r/CTsandbox

These are Megumi's remaining Shikigami at EOS. They are about to become Totalities, who inherits which powers and what can they do?
▲ 29 r/CTsandbox+2 crossposts

These are Megumi's remaining Shikigami at EOS. They are about to become Totalities, who inherits which powers and what can they do?

There are those who believe that Sukuna's Ten Shadows technique was separate from Megumi's. But if not then with the destruction of Mahoraga and Agito (made up of Nue, Round Deer, Great Serpent, and Funeral Tiger), Megumi has only these five left. What kind of Totalities should emerge from here?

u/Forsaken-Friend-9350 — 8 hours ago

CT: The Realm Beyond Fear — 恐怖の彼方 (Kyōfu no Kanata)

I set out to create a cursed technique inspired by H. P. Lovecraft’s cosmic horror, with the highest skill ceiling and most brutal mastery requirements of any technique in JJK. The user is not given powerful summons freely; they must survive, understand, and personally conquer each one.

This is not a fun technique to inherit. If the user overcomes every named shikigami, they become nearly unparalleled in strength, but each conquest strips away part of what made them human. Enjoy the Read.

The Realm Beyond Fear is a shikigami-based cursed technique connected to the Outer, an abstract and immeasurably vast territory that exists beyond normal reality and human understanding. The user’s body remains in the real world, but their soul permanently resides inside the Outer. Similar to how the Ten Shadows exist in the user’s shadow.

Seven major shikigami rule different regions of this realm. Each one is shaped by two connected ideas. Fear is the terror that defines the shikigami’s identity, appearance, and presence. Principle is the deeper rule hidden beneath that fear. For example, the fear of drowning may conceal the Principle of Depth, while the fear of losing yourself may conceal the Principle of Totality.

The user does not begin with control over these shikigami. They are hostile inhabitants of a realm the user has been connected to since birth. The technique’s progression is not simply collecting summons. The user must travel through the Outer and conquer it one region at a time. At its deepest point waits Azathoth, King of the Outer.

Living With the Outer
The user is never truly separated from the Outer. Even while the major shikigami remain inside their territories, their influence presses against the user’s soul through nightmares, hallucinations, intrusive thoughts, distorted memories, paranoia, and sensations connected to their Fears.

The user may hear voices that are not there, see familiar people briefly become malformed, or notice figures standing at the edge of their vision. They may wake from a dream without knowing whether they ever fell asleep or experience memories that feel real but never happened.

Most of the shikigami are not intentionally cooperating to torment the user. Their territories simply exist beside the user’s soul, and their Fears and Principles naturally leak into their mind. Nyarla is the main exception. He deliberately follows the user throughout the Outer, studies their reactions, and searches for increasingly personal ways to hurt them.

Unconquered shikigami cannot physically kill the user while remaining inside the Outer, but they become fully dangerous once summoned into reality. Conquering one ends or greatly reduces that specific shikigami’s hostile influence, while the remaining untamed territories continue affecting the user.

Summoning
The shikigami are not created from cursed energy. The user summons one by locating it through the Outer, pulling part of its territory toward reality, and opening a passage for it to enter through.

Because part of the territory arrives with the shikigami, the environment may begin changing before its body fully appears. The air, terrain, lighting, sound, distance, or atmosphere may start reflecting the region it came from.

Simply summoning a major shikigami is dangerous because its Fear and Principle begin affecting everyone nearby. A shikigami connected to drowning may make sorcerers feel as though they are sinking beneath an ocean. One connected to forbidden understanding may fill their minds with meaning they cannot safely process. One connected to the loss of identity may make them struggle to recognize their own thoughts, memories, and bodies.

These effects often begin through presence alone. The shikigami does not always need to deliberately target someone.

Before conquest, the user is affected as well. They can choose which shikigami appears and may direct its general attention, but they cannot fully control it. An untamed shikigami may attack enemies, allies, the user, or everyone nearby. The user chooses to open the way, but they do not decide how safely the shikigami crosses it.

The User
Because an ordinary human body could not survive having its soul permanently connected to the Outer, the user develops abnormal physical potential. Even without summoning anything, they possess extreme strength, speed, durability, reactions, coordination, and pain tolerance comparable in potential to physical monsters like Yuji or Sukuna.

They also possess above-average cursed energy. Summoning and ordinarily maintaining the shikigami is relatively cheap because they already exist, but repairing their manifested bodies can become extremely expensive.

If a shikigami is injured, the user’s cursed energy reconstructs it. Minor damage requires little energy, while rebuilding several badly damaged shikigami at once can quickly drain the user. The manifested body can be destroyed, but the shikigami itself does not permanently die. It returns to the Outer until the user repairs and summons it again.

The major shikigami also grow stronger alongside the user instead of remaining at one fixed level. Because the user’s soul resides inside the Outer, anyone who directly touches, enters, possesses, reshapes, or interferes with it is brought into contact with the Outer itself. The intruder becomes exposed to its territories, conquered shikigami, unconquered shikigami, their abilities, and Azathoth.

The shikigami do not need to intentionally protect the user. The intruder has simply entered the place where they already live. This is not complete immunity to soul manipulation, but someone would need to survive the Outer before continuing to affect the soul.

Insight
The user has two pupils in each eye, granting them a visual ability called Insight. Insight allows them to perceive cursed energy, souls, the overlap between reality and the Outer, and the anchor supporting a shikigami’s manifested body.

By reinforcing their body or an ordinary weapon with cursed energy, the user can strike that anchor directly. This allows them to damage a shikigami beyond merely injuring its temporary body, weaken its ability, destabilize its manifestation, and create the opening needed to conquer it.

Against normal sorcerers, this does not become unrestricted conceptual damage. Insight may help the user recognize weak points in cursed-energy control, barriers, or summon connections, but striking the Principle anchor is most effective against beings originating from the Outer.

Insight does not automatically explain everything. The user must observe each shikigami, approach its territory, and slowly understand its Fear, Principle, behavior, and method of conquest. Looking too deeply into the Outer can cause migraines, bleeding eyes, hallucinations, sensory overload, paranoia, fragmented thoughts, loss of orientation, and temporary madness. The deeper the territory, the more dangerous it becomes to perceive.

Conquest
The user cannot gain ownership by simply overpowering a shikigami. They must understand its Fear, comprehend its Principle, survive its territory, endure its influence, personally overcome what it represents, and then physically defeat it.

After a conquest, the shikigami becomes fully obedient and its presence no longer harms the user or anyone the user chooses to exclude. The user gains an immunity or powerful resistance connected to it, becomes capable of using its power through their own body, and awakens an additional ability based on how they overcame its Principle.

Every conquest also permanently changes the user. They become immune because that Fear no longer possesses the same authority over them, but part of their ordinary human relationship with that fear disappears as well.

The Realm Beyond Fear is not about collecting monsters. It is about surviving a hostile realm, claiming it territory by territory, and slowly becoming the kind of person capable of reaching its center.

Lesser Shikigami
The Outer also contains countless lesser shikigami. Some harmless wandering ones can be summoned from the beginning as scouts, messengers, carriers, distractions, sensory assistants, simple restraints, or companions.

Other lesser shikigami belong to the seven major territories. Before their ruler is conquered, these creatures remain hostile, inaccessible, or outside the user’s control. Once the major shikigami is defeated, the user also gains authority over the smaller inhabitants living inside its region.

Every conquest therefore gives the user more than one summon. It gives them another piece of the Outer.

Shub, the Black Lamb — The Thing Beneath All Living Flesh
Fear: Uncontrolled Growth
Principle: Generation

Shub is a small lamb-like shikigami whose fur grows into large insect creatures. Some attack directly, while others pursue, restrain, defend Shub, swarm targets, or carry it away from danger. Shub itself is simple-minded and rarely fights with its own body.

Simply being near Shub causes existing negative conditions to steadily produce more of themselves. Wounds deepen, bleeding becomes harder to stop, poison spreads, pain intensifies, exhaustion compounds, and continued cursed-energy use becomes progressively more expensive. Shub cannot create these problems from nothing, but once something is wrong, it keeps becoming worse.

Shub can also produce positive cursed energy and rapidly heal itself or another person, restoring flesh, organs, blood, bones, nerves, and removing poison, infection, and disease. Because it lacks advanced intelligence, it may waste energy healing even minor injuries immediately.

Before conquest, the user must fight through Shub’s growing brood while every injury, wasted movement, and technique activation becomes increasingly dangerous. Shub repeatedly heals itself, forcing the user to reach its Principle anchor and defeat it before their own condition becomes unmanageable.

They overcome Shub by understanding: Not everything that grows should be allowed to continue.

After conquest, the user becomes immune to Shub’s supernatural worsening and gains strong resistance to similar effects. They can worsen existing injuries and exhaustion in others, use Shub’s healing power themselves, and produce positive cursed energy far more efficiently, giving them exceptional potential for Reverse Cursed Technique.

The cost is that flesh begins feeling temporary. Scars, aging, frailty, illness, and irreversible bodily decline start looking less like natural parts of life and more like damage that should always be repaired or replaced.

Oggua, the Sleeper of N’kai — The Thing Within the Last Sanctuary
Fear: No Safe Place
Principle: Sanctuary

Oggua is an enormous floating frog-like shikigami with many arms, mouths, eyes, and long tongues. It possesses the greatest natural durability among the seven and is extremely difficult to move against its will through spatial, temporal, gravitational, or other forms of forced displacement.

Simply being near Oggua destroys the feeling of safety. Walls seem too thin, closed doors feel occupied from the other side, and barriers appear compromised. The effect becomes stronger inside buildings, enclosed rooms, and supposedly protected spaces. As the fear grows, walls begin forming around the victim and close inward until there is no room left to move.

Once every ten minutes, Oggua can become completely immune to one resolved attack. For that attack, it cannot be damaged, displaced, restrained, transformed, erased, or otherwise affected, even by abilities that normally bypass durability. Its many hands also allow it to maintain binding vows, signs, and anti-domain techniques while continuing to fight. Oggua can temporarily sacrifice one resistance to gain stronger protection against another, although the weakness created by the exchange is real and can be exploited.

Oggua is likely the second conquest. Its Fear and Principle are easier to understand than those of the deeper shikigami, but its body directly counters the user’s greatest early advantage. Inside its territory, every attempt to hide, defend, or retreat causes the enclosure to tighten further. The user must continue fighting while accepting that no perfect refuge will save them.

They overcome Oggua by understanding: Safety is not something walls can give me or take away from me.

After conquest, the user becomes immune to Oggua’s enclosing fear and gains useful resistance to spatial, temporal, and gravitational interference. They can destroy another person’s sense of safety and become completely immune to one attack every ten minutes.

Oggua’s lesser shikigami also perform an automatic anti-domain ritual whenever the user is caught inside a Domain Expansion. It protects the user from the sure-hit without requiring hand signs, stopping their movement, or preventing them from using other abilities.

The cost is that walls, homes, barriers, allies, and trusted protectors can no longer give the user the emotional feeling of safety. They may understand that they are protected, but they cannot fully feel sheltered anymore.

Hastur, the King in Yellow — The Thing Beneath Language
Fear: Forbidden Understanding
Principle: Meaning

Hastur appears as a tall humanoid wrapped in yellow robes, with a black face and narrow yellow eyes. Additional arms, mouths, joints, and tendrils can form beneath the fabric, allowing him to restrain or overpower targets while his presence attacks their minds.

Simply being near Hastur forces incomprehensible meaning directly into the mind. Victims become paranoid, ordinary words start feeling unfamiliar, harmless sentences seem to contain hidden messages, and people become uncertain whether their own thoughts belong to them. With longer exposure, they begin hallucinating, lose the ability to form or understand language, confuse intention with action, and eventually suffer mental paralysis.

Hastur can intensify this through direct eye contact or place a symbol on someone’s forehead that allows the effect to continue after they escape him. The mark feeds on the victim’s cursed energy, so reinforcement and technique use make the mental pressure worse.

He can also separate an expression from the meaning it was meant to carry. A person may still speak clearly, but their words no longer communicate. A chant may be recited perfectly, but it no longer reaches the cursed technique it was meant to empower. Commands, writing, symbols, seals, and formulas remain physically present while becoming functionally meaningless.

To conquer Hastur, the user enters a territory where speech, reading, names, and even their internal monologue begin breaking down. At the same time, Hastur floods them with raw meaning that language cannot safely translate. The user must preserve their identity, purpose, intention, and ability to act without relying on words to define those things.

They overcome Hastur by realizing that meaning exists before language and that losing the ability to name themselves does not erase who they are.

After conquest, the user becomes immune to Hastur’s madness and cannot have meaning removed from their speech, writing, commands, chants, signs, or intentions. They can force incomprehensible meaning into other minds and sever meaning from other people’s expressions.

Hastur’s lesser shikigami also begin performing chants from inside the Outer whenever the user activates a valid part of the technique. The user can continue moving and fighting while the ritual is completed elsewhere, allowing that expression of the technique to operate at 133% of its normal performance.

The cost is that the user no longer needs language to organize thought. Their internal monologue fades, ideas arrive as complete meanings, and normal communication begins feeling slow and incomplete.

Cthulhu, the Great Old One — The Dreamer Beneath the World
Fear: The Sleeping Deep
Principle: Depth

Cthulhu is a colossal winged humanoid with an enormous body, oversized hands, a cephalopod-like head, and powerful facial tentacles. He is the primary physical juggernaut of the roster.

Simply being near Cthulhu causes consciousness to begin sinking beneath wakefulness. People become tired, lose concentration, hear waves or distant chanting, and see flashes of his drowned territory, R’lyeh. As the effect worsens, waking dreams layer over reality. Buildings appear submerged, impossible towers rise in the distance, water moves through dry air, and victims lose confidence in whether the battlefield is real or whether they are already inside his dream.

Cthulhu can also make a target or area behave as though it is descending beneath an impossibly deep ocean. Pressure increases, movement becomes heavier, breathing becomes difficult, vision and hearing distort, cursed-energy circulation becomes harder to control, and barriers begin collapsing. A single punch, stomp, grab, or tentacle strike can make someone feel as though they were instantly dragged thousands of meters beneath the sea.

He can flood the battlefield with water brought directly from R’lyeh. Inside it, geometry becomes unreliable. Walls may function as floors, straight paths curve downward, distance becomes uncertain, and attempts to escape may lead directly toward Cthulhu. The physical area may be shallow while the water seems to possess endless depth.

To conquer him, the user must descend through R’lyeh while the pressure crushes their body, the dream pulls at their consciousness, and memories of the surface begin feeling unreal. They cannot flee upward. They must reach Cthulhu at the deepest point, remain awake, preserve their purpose, and physically defeat the strongest brute among the shikigami.

They overcome Cthulhu by understanding: To descend is not the same as surrendering.

After conquest, the user becomes immune to Cthulhu’s pressure, drowning, forced sleep, waking dreams, and the disorientation created by R’lyeh’s architecture. They can impose that depth themselves, bring R’lyeh’s waters into reality, and influence consciousness through Cthulhu’s dream.

They also gain the ability to use any solid surface as an entrance into R’lyeh. By sinking into floors, walls, ceilings, buildings, or natural terrain, they can travel through its drowned streets beneath ordinary reality and emerge from another solid surface elsewhere.

The cost is that the user can no longer fully sleep or naturally dream. They may still rest, but part of their awareness always remains awake.

Yog, the All-in-One — The Thing Beyond the Self
Fear: The End of Self
Principle: Totality

Yog appears as a tall, featureless humanoid with dark spheres embedded throughout his pale body. His abdomen is hollow, containing a two-sided eye, and his body can unfold into numerous spiked tentacles covered in the same spheres.

Simply being near Yog weakens the boundary between the victim and everything around them. They may experience memories that do not belong to them, sensations from other bodies, or viewpoints from places they are not standing. With longer exposure, they begin losing the ability to separate their own thoughts, memories, body, and identity from everything overlapping with them.

Yog’s spheres allow separate things to function as connected parts of one whole. He can connect two locations so that fists, tentacles, cursed-energy attacks, projectiles, or enemy attacks enter one sphere and emerge from another. He can redirect force, divide an impact between targets, transfer movement, connect distant surfaces, or make a faraway wall function as though it were directly beside him. He can also fire powerful cursed-energy projectiles through this network, changing their direction and allowing them to bypass obstacles.

To conquer Yog, the user enters a territory filled with overlapping bodies, memories, perspectives, possible selves, and viewpoints. Their identity is gradually buried beneath awareness of the greater whole. They cannot defeat him by pretending they are completely separate from everything else. They must accept that they are part of something larger while still choosing to remain themselves.

They overcome Yog by understanding: Being part of everything does not make me nothing.

After conquest, the user becomes immune to Yog’s erosion of identity and gains strong resistance to forced merging, assimilation, shared consciousness, and identity overlap. They can create spheres through their palms, connect locations, redirect attacks, transfer force, connect surfaces, and fire attacks through linked points.

They also gain the ability to connect every manifested shikigami into one shared sensory network. The user receives their sight, hearing, location, physical condition, and awareness of surrounding threats while issuing silent commands to the entire roster. The shikigami keep their separate minds and powers, but they fight with the coordination of one larger body.

The cost is that individuality no longer feels absolute. The user still knows who they are, but the word “I” begins feeling like one chosen perspective inside something much larger.

Nyarla, the Messenger of Malice — The Thing That Knows Where to Hurt
Fear: Deliberate Cruelty
Principle: Malice

Nyarla usually appears as a tall, lean humanoid with curled horns and numerous mouths hidden across his body. He can also abandon this form and become a shifting mass of flesh, limbs, faces, and mouths.

Unlike the others, Nyarla can freely move through every territory in the Outer. Before his conquest, he intentionally follows the user throughout their life, studying their fears, regrets, attachments, insecurities, fighting habits, physical weaknesses, and emotional breaking points. Every reaction gives him more information about how to hurt them.

Simply being near Nyarla is dangerous because he instinctively understands how someone can be hurt most effectively. At first, he identifies obvious weaknesses such as injuries, weak reinforcement, unstable cursed-energy circulation, hesitation, or predictable habits. The longer he observes someone, the more personal his understanding becomes.

The mouths across his body speak directly to the target’s fears and vulnerabilities. His words contain cursed energy and can cause panic, nausea, trembling, disrupted breathing, psychosomatic pain, hesitation, loss of concentration, and unstable cursed-energy control. Different mouths can target different people at the same time.

Nyarla can also temporarily transform into a shikigami originating outside the Outer. He copies its manifested body, physical attributes, active enhancements, abilities, and the instinctive skill needed to use them. He does not inherit its injuries, exhaustion, depleted reserves, harmful recoil, or natural weaknesses, although he cannot copy something vastly beyond his own power.

He also carries a small cursed tool that releases enormous quantities of positive cursed-energy flame. These flames can burn bodies, cursed energy, shikigami manifestations, barriers, terrain, and structures, but they can also burn abstract things such as space, distance, the remaining duration of an effect, or an active cursed-technique structure. This is not automatic erasure; larger or more stable targets require more energy and longer exposure.

By the time the user finally confronts Nyarla, he already knows almost everything he can use against them. He speaks through familiar voices, projects painful thoughts into their mind, attacks the weakest parts of their body, and burns away the things they depend on. He does not simply want to defeat them. He wants to prove that enough suffering can decide what kind of person they become.

The user does not conquer him by becoming numb. They must feel the fear, grief, shame, humiliation, anger, and pain without allowing those things to determine their actions or character.

They overcome Nyarla by understanding: You may know where to hurt me. You do not decide what the hurt makes me.

After conquest, the user becomes immune to the physiological effects of Nyarla’s words and highly resistant to psychological attacks built around their personal fears, guilt, attachments, and insecurities. They can identify how others can be hurt, copy valid external shikigami, and use Nyarla’s positive cursed-energy flames.

They also gain complete control over their appearance and perceived presence, allowing them to alter their face, body shape, voice, scent, proportions, cursed-energy presence, and the emotional impression they create. This does not grant another person’s strength, memories, skills, or technique. It also allows them to force their body or cursed-energy structure back into its proper form after distortion.

The cost is that suffering loses much of its authority over them. Pain still exists and still warns them, but it no longer naturally determines their choices.

Azathoth, the Mindless Daemon-Sultan — The Thing Before All Reason
Fear: The Meaningless Center
Principle: Chaos

Azathoth is King of the Outer and the final conquest. He appears as a towering humanoid with a powerful but lean body, a monstrous horned head, clawed hands, and a long tail. Unlike the others, he has no coherent intelligence, personality, or normal sense of purpose. He is a primal force whose existence produces disorder without requiring intent.

When Azathoth is summoned, an opening forms into the deepest part of the Outer. Lesser attendants surround him, playing drums, flutes, and malformed instruments with no stable rhythm. Anyone who hears the music begins experiencing the earliest effects of his presence: thoughts lose sequence, concentration breaks apart, cursed-energy circulation becomes uneven, memory and perception stop matching, and actions feel disconnected from their intended result. Once Azathoth fully enters reality, the music stops and his own presence replaces it.

Simply existing near Azathoth causes organized systems to lose the agreement that allows them to function. Thoughts, memories, emotions, and senses stop occurring in the proper order. Intentions collapse before becoming actions. Hand signs and chants fall out of sequence. Reactions occur too early or too late. Cursed-energy circulation becomes unstable, reinforcement activates unevenly, techniques fluctuate, barriers develop structural errors, constructs deform, and matter may fracture, soften, fuse, separate, or change shape without being struck.

Simple actions remain coherent longer than complex systems. A straightforward punch may still work while an advanced barrier, spatial technique, coordinated ritual, or multi-stage ability begins collapsing. Powerful opponents can resist through output, refinement, concentration, discipline, and structural simplicity, but remaining coherent near Azathoth becomes increasingly exhausting.

Azathoth can also make himself the central point through which reality measures position. Distance, direction, movement, trajectories, teleportation, and barriers begin resolving relative to him. An opponent may attempt to retreat and instead be drawn closer, a projectile may curve into his grasp, an evasive movement may place someone within his reach, or a distant target may suddenly be treated as nearby.

When techniques, barriers, cursed-energy constructs, or shikigami manifestations collapse around him, Azathoth consumes the unstructured cursed energy left behind. This repairs his body, restores his output, strengthens his influence, and reduces the burden placed on the user. The more he destabilizes, the more fuel he creates for himself.

Azathoth cannot be reached like the others. The user must travel through every conquered territory and reach the deepest center of the Outer personally. As they approach, the territories stop remaining separate, direction loses consistency, memories overlap, thoughts stop resolving in order, and the user’s body, soul, cursed energy, and technique begin losing agreement.

Every previous conquest prepares them for this. Shub taught them to end harmful continuation. Oggua taught them not to depend on refuge. Hastur taught them to remain themselves without language. Cthulhu taught them to descend without surrendering. Yog taught them to remain an individual inside the whole. Nyarla taught them that suffering does not decide who they become.

Now they must continue choosing and acting even when reality itself no longer makes sense. They cannot depend on predictable cause and effect, stable distance, perfect technique execution, or the expectation that an action will produce the intended result. They must preserve themselves, reach Azathoth, endure the full pressure of Chaos, and physically defeat him at the center of the Outer.

They overcome Azathoth by understanding: Reality does not need to explain itself for my choices to possess meaning.

After conquest, the user becomes completely immune to Azathoth’s disorder. Their thoughts remain in sequence, their memories stay organized, their cursed energy remains stable, and their body, soul, and technique continue functioning together even while everything around them loses coherence. They also cannot be forcibly reorganized around Azathoth’s spatial center.

The user can then radiate the same disorder, establish themselves as a central spatial reference point, and consume unstructured cursed energy created by collapsing phenomena.

They also gain protection against supernatural effects that require the mind to perceive, understand, fear, interpret, or obey something. When such an effect enters, the affected part of their consciousness temporarily withdraws into an empty, thoughtless state. The hostile information has nothing to attach itself to, while the user’s body and cursed-energy reinforcement continue operating through trained instinct. Complex planning and unfamiliar actions become difficult until normal cognition returns.
The cost is that the user no longer needs reality to make sense. They retain intelligence and logic, but explanations, closure, certainty, and patterns lose much of their emotional importance.

Conquering Azathoth completes the user’s ownership of the Outer. Before him, they possess conquered territories. After him, they possess the complete realm.

Domain Expansion: Journey Beyond

The user must still satisfy the normal requirements needed to create a Domain Expansion, but this technique has one additional condition: all seven major territories must be conquered and connected.

Before that point, the user can only create a Partial Domain containing the regions they currently control. It may manifest conquered environments and strengthen the related shikigami and abilities, but the territories do not form one continuous realm, the barrier remains easier to disrupt, and there is no complete sure-hit.

Each shikigami provides one necessary part of the finished Domain. Shub allows the environment to generate and sustain itself. Oggua provides the enclosing structure. Hastur gives the Domain’s rules functional meaning. Cthulhu gives it impossible internal depth. Yog connects the separate territories into one whole. Nyarla allows the realm to recognize each intruder personally. Azathoth becomes the center around which every contradictory territory can coexist.

Once Azathoth is conquered, his attendants gather inside the Outer whenever the Domain is activated. Their music connects all seven territories, stabilizes the barrier, strengthens its refinement, and allows the complete Outer to overlap reality.

Inside Journey Beyond, all seven territories exist at the same time through impossible geography. R’lyeh’s water may flow through Hastur’s architecture, Yog’s spheres may connect distant regions, Oggua’s walls may surround spaces with endless depth, and Azathoth stands at the center while the other territories extend around him.

The sure-hit does not automatically activate every shikigami’s individual ability. Instead, everyone caught inside is treated as though their mind and soul have physically entered the complete Outer. Their bodies remain inside the barrier, but their consciousness and souls are recognized as intruders across all seven territories at once.

They experience Shub’s worsening of every existing negative condition, Oggua’s destruction of safety and enclosing pressure, Hastur’s incomprehensible meaning, Cthulhu’s descent beneath wakefulness and crushing depth, Yog’s erosion of individuality, Nyarla’s personalized malice, and Azathoth’s destruction of coherence.

The pressure accumulates continuously and may cause mental collapse, identity loss, soul instability, paralysis, cursed-energy malfunction, and the eventual inability to continue functioning as one complete person. Strong souls, disciplined minds, exceptional cursed-energy control, and anti-domain techniques may resist or delay it, but ordinary physical durability offers little protection because the primary targets are the mind and soul.

The seven major shikigami remain capable of moving and fighting independently inside the Domain. Their individual powers are not automatically guaranteed hits and must still be used normally. The Domain attacks the mind and soul, while the user and their shikigami attack everything else.
Because the user has conquered every territory, the complete Outer recognizes them as its ruler rather than an intruder. Through the shared sensory network gained after conquering Yog, the entire realm fights as one coordinated battlefield.

u/SonHercules — 9 hours ago
▲ 157 r/CTsandbox

Would it be able for a sorcerer to have multiple domains?

I'm pretty sure Kenjaku already has multiple domains... (if it's not I'm a JJK fan I can't read.)

u/Imalittleteabag — 13 hours ago

Monk's Broom

A simple wooden staff, said to have been used by a Buddhist sorcerer from the past. Despite it's innocent look, Monk's Broom is a highly versatile weapon, especially against fast foes.

Monk's Broom's imbued technique allows it to accumulate and redirect force into air manipulation.

By spinning the staff, the user builds up energy, more spins = more force. Once the it's charged, the staff can use the energy stored to move the air around it with great strength.

Even though Monk's Broom lacks offensive capabilities, it's still a great tool to improve or disrupt one's mobility (or just to throw someone around).

u/Impossible_Bee_8705 — 9 hours ago

Try to come up with a idea for an ability for any of these cursed tools or cursed techniques, or whatever I don’t remember exactly

For the bow, make it so that anything shot from it will return to the box in some way no matter, even if it’s broken. Can’t wait to see what yall can do.

u/BudgetKey6634 — 7 hours ago

Ten Shadows Technique Rework 2.1 replaces Vile Bear with Piercing Ox!

Piercing Ox (貫かん牛ぎゅう Kangyū?) is an ox shikigami that can charge with immense strength.

It can only move in a straight line, but the longer its charge, the more powerful it is.

Its physical strength is robust enough to match up against a reincarnated sorcerer from the Heian period.

https://www.reddit.com/r/CTsandbox/comments/1umoa8n/ten_shadows_technique_rework/

u/Countonline — 10 hours ago

Boundary and Bridal

Created by a loving sorcerer, Boundary and Bridal is a pair of rings imbued with the sorcerer's technique, each one caring one aspect of it.

- Boundary (Black ring): Must be worn on the right middle finger.

The user can use cursed energy to mark targets. Once marked, the target won't be allowed to come near the user, being forced out of a certain range.

The user can increase the range through by increasing the ring's output.

- Bridal (Silver ring): Must be worn on the left ring finger.

The user can use cursed energy to mark targets. Once something is marked, the user can call it to them. When called the target will accelerated rapidly towards the user.

The user can stop the target at will and also increase the ring's output in order to accelerated a called target even more.

u/Impossible_Bee_8705 — 9 hours ago

Demon Piercer 魔穿剣

Appearance: Demon Piercer takes the form of a simple, elongated katana with a golden habaki, a pure black handle, and a plain black cross guard. Its minimalist design is entirely unassuming, lacking any ornate decorations or distinctive markings despite its status as a Special Grade cursed tool.

Power: Demon Piercer is a Special Grade cursed tool that is unique in being the first recorded example of a non innate technique being imbued into a blade as its cursed technique. Rather than possessing an ability such as generating flames or being able to cut through anything, Demon Piercer instead allows its wielder to activate Simple Domain along with its associated techniques without needing to learn them first.

History: The blade was created and wielded by Kusakabe following the Shinjuku Showdown as a replacement for his original katana. After using it for many years, he eventually passed it down once it had imbued with his Simple Domain and cursed energy manipulation techniques. It was preserved so that future generations could study and learn those techniques firsthand through the blade itself.

u/yourGodlylead — 14 hours ago

Ten Shadows Technique Rework 2.0 returns the Toads!

Toad (蝦が蟇ま Gama?) is a large frog shikigami that can support its master using its long tongue.

Its tongue can be used to ensnare its master's target and is strong enough to throw and slam them into objects.

The speed of the Toad's tongue is useful for helping its master or an ally out of harm's way.

Its large size also allows it to carried injured humans in its mouth.

https://www.reddit.com/r/CTsandbox/comments/1umoa8n/ten_shadows_technique_rework/

u/Countonline — 13 hours ago
▲ 236 r/CTsandbox

CT - Simple Sphere

Another very simple technique with a lot of application. This allows the user to create dense spheres of CE.

Innate Technique- Ball : The user creates sphere of cursed energy that are extremely dense . They can be shot at high velocities causing concussive damage to whatever they hit. Beside their incredible density these sphere also bounce ricocheting off of whatever they hit leaving craters wherever they impact. The user can manipulate the characteristics of these spheres this can be anything texture , Density , size ,and color.

Extensions - Bomb : By sacrificing density by hollowing out the spheres the user can fill them with cursed energy which detonate on impact. Causing intense explosive damage on whatever they hit.

- Bubble : By applying the hollow principle to a sphere and manipulating its size the user can create barriers to trap opponents or defend against. The elasticity of these barriers stays attacks that come in contact with the barrier will bounce back to its place of origin making it the ultimate defense , though these spheres can popped with excessive sharp force.

- Ball and Chain : The user can link spheres together creating dense chains . The user can create intricate structures with these chains . Such as nets and wrecking balls even chained explosions.

- Sticker : The user removes the rubbery hard texture of these spheres and applies an adhesive texture to them causing them to stick to whatever they come in contact with. Enemies hit with these spheres will be slowed down due to the heavy density of the spheres and can even trap foes to walls. The user could also make sticky bombs and nets to add onto the annoyance of the technique.

- Curse Seeking Sphere : These explosive sphere react to cursed energy tracking down the nearest source of it embracing the victim with an explosive embrace. This technique is not one that should be used around Allies as it can backfire terribly.

Domain Expansion - The Bingeing Pit : The domain opens in a bright room with colorful walls and child like decor, Its a play room. Your legs are heavy , you look down to see you and the Domains caster in a pit of multicolored balls. The sure hit manifest as the spheres they registers every moment in pit, sensing it like a fly in a web. Every actions makes the foe sink deeper and deeper into the pit. The further they sink the sense the spheres become crushing the foe the more and more they struggle until completely consumed by the pit.

(I originally wanted to add a maximum technique but I thought with the versatility and simplicity of it I thought it wasn’t necessary. If you guys can come up with a good one feel free to share.)

u/IamDeHydratedOne — 1 day ago

Can barrier techniques allow a body to phase through matter?

As I was watching Danny Phantom. I recalled that cursed spirits can actually phase through matter. Which made me wonder if a sorcerer can do the same.

Energy can phase through matter. And from what we saw from cursed spirits in the first episode and later in the serie, we can infer that cursed energy can also do the same.

Because barriers are made from cursed energy, and a sorcerer can use them to control space and time (domain expansions and Sumo's barrier for instance) I think they remain the best way to achieve this. But still is this possible?

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u/BrightCow5695 — 18 hours ago
▲ 990 r/CTsandbox

AU: Sukuna becomes part of the 10 shadows technique

Art by u/mamonna which has inspired this post

In this alternate universe, Yujis plan to awaken the soul of Megumi is successful and he motivates him to fight back from within his innate domain. Through the combined efforts of Yujis soul attacks and Megumis resistence, Sukuna is exorcised. However, the 10 shadows technique 'course-corrects' itself, creating an unforseen anomaly that has forced the technique to evolve for the first time in hundreds of years...

Now that shrine is mixed wirh his cursed energy, 10 shadows has recorded the body & soul information of Sukuna, similiar to the seance technique. This allows the shadow medium to summon/reanimate sukuna as another shikigami. He is considered an empty husk, made to be a construct of Megumis technique.

Not sure how much this logic holds up, but its just a thought experiment. Following the theme that he has been 'defiled' by sukuna, down to his body having the same muscle memory, How would this effect Megumi's growth & mindset as a sorcerer?

u/Head_Instruction96 — 1 day ago

CT: Soul Divergence/Twin Souls

Version 1

Soul divergence

The technique allows the user to split their soul into 2 seperate bodies/beings independent from eachother, this process takes anywhere from 15 seconds to 30 minutes with mutations/defects possibly appearing if done in a very short time, mutations such as extra or less fingers, toes, eyes, feet, hands, arms etc or blindness in one or more eyes etc etc.

You could split yourself into 2 and deal with a threat you couldn't with before

These split souls are called 'fragments'

Both fragments aren't at half their strength like an actual split person would be, they both have around 70% of the original users strength, speed, durability etc each, though this slowly pushes back to 100% each with enough time seperate for Animogenesis to begin (cool word I made basically means birth of the soul or in this case development of the soul halves)

Animogenesis; though the longer these 2 'Fragmentations' live as seperate entities/people the more their soul develops into it's own soul seperate from the other, so after a few days/weeks instead of both souls combined being 100% the original person/user it's 200% soul, both fragments' souls developed into fully formed souls, keeping their original half but developing a second half.

The user can fuse their fragments together to form the original person like normal though if they do it after full Animogenesis has happened the resulting fusion will be vastly different from the original form; Chimera (this is a placeholder for now), a chimera is effectively 2 full souls forcefully fused together, the end result is a super mutated version of the original user, with a large increase in size and frame due to the bones combing increasing in mass and density, muscle density and mass also has a dramatic increase.

A Chimera is more than twice as strong as the normal user, or the 2 fragments combined, with further increased speed, durability etc

Though it's not all sunshines and rainbows, A Chimera fusion isn't a regular human, due to the fusion of 2 full souls defects/mutilations can appear such as but not limited to; extra or less fingers, toes, arms, legs, eyes, noses, bones, certain regions of the brain, a lack or increase of hair on the head and body.

Due to the souls being combined it's a single consciousness in the Chimera that being a fusion of the full fragment souls but that doesnt always mean that it's a single consciousness, if regions of the brain mutate / seperate a do

and if they try to combine when it's effectively 2 souls now it causes the fused body to be vastly different from the normal fused body/user, I mean that as in much larger size, much larger frame/bones, much larger muscle mass and density, with mutations/failed fusions appearing such as eg an extra finger on one hand and one less on the other or an extra toe on a hand or an extra finger on the foot, an extra nose fused with the standard one, being blind in one eye, or having one extra, having another/extra limb (usually fully functional though less durable and smaller range of motion than the standard limb equivalent), while the 'defects'/mutations are weird if they fully fuse these 2 souls the body I just mentioned with the mutations has extreme strength speed and durabilit

There's a person who can split their soul in half and into 2 seperate bodies who are independent of eachother and can fuse together again turning into the normal person, but the longer these 2 'users' spend apart the more the halves of the souls develop their own half to fill the gap, effectively splitting a soul and then the 2 halves forming another part to become a full soul again, and if they try to combine when it's effectively 2 souls now it causes the fused body to be vastly different from the normal fused body/user, I mean that as in much larger size, much larger frame/bones, much larger muscle mass and density, with mutations/failed fusions appearing such as eg an extra finger on one hand and one less on the other or an extra toe on a hand or an extra finger on the foot, an extra nose fused with the standard one, being blind in one eye, or having one extra, having another/extra limb (usually fully functional though less durable and smaller range of motion than the standard limb equivalent), while the 'abnormalities'/mutations are weird if they fully fuse these 2 souls the body I just mentioned with the mutations has extreme strength speed and durability.

Version 2.

Twin souls

The general same idea though it's twins like 2 actual seperate people who have the same technique and can fuse into the 2 soul thing I mentioned, thought without the half souls forming their own thing as it's 2 ful souls already

I think I've accidentally used the word 'defect' when explaining the mutation thing and I'm sorry if that offends any of you

u/Former_Fly591 — 1 day ago
▲ 460 r/CTsandbox

What’s the full potential of the finger bearer’s CE trait?

The finger bearer’s CE seemed to act like elastic or rubber, and it used it to stretch the CE backwards and send it flying. How could this CE trait be used to its full potential?

u/GillBastar — 2 days ago

CT: King of Cards

This CT is one that I made up from the scratches of an personal OC of mine within a different power system, brought into this one.Please dont hate.🙏

This CT allows the user to create a deck small box of cards with exactly 52 cards in them.

This CT has Ten Shadows Level of potential, sooooo... let me begin the yap.

It has 3 categories:

• The Aces.

• The Numerals.(The Cards between 2-10)

• The Big 3.

They all come in 4 different variants:

- The Red Heart.

- The Red Diamond.

- The Black Spades.

- The Black Clover.

These 4 different variants affect the cards in a different way based off their potential powers, thouse being said:

The Aces:

Are basically just dagger like throwables that are greatly thin and sharp around the edges. They imbue different effects based on the type of card, A Heart Ace imbues you with RCT, A Diamond Ace imbues you with Protective Cursed Energy, A Clover Ace imbues you with poison, and A Spades Ace acts as a weapon more than anything which invreases damage and speed the further its thrown from.They work as a starter and are in need of fillement of your CE to work.

The Numerals:

Summon big cartoonish card like shikigami's by throwing their card filled with your CE into them which have different sizes and stats based upon the number of card you picked from 2-10.

Becoming bigger with each group, 2-4(are basicaly minion pawns), 5-7(are human sized knights), and 8-10(which are actual 8ft brutes).

These are mainly for stats ability and so the smaller it iS, the faster and flexible it is. The bigger it is, the stronger and more durable it is. They gain a sub ability to either regenerate, become more durable, poisonous or sharper depending on the type pf card you picked of them. (However, do know that you're not summoning a new shikigami, you're only using the same one which holds itself as a different variant, so you cant summon two types of cards of the exact card at the same time)

They are imbued with different amount of CE depending on which you summon.The bigger it is, the more it depends.

And if said Shikigami Card dies, you lost both it and ALL of its variants(though can be unlikely, and case doesnt go for the Aces)

And of course.

The Big 3:

Are the 3 Cards that are The Jack(That J Card), The Queen(The Q Card) and The King(The K Card).

All 3 of them are shikigami like the numerals, that are 12ft and the overarching peak of the technique(besides domain expansion which I havent gave a thought about yet but if any have a suggestion for, give away).And are summonable exactly like The Numerals are.That not only gain the ability of said type of card they are, but have their own personal ability of their own.

The Jack, has Stat Manipulation. Which can change the stats of himself and its user to a degree that helps them in battle wether its strength, speed, durability or even CE Output(which pretty much raises it) to whatever need it may have by a certain limit.Making it 3rd strongest of them.

The Queen, has Overarching Command(which is basically Cursed Speech to no end), which gives the ability for when making a command, to make both reality and an opponent fullfill it(with certain exceptions like impossible tasks).And is the 2nd Strongest of the 3.

And The King, has the ability of Space Manipulation, which allows him or its user to control anything in a 25 meter radius.Wether change mater, age or any other concept of an object, phenomenon or person, it can change or copy back into what it offers or has.

With the exchange of having the King see and analyze said thing in order to fully control it or copy it.Yet, its still the strongest shikigami of the technique.

These take heavy amounts of Curse Energy to summon only ONE OF THEM per moment, and requires you to tame them like you would a shikigami in the Ten Shadows for.

In sub ability, you are also able to combine in a pair the cards together in order to summon the shikigami that is at the top of the card with the ability of the cards at the bottom, and work for all kinds of variants so if you stack to two cards of two different types it'll gain both of them, in exchange of combining the total number of CE used for it.(There could be other sub abilities for it but I didnt have much thought put into other concepts)

Ive never really thought of any one of the shikigami's designs either, since I'm still pretty much concepting.But I would adapt something out after all.

For now, what do you all think?

u/Objective-Hair5207 — 1 day ago
▲ 1.3k r/CTsandbox

I Think A Lot of People Don't Understand What It Takes To Be Classified As A Special Grade Sorcerer

I see a lot of people debating online, saying stuff along the lines of "character x is special grade because they are as strong as special grade character y". But this way of thinking is misunderstanding what it means to be a special grade.

According to Kenjaku, to be a special grade you must be able to singlehandedly take over a country (I'm assuming it's Japan specifically, as 99% of jujutsu is exclusive to Japan). And this capability of taking over a country isn't just based off of you're raw strength as a sorcerer.

Geto isn't a special grade because of his raw strength, but because his cursed technique that makes him a one-man-army.

Yaga isn't a special grade because of his raw strength, but because he can create dozens of cursed corpses that produce their own CE.

Yuki isn't a special grade because of her raw strength, but because of her potentially being able to destroy the entire world with her cursed technique.

Yuta isn't a special grade because of his raw strength, but because of his ability to copy dozens of cursed techniques all while having nigh-infinite cursed energy.

Of course, a character's raw strength does play a factor in being special grade. But most of the time it isn't the main qualifier to be a special grade. Being able to contend with a special grade in a fight and actually being registered as a special grade are two entirely different feats.

u/Expert-Reporter4152 — 2 days ago
▲ 85 r/CTsandbox+1 crossposts

O Shrine de Megumi

Eu estava pensando em uma versão do Shrine pro Megumi, e queria saber a opinião de vocês.

O que vocês achariam de uma versão do Shrine que precisa de uma katana pra ser utilizada ?

Tipo, só é possível usar uma técnica amaldiçoada por vez, com exceção do domínio, onde é possível imbuir uma na barreira como acerto garantido

Então pra contornar isso, Megumi gravaria a técnica ( Shrine ) na espada pra conseguir utilizar 2 técnicas ao mesmo tempo

Tipo as formas das respirações de Demon Slayer

u/Bullfrag9776 — 1 day ago

incomplete Idea

Hey guys ,

So I thought of a (special grade) cursed technique that allows the user to have the availability of borrowing techniques of users who are not alive anymore . By summoning a book that needs to be open for usage . For example the user can borrow ice manipulation . Such a technique would need big restrictions. I’ve thought of those :

The borrowed technique:
Can’t be special Grade
Needs to be an innate technique
The previous users have to be dead atleast a hundred years ago
The user only has a limited arsenal of CT that he can borrow ( 10-100 I don’t know how to scale it ) : these techniques can’t be chosen freely . Like the user gets a random amount of CTs and then he can choose from them .
The book needs to be open .
The cursed techniques inside the book can’t be changed.

For example: You are fighting a group of low grade curses . Then you can open the Book and choose an ability that makes every a bomb that you touch . Then you can finish the group of curses extremely fast .

Do you have any tips on how to make this ability work ?
(Inspired by Bandits Screet )

reddit.com

Can a soul be superimpose on the body?

I have this idea of a divine domain amplification. Just like a divine domain expansion, a boundary is discarded, and it acquire huge range, jamming any cursed technique in that range including the user's. Except for a domain amplification, I think it is implied that the barrier is the body. Which makes the question: how do you open up a body? Is it even possible?

I searched for a way to fulfill this condition but it was for naught. The body is too rigid to be modified. So unless you have a very specific CT that fix this problem, you'll end up dead. Fortunately, the soul is less so. So is there a way for the soul can superimpose on the body? If yes, what is the mindset necessary to achieve this state?

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u/BrightCow5695 — 1 day ago