u/Alphadictor

Image 1 — Necromancy & magic in DG
Image 2 — Necromancy & magic in DG
Image 3 — Necromancy & magic in DG

Necromancy & magic in DG

Jagex, please hide these teleports just like the magic book variant for DG. Although DG is preventing you from Teleports, why show it as if we can use it?

And as of now, I see no reason to really craft any necromancy runes.

There is also issue with magic soul runes missing from the altar, whilst blood runes exist, yet cannot be used? Please fix.

u/Alphadictor — 8 days ago

Too many time-gated emote rooms in DG

Is it normal to have on a large high complexity floor 3 or more emote rooms? Before remaster, I don't recall seeing this many. Currently, I've opened 3 already in the same session.

Edit:

3 emote rooms, 2 ferret with cooking puzzle, 1 slider puzzle, 1 monolith charging, 1 gas chamber, 2 lever, and 1 weapon statue rooms.

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u/Alphadictor — 8 days ago

Dungeoneering equipment tiers are confusing

Is it tier 10 or tier 2? Please make this clear from the hover tooltip. Clearly this tier 10 is in armour rating tier 10 where it goes up to T95 outside of dungoneering, but in here, it is only tier 2.

So in dungeoneering, if we are to use its own tier 1 to 10 system, then stick to that.

u/Alphadictor — 8 days ago