Junkyard Saints - Early Preview
Hey everyone,
I’d like to share a first look at my current solo project: Junkyard Saints.
It’s a Roguelite/Survivor-like game, but instead of focusing only on endless waves and screen chaos, I’m building it around a full campaign with an actual story, unique maps, gameplay systems, enemies, boss fights, and progression.
Some of the planned features include:
- Story-driven campaign progression
- Multiple handcrafted maps with unique mechanics
- Different enemy factions and bosses
- Procedurally generated gear with prefixes, suffixes, and affixes
- Character builds and progression systems
- Dungeons and challenge modes
- Skins and cosmetic unlocks
- Loot systems and crafting mechanics
- Additional endgame-style activities and experiments
The project is being developed entirely by me, and I’m currently planning a release on Steam, itch.io, and possibly mobile platforms later on.
Right now, I’d really love to hear honest feedback from people who enjoy games in this genre:
- What do you usually want from Survivor-like games?
- What features keep you playing long-term?
- What do you think about the concept so far?
- Is there anything you feel is missing?
- Would this be a game you’d keep an eye on or potentially buy at release?
Also, sorry for some of the German terms in the gameplay footage. The project originally started as German-only, and I’m currently rewriting and localizing everything into English.
I’d genuinely appreciate any thoughts, criticism, or ideas. Thanks for checking it out.