u/Aggravating_Ant1516

▲ 164 r/gamedevscreens+2 crossposts

What's the hardest part about developing an RTS game and why is it smooth pathfinding?

I've been working on adding castles and sieges to Sword & Banner, I have spent so much of that time trying to ensure these little guys don't get stuck, fall off walls, start vibrating for some unkown reason...

u/Aggravating_Ant1516 — 11 days ago