u/AliveHyperion

Hell of a day in a fighter

So this is my first war using warden fighters, and they are so amazingly fun to play with.

I haven't really kept track of kills, mostly cuz I lost count, but here are the number I got in my head:

Total:

25+ Toxots

Around 10 DBs?

1 paratrooper plane

Losses:

3 Seafighters

4 Harbingers?

Most of these losses are from me crashing into trees lol

Like a good 5 out of 7 are from tree deaths

Just today:

5 Callum's Toxots + 7 Allod's Toxots

12 Toxots total

2 Callum's DBs + 3 Allod's DBs

1 Paratrooper plane in Allod's (i finally got ya you sneaky sonofabitch)

Personally speaking, I find that Warden planes are generally easier and more fun to dogfight in, especially since i can really vary how I choose to dogfight.

This track record easily overshadows my track record for the Toxot.

Now you may be wondering, how do you do this?

Simple, here are a few tips for my fellow Warden Pilots.

  1. Always have a backup plan

Have a fallback you can generally rely on. If you engage in a dogfight without a good backup plan, then you've already lost.

  1. Change up your speed.

The Harbinger and White Raven especially benefit in turning when you alternate between max speed and lower speeds to increase turn speed.

Don't stick to a single value throttle.

  1. Change up your maneuvers

If you find yourself in a situation where you cannot outturn a Toxot, simply change the direction you are turning.

This is what gives Warden fighters an edge over Toxots.

Simply weaving left and right is enough to shake off a Toxot due to its terrible roll rate.

Especially with number 3, I have consistently won in dogfights with a numbers disadvantage.

1v2s, and even 1v3s, are fairly winnable if you play your cards right, and if the enemy is dumb enough to fall for your tricks.

I wish I could attach a clip to this post, but I feel too lazy to make any clips.

Also, this information may or may not become irrelevant soon.

For Callahan!

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u/AliveHyperion — 2 days ago