r/GameDevelopersOfIndia

▲ 4 r/GameDevelopersOfIndia+2 crossposts

How to implement multiplayer rigidbodies

I’ve been stuck on this for the last two days and it’s driving me crazy.
All I want is for my player to be able to push a cube around in a multiplayer game using Mirror (Unity), but I haven’t been able to get it working properly.
I first tried a client-authoritative player with a server-authoritative pushable object. That meant manually sending push forces to the server instead of relying on Unity’s built-in physics. It sort of worked, but then I ran into a host-specific issue: the host can still collide and push objects normally because all rigidbodies on the host are non-kinematic. I tried working around this by disabling colliders and using manual raycasts/spherecasts, but the results felt pretty bad and inconsistent.
I also tried going fully server-authoritative. That solves some consistency issues, but player movement becomes noticeably laggy unless client prediction is implemented properly, and I’ve been struggling to get prediction/reconciliation working correctly.
At this point I’m not sure what the best approach is. How are people usually handling player-driven physics interactions like pushing boxes in Mirror? Any suggestions, examples, or even just an upvote for visibility would be appreciated.

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u/IndieanGameDev — 5 hours ago
▲ 51 r/GameDevelopersOfIndia+1 crossposts

Added a One Bit Filter in the game

Flash Warning - This might not be for everyone but I think it looks cool so adding this filter too.

There are gonna be different filters in the game and plan to add modding support too.

u/Low_Psychology_2862 — 12 hours ago
▲ 3 r/GameDevelopersOfIndia+1 crossposts

How often should I post Youtube shorts promoting my game? Any suggestions?

Today I posted my first Youtube Shorts promoting my first Android game which was released a couple of days ago, and got about 600 views. My question is how often should I post Youtube shorts to promote my game? How much is too less or too much?

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u/Accurate_Serve_6671 — 18 hours ago

Before Indian developers make a triple A game they need to develop a simple/good mobile game.

I think that's how the progression should be. Develop a simple but fun mobile game, market it a bit, have an audience grow around it, add some features based off of players' feedback, market it some more, maybe get an international fanbase and then use what they've learnt to make another game. Start off from mobile then move on to a simple PC game, repeat the same steps, then move on to a simple console game. If Indian developers make a game that is simple yet fun and engaging I'll genuinely be happy with that. It doesn't need to have some amazing graphics or next level gameplay it just needs to be fun and interesting to play. If these simple games work out then they can move to more complex ideas and slowly but steadily build towards a Triple A level game. What do y'all think?

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u/Rabbidraccoon18 — 20 hours ago

Golden Vanguard

My latest original character, have planned more epic ones next. Trying to find the sweet spot between ancient deity and industrial machine. Do you have a project where you're trying to [or want to try] this style?

Looking for work,
Thanks!
artstation.com/rahulphilip

u/indiepaint — 16 hours ago
▲ 0 r/GameDevelopersOfIndia+1 crossposts

I have made an AI-powered game engine on top of Godot. Would like people to try it out!

Viking Engine is an AI-powered game engine for the new creators.

Talk seamlessly with the in-editor AI that assists you while you make your game, so no more switching tabs between ChatGPT and your engine. Built with a focus on having a visually simplistic editor, it is not meant to overwhelm the new phase of creators with unnecessary engine clutter.

As a fork of Godot Engine, you will be able to work on an already existing game engine which is loved by hundreds of thousands of developers around the world.

Public alpha out now! (limited time only)

Download it at vikingengine.com.

You can DM me for queries or feedback.

u/oneboy24 — 20 hours ago
▲ 39 r/GameDevelopersOfIndia+1 crossposts

Making funny nut characters for our multiplayer game in Godot

A goofy multiplayer class-based shooter where armed nuts defend the Queen Nut against relentless forest creatures. Pick from 9 unique nut heroes, each with their own weapons and abilities, survive intense waves, collect loot, level up, and customize your favorite champion. Gather your friends, it's time for a Nutventure!

u/Putrid_Storage_7101 — 1 day ago

Should i pursue game development?

I am currently pursuing btech final year and i wanna be a game developer based on hyderabad.

I want to start with unity and c#

I am very much confused on should i take this or not .

Any experienced person who has been in my place

I really need ur opinion and guidance in this aspect.

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u/Gloomy-School9158 — 1 day ago
▲ 12 r/GameDevelopersOfIndia+11 crossposts

Solo Dev progress: Battle Gameplay from my Mobile CCG/ RPG - Does it Need more IMPACT?

Does this combat look fun or does it need more impact?

Please give me some ideas guys!

I am thinking of adding skill/ attack animations next - which is going to be a huge task as i need around 250 x 3 total animations. I will probably build a custom animation effect system or use Godot's Particle System instead of sprite based animations.

Join Discord: https://discord.gg/YXrX4UJTA

u/RaudraColossal — 1 day ago

looking for collabs for my crazyyy sci fi game

Sci-Fi Castle Tower Defense Shooter
Player-focused waves with light tower support, unique classes (special V abilities), shop, leveling & progression.

Need help with:

  • Scripting (Luau)
  • Building / Environment
  • UI / VFX
  • Animations

If you're experienced and serious, reply with your Roblox username + what you do best.

Let’s make something cool! 🔥

(there is no payment but if u do good ill give 20 %)

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u/RobloxStudioLua — 2 days ago
▲ 139 r/GameDevelopersOfIndia+3 crossposts

Looking for honest feedback on our first horror game demo.

It’s been almost two years since we first started working on this project, and we’ve finally reached a point where we can let others experience it. The demo for our horror game, Bhangarh: The Untold Story, is now up on Steam.

Steam Link

If you enjoy horror games, we’d really appreciate it if you could give the demo a try and let us know what you think.

Since this is a demo, your feedback is incredibly valuable to us. If you encounter:

  • Bugs or glitches
  • Performance issues
  • Gameplay problems
  • Anything that feels off

Please report it through the "Report Bug" section so we can fix it before the full release.

We’d also love to hear your thoughts in a bit more detail if possible:

  • Audio: We’ve put a lot of effort into building a dynamic audio system where sound changes based on the environment (reverb, echo, spatial effects, etc.). Did it feel immersive? Did it react naturally to different spaces, or did anything feel off?
  • Environment: Did the atmosphere and setting feel believable and engaging?
  • Jumpscares: Were they effective, predictable, or too frequent?
  • Mechanics: How did the gameplay feel overall? Was movement, interaction, or pacing smooth?
  • Overall experience: What stood out to you the most, and what didn’t work?

If you enjoy the demo, leaving a Steam review would also help us a lot as a small indie team.

u/uTsav38 — 3 days ago
▲ 26 r/GameDevelopersOfIndia+2 crossposts

I've been working on a puzzle platformer game where you literally crush the world from 3D into 2D (WIP)

Hey everyone! I've been working solo on a project which is centered around one core mechanic (switching between a fully explorable 3D world and a flattened 2D "shadow" world). Instead of simply changing the camera, the entire world physically collapses onto a plane. Once inside the 2d world, movement, puzzles, and traversal all change. It is inspired by the "Crush" game from psp. This is just a glimpse of a level (WIP). More I will post soon.

u/Komil85 — 2 days ago
▲ 51 r/GameDevelopersOfIndia+1 crossposts

Altar added, this serves multiple purposes, can be shot to be charged for a blessing, or fed gems to upgrade weapon but loose the shrine

1800-HELL, A fast-paced arena survival FPS inspired by Devil Daggers, DOOM, Serious Sam and other boomer shooters

The game is built around a handcrafted 30-minute timeline, deterministic gameplay (every run can be perfectly replayed), and a single evolving weapon.

One mechanic I'm currently prototyping is the Ritual Altar.

Instead of your weapon upgrading automatically, you collect gems from defeated enemies and deposit them into an altar to evolve it.

The altar can also be charged by shooting it, temporarily creating a blessed area that slows enemies and gives you a tactical advantage.

Once you've upgraded, a new altar appears elsewhere, forcing you to keep moving rather than camp in one spot.

u/Low_Psychology_2862 — 3 days ago
▲ 470 r/GameDevelopersOfIndia+3 crossposts

Eat, Play, Love #1 - How we escaped to India only to find ourselves designing a board game

I'm Livi, an environmentalist and together with my husband Robert - musician and graphic designer - we'd like to share the story behind our first soon-to-be-published board game: Bharat: Kings of Legend.

Since I was a little girl, I have loved folk tales and mythology. Some stories I heard somehow became alive inside me and stayed with me ever since. About ten years ago, I came across a story of this kind: the Mahabharata.

At the time, Robert and I were living in Cambridge, UK, and were becoming increasingly interested in yoga. Through that journey we found a teacher whose words resonated deeply with us, and we started listening to more and more of his talks.
That was when we discovered his series of lectures on the great Indian epic, Mahabharata. Fantastic tales of kings, yogis and warriors and their struggles woven through lifetimes across millenia. It has the kind of drama which makes Game of Thrones feel like a Saturday morning cartoon. It completely blew our minds.

We became so fascinated by the culture and by yoga that we decided to make a bold move: leave our jobs, leave the UK, move back to Hungary, and travel to India for as long as our visas and savings would allow.

Over the years we ended up spending nine months living in the ashram in Tamil Nadu, India - learning yoga, volunteering, and just immersing ourselves in one of the only remaining ancient living cultures. These times were the most magical and rich experiences in my life, it had everything from tending for cows to unspeakable spiritual experiences, from hanging out with monkeys, peacocks and cobras to picking jasmines with the locals, or not even recognising my husband one morning, because he offered his long hair for some ritual and turned completely bald - not to mention tasting the best mangoes on the planet…oh, those mangoes. Whenever I think about it I’m like, what am I doing in Europe anyway?

These times felt like we were living the epic.

The stories of Mahabharata became richer the more context we learned. One idea especially stayed with us. Our teacher often encouraged us not to judge the characters as historical figures, but to experience them as reflections of ourselves.

"It is not just history (his-story)," he would say. "It is your story."
That idea completely changed the way I experienced the epic. Instead of asking: "Was this character right?" I started asking:"What would I have done?" "What would it feel like to be one of those kings?"

With this new insight, the stories of Mahabharata became deeply personal. This, along with the crystal clarity with which our teacher revealed the multi-layered dynamics of being a leader in that age, felt like we’ve got hold of something really valuable, something universal that is so inspiring it yearns for finding expression. The more we looked at what we received, the more it started to resemble something truly unexpected: a game. A bundle of interwoven mechanics, together expressing something much deeper than the sum of its parts.

This eventually became the seed of our game; Bharat. 

As I was always toying with the idea of designing a board game, it felt like everything fell into place: This is what we will do! A Mahabharata board game…How hard could it be, right?

Well, looking back after 8 years of designing the game: pretty goddamn hard. 

(But also kinda beautiful…)

u/Flashy-Actuator6677 — 5 days ago
▲ 18 r/GameDevelopersOfIndia+12 crossposts

Calling Gamers

Hey everyone 🎮

I’m a Master’s Psychology student doing research on how competitive and casual gaming affects motivation, emotions, and stress among gamers.

If you play games regularly (competitive or casual), it’d really help me out if you could fill this quick anonymous survey. Takes around 10–15 mins.

Would genuinely appreciate the support 🙌

🔗 https://forms.gle/caoCdm4BikvnZzoK7

u/Dovyansh123 — 3 days ago

Which game engine should I choose based on my background and goals?

Hi everyone,

I'm trying to choose a game engine and would appreciate advice based on my situation rather than just "use X."

About me:

- Game development is a hobby and side passion, not my main career.

- My main career goal is ASP.NET + React development.

- I want to make games in my free time.

- Mostly interested in solo development.

- I want to create both 2D and 3D games.

- I like action, adventure, horror, and story-driven games.

- I don't care about getting a game engine job.

- I prefer an engine that lets me finish games quickly rather than spending years learning.

- I have console-level experience in C#, know some SQL concepts, and have learned HTML, CSS, and JavaScript.

- I've also learned some Godot concepts using the mobile version, including basic movement, collisions, UI, scenes, TileMaps, audio, and Android export.

- I don't currently own a PC. I plan to buy one, and my choice of game engine may influence the PC specifications I choose.

I'm currently considering Unity, Godot, and Unreal.

Which engine would you recommend based on my background and goals, and why? If you think one engine is a much better fit than the others, I'd really like to understand your reasoning.

Also, what are the main pros and cons of your recommended engine for someone in my situation?

Thanks!

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u/araattu_annan — 4 days ago