
Planned Layout for my upcoming multiplayer
Please look over this and let me know if there's anything missing that you would add. I've a solid two amps for guitar and bass as well as some guitars and basses that i'm proud of, especially as a tool nerd. I'm ready to buy all the cables and aby splitters to finalize my build for 2 player, and later 3 player and wanted to see if you had any suggestions.
Loud Mode; both guitar channels will go first into their pod go where they receive some volume work, then go out the effects loop to pick up their respective preamps. This signal returns to the Pod Go via the preamps effects loop out. the pod go applies many pedal patches. Out of each Pod GO the signal (unamplified) goes to a splitter so that one (A) reaches the mixer. The other sources are slightly different side to side; the signal on the guitar side leaves the splitter in the B side to return to the Micro Terror's effects loop in order to gain the power stage. That guitar signal is sent to the cabinet for loud sound. On the bass side the signal is sent to the Warwick Hellborg's separate power amp. The signal from the power amp heads into the Warwick hellborg extended range Hi Cab 2x12.
Quiet mode can be engaged by turning the bass amp's master volume down to zero and the micro terror's volume to zero. each still supplies a loud signal to the mixer this way via the line out ports. With headphones on each player can then create their own Monitor/headphone blend of their instrument created by the amps/modeling boards and not the game, the other player's instrument, and the game's returning volume where we have muted the in-game instruments.
Edit; the black bass is a Squier CV 60s jazz bass with Brantley Rewinds to make a budget geddy lee bass.