No game day thread?
Am I just not seeing it or there is no game day chat for the finals?
Am I just not seeing it or there is no game day chat for the finals?
https://cubecobra.com/cube/list/Sixplanemodern
This is an attempt to make a modular cube where you can combine any # of 90 card packages to make a cube - each package is cards from sets of a specific plane (Ravnica, Theros, Kamigawa, Lorwyn, Innistrad, Zendikar). I figured randomly select 1 plane for each 2 players, shuffle up and away you go.
However once I made the list I found the synergies are quite broad and there are not a lot of subtle themes being pushed, where its probably not really a problem to just draft from the full 540 regardless of player count Splice onto arcane, vampire tribal, changelings in general get weaker when diluted, but landfall and heroic have enough support from generic cards that those probably dont suffer that much.
Right now there arent many narrow cards - but I'm thinking maybe to add some more fringe payoffs like [[growing ranks]] and [[kor spiritdancer]]. But this could be a mistake since they are unplayable without critical mass of a thing - I guess it depends if there's enough of the thing (auras, tokens, etc)?
Anyways - if anyone has experience with either modular or planar based cubes, or wants to take a look at the list and give any thoughts I'd appreciate the comments!
My first two cubes were both 540 - I recently made a 360 desert cube and was stoked by how well the synergies and archetypes worked with the much smaller card pool.
With this experience I'm going back to my 540 with fresh eyes and having trouble seeing how to make it work the same way with the much larger card pool. It seems like you either need to use more generically decent low synergy cards, use archetypes that have massive overlap and support (tokens, counters, graveyard, spells), and/or break singleton more heavily.
What do others think about the implications of 540 or larger cubes? Is it the nature of the beast that the bigger the cube gets the harder it will be to have packages of cards that overlap and interact well? Especially outlier archetypes that don't have a tonne of support in the first place?
For game one I heard them mention this a few times but not why - was this a mistake or a feature for the playoffs?
Cube for reference https://cubecobra.com/cube/list/PlayEverythingCube
I've been iterating on a low to no deckbuilding cube - weve drafted twice as a six man pod where we did ,4x15 but burn the last three cards of each pack - you end with 48 cards and make 8 cuts. Very generous for a take 5 style cube and made decks and mana bases quite coherent.
The next idea is to get to the true play everything draft where we do 4 packs of 12 or 13 and draft ten cards per pack - so that your 40 drafted is indeed your deck.
Does anyone have experience using "burn the last x cards in the draft" as the solve to unplayable cards in a no deck buIld cube?
I have 15 crystal grottos, 5 ash barrens and a lot of temple/buddy lands, colorless cycling, some discard/looting, and some treasures as in game ways to mitigate off color cards in your deck.
It seems like it should work but the draft may become so focused on colour fixing that you just can't afford to risk any synergistic pieces that aren't firmly in your colours.