you want to stay connected and follow the development, share feedback or just wanna be part of a nice community join my discord, theres a link in the comments.

u/Putrid_Storage_7101 — 1 day ago

Just added 3 game modes & a leaderboard to my paper boat game, need help testing it.(Afloat: A Relaxing Adventure)

Hey! I posted here a little while back about Afloat, my relaxing mobile game where you guide a paper boat down a procedurally generated river. Since then I've added 3 new game modes and a global leaderboard, would love some real players to test it and break things.

Free on Android: https://play.google.com/store/apps/details?id=com.InfourshieTechnologies.Afloat

Any feedback is hugely appreciated.

youtube.com
u/RedDragon_Master — 2 days ago
▲ 6 r/GameDevelopersOfIndia+1 crossposts

overwhelmed with dsa

I’ve always wanted to start learning DSA and solving LeetCode problems, but every time I begin, I get overwhelmed by the huge number of resources available.

Whenever I try to study, I end up getting confused about Big O notation, space complexity, and time complexity. It feels like there’s too much to learn at once, and I struggle to stay focused.

How should I actually start learning DSA in a structured way?
How did you get comfortable with complexities and Big O notation in the beginning?
Any advice for avoiding resource overload and staying consistent would really help

reddit.com
u/Ishaq0112 — 2 days ago
▲ 5 r/GameDevelopersOfIndia+4 crossposts

Founders doing $10k+ MRR —

drop your SaaS below and I’ll give you one scaling bottleneck I notice

Could be:
positioning
conversion
onboarding
AI visibility
distribution
trust
retention
pricing
growth ceiling

No pitch. Just one honest observation

Paste the link only

reddit.com
u/Acrobatic-Kitchen-37 — 2 days ago

ASTITVA: LOST WITHIN – Behind the Scenes: Cutscene Creation

We’re currently in post-production, refining the moments that shape the experience. Here’s a behind-the-scenes look at building a cutscene from ASTITVA: LOST WITHIN.

youtube.com
u/Antar-Studio — 2 days ago
▲ 7 r/GameDevelopersOfIndia+4 crossposts

Would love feedback on the first teaser for our upcoming action-adventure game, The Ultimate Twins

Hey everyone,

We’re currently developing The Ultimate Twins, an action-adventure game focused on immersive storytelling, cinematic gameplay, and a world inspired by rich cultural narratives.

We’ve been quietly building the project for a while, and recently decided it’s finally time to start sharing the journey publicly and connect with the community.

As a first step, we’d genuinely love to hear your thoughts on the Teaser we released back in February:

https://www.youtube.com/watch?v=bJsKIA_jvqw

We’re especially interested in hearing feedback on:

The overall atmosphere and tone

Combat presentation

Visual style and world design

What stood out to you most (good or bad)

We still have a long road ahead, but we’re excited to finally start engaging with fellow gamers and developers here.

Looking forward to hearing your thoughts.

u/Hawkeye1271 — 3 days ago

For Professional Game Developers: Did Learning Godot Help Your Career?

Hey everyone, I’m currently learning both Godot and Unity and trying to decide how I should approach my career path in game development.

I wanted to ask people who are already working in game studios or professionally making games:

  • How much did you learn Godot before moving to Unity (if you did)?
  • Did learning Godot help you professionally?
  • Have you ever gotten internships, freelance work, or job opportunities because of Godot?
  • Do indie studios care much about the engine itself, or more about programming/gameplay skills?
  • If you switched from Godot to Unity, what was the hardest part?

I’m especially interested in hearing from gameplay programmers or indie studio developers.

Thanks!

reddit.com
u/Serious-Gap234 — 2 days ago
▲ 4 r/GameDevelopersOfIndia+2 crossposts

Just completed second year, Tier 1, many projects but none full stack, dk shit about coding except being able to make prompts for AI to do it.

Intern season ka announcement hua.

I currently have backlog in maths(linear algebra)

just passed coding courses like DSA and OS due to competition, scored 50-60 out of 100 but still got 4 cgpa due to high competition, currently at 6.5 cgpa.

Idk how to explain, i can code if i have a cheat sheet of like syntax, functions, etc and always need to understand most questions twice or from a peer/ AI, but cant do without that.

I wanna start preparing for intern but since cgpa low and backlog i cant do much.

I have a minor is design so i can do visual design, Ui/Ux, 3d modeling and currently learning game dev and web dev.

My choice of career is something in the game industry, called a Technical Game Designer.

Any recommendations on what to start? Currently have a project under a professor for game design for the summer.

How to prepare for interview? Placement is in end of july.

reddit.com
u/FnBot024 — 2 days ago
▲ 4 r/GameDevelopersOfIndia+1 crossposts

Need Advice

Hey, first time posting. I am a 25-year-old college graduate. For the past year, I have been trying to find a job as an Unreal Artist but haven't been successful and am really lost rn.

I am not sure what to do or what career path(as an unreal artist) to take. Does anyone have any advice?

Here is my art station link if anyone is interested https://www.artstation.com/sparshs18

u/TheLazySpot — 2 days ago

[Paid]Looking for a 2d Artist

We are a startup studio based out of Navi Mumbai and already have a basic core gameplay prototype in place.
The game is a side-scrolling action adventure. Payment is monthly + Bonuses
Looking out for talented 2d Artists to help us take the game to the next level !

u/Ok_Childhood8220 — 3 days ago
▲ 1 r/GameDevelopersOfIndia+1 crossposts

First Look at Our New Heroine Character | Untitled Project COMING SOON!!

After months of concept work, redesigns, and late-night polishing sessions, we’re finally ready to share a small glimpse of the heroine from our upcoming project.

The project title is still under wraps for now… but this character will play a major role in the world we’re building. From the outfit details to the facial expressions, we’re focusing heavily on personality, atmosphere, and cinematic storytelling.

This is still a work in progress, and there’s a lot more to come — animations, environments, gameplay systems, and some surprises we can’t talk about yet.

Would love to hear your first impressions and feedback on the character design so far

u/NoInitial7531 — 3 days ago

Gamedev youtube channels in India

Hey everyone, I love watching hobbyist gamedev content. Can you guys suggest some good Indian gamedev youtubers(residing in India) even if they arent popular, so that i can checkout their content ? Excluding Nikhil malankar and Vaibhav chavan and other founder/ceo type of guys.

reddit.com
u/More-Presence3267 — 4 days ago