
Counter Conjecture
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A domain is, by nature, is a set of coordinates determined by its owner. For the sake of simplicity, that set is usually a simple one, going from x point to y point in all 3 dimensions.
Since more complex sets are harder to maintain, having a domain with multiple cases and exceptions will cause it to be fragile, and that's exactly what Counter Conjecture relies on.
Counter Conjecture
- Overview -
Counter Conjecture is an anti domain technique that relies on the clever usage of barriers to create exceptional cases that destabilize a domain's integrity or even "disprove" the existence of said domain.
- Functioning -
By creating one or more barriers inside a domain, the user forces it to consider (or disconsider) the new volume/area on its calculations, difficulting its existence.
A simple analogy to Counter Conjecture would be comparing a domain to an wall and the technique to a whole in that wall. The hole affects the wall's capacity to sustain its own weigh, and with a big enough hole, the wall simply turns into some floating bricks, collapsing instantly.
- Examples:
- Sub Stars: By creating multiple ball-shaped barriers, the user forces the domain to consider these balls as subdomains containing special sets of coordinates. Somewhat effective, somewhat hard to maintain.
- World Intersection: The user creates a simple wall that divides the domain's volume in two smaller ones, locking the its caster in only of them. That division causes the volume without the domain's caster to collapse, destroying a considerable portion of the domain. Extremely strong, but it can be partly countered if the domain's caster is skillfully enough to maintain two barrier at the same time.
- Notes -
Got inspired after watching a video of an engineer explain barriers in JJK.