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Request #14918443
This was our first ESEA Intermediate match, and we got forfeited without playing a single competitive round.
For anyone who doesn’t know how ESEA works: teams get a 10-minute warmup/join period to get everyone connected to the server.
Our warmup started around 20:03.
One of our players could not connect to the assigned server at all. I could connect, but I was getting severe ping spikes, net jitter and network instability.
At 20:06, roughly 3 minutes into that 10-minute period, our player called !admin.
Nobody came.
We kept trying to connect him.
At 20:09, we called !admin again. This time the admin joined.
We explained the situation and asked for a server reboot.
She told us server issues had to be reported within the first 5 minutes, so nothing could be done.
But we had reported it within the first 5 minutes.
The match chat literally shows our first !admin at 20:06.
The admin only appeared after our second call and treated that second call as if it were our first.
And here is the part that makes this even harder to understand:
Even after the admin arrived, we explained everything, discussed the problem, and she told us we could not play — THE WARMUP WAS STILL RUNNING.
The 10-minute join period had not even ended.
The match had not started.
Not one competitive round had been played.
Our player was still trying to connect.
So even if you completely ignore our first !admin and pretend we only contacted them around minute 6, we were still inside the official 10-minute period ESEA gives players to join.
That creates a bizarre rule:
You have 10 minutes to connect, but only 5 minutes to report that you can’t connect.
What exactly are minutes 6–10 for then?
It got worse.
Initially we were simply told nothing could be done. The admin didn’t ask the opposing team whether they would agree to a reboot/restart.
Only after we kept insisting were we told that both teams would have to agree.
Of course the other team said no.
And I don’t really blame them. The system is asking them to choose between actually playing the match or accepting a guaranteed forfeit win.
Why would a competitive team voluntarily give away a free win?
That is why I think the system itself is the bigger problem.
If the match is still in warmup, the official join time hasn’t expired, a player is actively trying to connect and the team is asking for technical help, why should the solution depend on whether the opponent is willing to sacrifice their free win?
We have now opened an official FACEIT/ESEA support request asking them to review the timestamps, server logs and connection attempts:
Request #14918443
We’re not asking for special treatment. We’re asking them to look at what actually happened.
20:06 — first !admin, roughly minute 3
20:09 — second !admin, admin finally joins
Admin says we contacted too late
Warmup is STILL running when we’re told we cannot play
Match ends in a forfeit without a single competitive round
I’ll attach the screenshots of the timestamps, the admin conversation, the support response and the network instability.
The simple question is:
How can we be “too late” to ask for help connecting when we called admin around minute 3 of a 10-minute join period — and the warmup still hadn’t even ended when they decided we couldn’t play?