u/Aggravating-Past8722

Image 1 — Google Play Games Services for Unreal Engine
Image 2 — Google Play Games Services for Unreal Engine
Image 3 — Google Play Games Services for Unreal Engine

Google Play Games Services for Unreal Engine

Plugin for integrating Google Play Games Services v2 into Unreal Engine Android projects.

Supports both Blueprint and C++, with a clean async callback-based architecture.

Features:

- Sign-In
- Achievements
- Leaderboards
- Saved Games (Cloud Save)
- Player Profiles
- Events

Fab listing:
https://www.fab.com/listings/dc42be5d-bd0b-41e5-b025-23b8f93f1c2e

Documentation:
https://ploxtoolsdeveloper.github.io/PloxTools.github.io/plugins/playgamesservices/implementation/overview/

If anyone has questions about setup or compatibility with their project, feel free to ask.

u/Aggravating-Past8722 — 7 days ago
▲ 7 r/UnrealEngine5+1 crossposts

A production-ready third person camera system for Unreal Engine, built to replicate modern AAA camera behavior without using a SpringArm.

Pivot-based setup with full runtime control, including framing, rotation, focus, spline camera, animations, shakes, collision, dithering, and data-driven presets.

Since the last post, a full trailer and a playable demo are now available.

Trailer:
https://www.youtube.com/watch?v=4aoVt5KY3SU

Playable Demo:
https://ploxtoolsdeveloper.github.io/PloxTools.github.io/plugins_pc/camera/playable_demo/

Key systems:

  • Framing - pivot-based distance, height, offsets, shoulder switching, FOV offset
  • Rotation - lag, follow, vertical support, soft constraints, overrides
  • Movement Anticipation - direction-based camera offset
  • Focus - target actor/component/socket/location with hard/soft lock, overrides, auto clear, and event callbacks
  • Spline Camera - cinematic spline-based camera system with timed and tethered modes, smooth transitions, and player tracking
  • Animations - additive camera animations with runtime control
  • Shakes - simple, idle, and movement-based camera shake with blending
  • Speed / Pitch Effects - FOV and distance modifiers
  • Collision & Visibility - smooth collision, predictive avoidance, ignore filters
  • Dithering - smooth fade for obstructing objects and optional owner dithering
  • Runtime Control - full Blueprint and C++ control
  • Data Assets - reusable presets with smooth transitions

Works immediately after adding the component to your character.

Fab Store Page:
https://www.fab.com/listings/6ee15746-c777-4c81-8a4f-0ee795fbcdaa

Documentation:
https://ploxtoolsdeveloper.github.io/PloxTools.github.io/plugins_pc/camera/overview/

u/Aggravating-Past8722 — 18 days ago