
About the MASSIVE JJK AU. Info update + some lore stuff
For those who are wondering what the hell am I talking about first see this post: https://www.reddit.com/r/CTsandbox/comments/1sxsd30/
In short: I'm making a JJK AU where jujutsu is all around the globe with new characters, powers, plots etc.
I've promised to create a discord server but am currently busy with university stuff, so I'll drop a link in about mid-late June. Until then will occasionally put some info here to attract more people to this project!
Oh, and just to be clear (since I haven't mentioned it in previous post properly): this is a worldbuilding project. I have no plans (at least for now) to write this as a fanfic, BUT, if there are some people who genuinely want to convert my schizoposting into a 1000+ chapter JJK fanfic - hop on to this project, I welcome you wholeheartedly!
Now with this out of the way... About how they grade curses and sorcerers in my AU:
Cursed Spirit's Grades
The St. Pavlov Foundation (aka International Jujutsu Headquarters) classifies cursed spirits using three core metrics: Cursed Energy Density, Intelligence & Behavior, and Threat Range. These determine an official grade from Grade 4 (lowest) to Special Grade (highest). The system is applied globally to assess exorcism priority and required sorcerer response.
Grade 4
- Cursed Energy Density: Very low; barely manifests physically.
- Intelligence & Behavior: Animalistic; acts on instinct alone.
- Threat Range: Single individual; can be exorcised by non‑sorcerers with minor assistance.
Grade 3
- Cursed Energy Density: Low but stable; physical form is weak.
- Intelligence & Behavior: Basic predatory instincts; avoids large groups, tend to group up.
- Threat Range: Small area (e.g., a single house or alley).
Grade 2
- Cursed Energy Density: Moderate; capable of minor technique use.
- Intelligence & Behavior: Simple problem‑solving; can set traps or flee.
- Threat Range: City block; requires an experienced sorcerer of Grade 2 or higher.
Semi-Grade 1
- Cursed Energy Density: High; capable of slow regeneration using cursed energy.
- Intelligence & Behavior: Human‑like cunning; can communicate basic ideas.
- Threat Range: Multiple city blocks; able to coordinate with other curses.
Grade 1
- Cursed Energy Density: Very high.
- Intelligence & Behavior: Fully sentient; can plan, speak, and use advanced cursed techniques.
- Threat Range: City district; may require a Grade 1 sorcerer.
Special Grade
- Cursed Energy Density: Immeasurable.
- Intelligence & Behavior: Equal or superior to humans; often possesses ancient knowledge or a philosophical agenda.
- Threat Range: Regional or global; requires at least Semi-Special Grade sorcerer or multiple Grade 1 intervention.
As of 2018, over 30 registered Special Grade cursed spirits exist worldwide, including Imaginary Vengeful Spirits and Conceptual Cursed Spirits.
Jujutsu Sorcerer's Grades
The St. Pavlov Foundation evaluates sorcerers across three core metrics: Cursed Energy Capacity, Technique Mastery, and Combat Efficiency. These determine an official grade from Grade 4 (lowest) to Special Grade (highest). The system is used internationally alongside or in place of local rankings.
Grade 4
- Cursed Energy: Minimal reserves; struggles with sustained output.
- Technique Mastery: Basic control only; no extension techniques.
- Combat Efficiency: Inexperienced; requires supervision.
Grade 3
- Cursed Energy: Average reserves; sufficient for standard exorcisms.
- Technique Mastery: Competent use of innate technique; simple barriers possible.
- Combat Efficiency: Reliable in low-risk missions.
Grade 2
- Cursed Energy: Average to above-average reserves; can handle prolonged engagements.
- Technique Mastery: At least one extension technique; stable barrier construction.
- Combat Efficiency: Eligible for solo assignments; exceptional for students.
Semi-Grade 1
- Cursed Energy: Average to high reserves.
- Technique Mastery: Approaching professional level; recommended for Grade 1 after accompanied missions.
- Combat Efficiency: Proven track record.
Grade 1
- Cursed Energy: Above-average to large reserves; capable of simple domain or advanced barriers.
- Technique Mastery: Multiple extension techniques; deep understanding of innate technique.
- Combat Efficiency: Backbone of jujutsu society; leads missions and shapes policy.
Semi-Special Grade
- Cursed Energy: Very large reserves.
- Technique Mastery: Possesses either Reverse Cursed Technique OR a Domain Expansion.
- Combat Efficiency: Exceeds Grade 1; qualifies for high-risk national threats.
Special Grade
- Cursed Energy: Immense reserves, often described as "bottomless."
- Technique Mastery: Fully mastered innate technique; possesses both Reverse Cursed Technique AND a Domain Expansion.
- Combat Efficiency: Anomalous destructive potential; true leaders of jujutsu society.
As of 2018, eight registered Special Grade sorcerers exist globally.
There is also an unofficial rank for someone like Satoru. It is called "Beyonder."
Brief description of it:
Beyonder
To address this disparity, an unofficial but widely recognized rank has emerged in the jujutsu underworld: Beyonder (ビヨンダー, Biyondā). The term originates from European lore, specifically the writings of the ancient scholar Garamon, who first documented the sorcerers of Ancient Greece — figures whose abilities seemed to transcend the known laws of jujutsu. Modern sorcerers adopted the term for beings whose power resides in a category entirely beyond Special Grade.
The Beyonder rank was popularized in modern times by figures like Satoru Gojo and other legendary anomalies such as Aiko Shibai. It has since become a colloquial standard for describing any entity—whether sorcerer, cursed spirit, or other being—that operates on a level that fundamentally surpasses conventional grading parameters, making their strength unquantifiable by any standard jujutsu metric.