u/AlarakReigns

So they're Nerfing killer perks again. Really? lol.

So they're Nerfing killer perks again. Really? lol.

So call of brines duration is now 90 seconds, Nurse's calling is now showing downed survivor heals, and STBFL they were too afraid to say what the numbers were. Meanwhile, they will do the OPPOSITE of DIMINISHING RETURNS promise and nerf Coulrophobia to 30% for anti heal builds, nowhere to hide aura read is now 18m, and Thrill is back down to 10%. SB lasts 2 seconds now, Vigil is 40% from 66%, and Deli is 120 seconds of broken. The rest was whatever.

Apparently this is not close to a Diminishing Return's update as they said, and you will have to wait 6 months for more perk changes. I'm just baffled they are nerfing Coulrophobia when healing is instant with broken surgicul suture and gauze or gel dressing which provide 2 self heals still in 16 seconds or less.

You're still going to suffer playing killer regardless of SB, DELI ,VIG, this will change 2/10 of your matches while killer perk variety is dying even harder. Its extremely hard to see any balance changes being done as positives when their own vision of things like Diminishing Returns is still nothing as advertised. Why not make Nurse's Calling and Call of Brine actually stronger? What are they afraid of. There seems to be 0 issue hurting killer perk variety every update and its hard to retain any positivity when every update reinforces the 4 gen regression meta that is also being stagnant and boring. We should be seeing unused perks on killers get real buffs, not decent perks get slashed to do the same old perk loadout again and again. If thrill is a problem because of Jason, why not Nerf his ability to see totems instead of nerf totem builds which is almost entirely useless without thrill as the backbone.

I don't intend this to be a salt post, it's just numbing to see the opposite changes happen in real time and just makes me think how typical this behavior has become. I don't believe nerfing 2 survivor perks and hurting the backbone of a hex playstyle and going back on their diminishing returns logic with coulrophobia is worth it.

u/AlarakReigns — 1 day ago

World Record Pyramid Head Winstreak 170 in Event

Hello, I have recently completed the world record for Pyramid Head winstreak. Keep in mind match history of survivors is buggy when they abandon, only the title of the kills matter. The rules for this winstreak is simple, a 3k or above is a win, a 2k or below is a loss. As my previous gaming pc broke, im on an 8 year old 1070 laptop so could not stream and play at the same time. Each game I stood till the very end to make sure the score screen said "Ruthless Killer" (3k) or "Merciless Killer" (4k). Some games did not go through so you will see. When screenshotting on browser, an annoying bug appears that hides games. Unfortunately on 1-28 I could not track the next game as the dbd match history was delayed and I didnt realize it until it was too late (the match was pushed out of history to show a chain list), along with one of the first games of the streak is hidden by the screenshot bug. Even if you wanted to subtract the first screenshot, the WR would still be 142. The images after the lists show the hidden games for 29-56, 56-85, 85-114, and 143-170. For some reason 114-143 is visible so no need for extra clarification.

All games were done in the Black Banquet because of the atrocious queue times on normal queues. This was an extremely hard challenge, and my build was No Way Out, Thrill, Ruin, and Forced Hesitation. I tunneled off of first hook every game, and immediately caged on the down. On the game I lost they had the bs Camembert rift portal teleporter, and I couldnt find the person to tunnel after taking the portal which ultimately lost the game against an extreme 4 man swf with every crutch in the game including event modifier insta heals galore. In regards to using M2, I sparsely used the power in chase unless it was for guarantees or shots where if I didn't attempt to take it chase would take another 30-60 seconds. I used m2 during pallet stun animations as well. When tunneling, I would immediately bottle the unhooker and unhooked survival and damage them a health state, so when the insta heal came, the tunneled survivor remained injured and hopefully tormented for a cage. I would draw trails within a 12-20m vicinity of the survivor, and would always hook basement if it was available or strong corner hooks. I would proxy after drawing my first line of my power and push people off totems or gens, and keep an eye on the hooked survivor. Camembert was the most gross modifier and lost me each winstreak with this one being the last.

This is soft proof that the event is definitely doable on someone like Pyramid Head, and I was even able to beat the previous World Records, although I couldn't unfortunately stream it. I still think Pyramid Head is one of the most mediocre C tiers to exist, his projectile speed is 24m/s which is slower than an uncharged huntress hatchet, his effective range of power is 7m at most when a survivor is running in a straight line. It takes half a second after pressing m2 for your shot to connect to a survivor within 5m. Essentially, there is almost no reason to play this killer in terms of strength except for the cages. Nemesis has an instant connection of his whip and its 6.5m in tier 3 plus he gets passive zombies that sometimes get people off gens or bodyblock on maps. I am likely never going to attempt another Pyramid Head Streak again as I lost 2 other streaks at 29 and 55, and playing this killer by hard tunneling and slugging for the tunnel is the most tedious and unfun gameplay to ever experience on this killer piloting it.

I am not a Pyramid Head Main, I main Trickster, ultimately I wanted to prove how weak Pyramid Head is even if it was on the event. I expected to lose a lot sooner just like on my 29 loss, and 55 loss streaks which are not shown here and deleted because who cares about that. Feel free to ask me anything, I used to coach players or give them tips and still can.

u/AlarakReigns — 15 days ago

Grim Dawn feels too easy

Hello, Im a new player who has played many arpgs from the past, but I feel Grim Dawn on Normal Veteran is too easy for my tastes. I prefer games to not have grind, but challenge me in most situations. Ive seen posts to try ultimate difficulty and while I did with an editor, I dont find facing level 75 enemies and powerleveling on a few quests healthy or good game design. I only own base game, but I would like to know if this game gets any more difficult such as Torchlight 2s Elite setting or even partially Veteran on hardcore. I havent died a single time in 20 levels at burrwitch village and all Im doing as a demo soldier is throwing a bomb and aoe ccing enemies.

Does this game get harder, to the point where I have to actually use mechanics or react smartly? My favorite arpg of all time is Diablo 1 with the Hell 2 mods on ironman difficulty, but so far Im not feeling any danger. Im experienced in weapon switching and kiting properly and dont care enough to look up guides or regrind sections. I really love the music and art direction of this game which is the main appeal to me, but I definitely dont want to be told that the real game starts only on Ultimate difficulty since that is a long hour grind to get to any real challenge. I dont appreciate power leveling either and find it not enjoyable to suggest.

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u/AlarakReigns — 1 month ago