r/rocksmith

Thanks for all the feedback! String Theory chunky update: split-screen tabs, song instrument muting, live drag-and-drop pedalboard with LV2 & NAM effects and Rocksmith live tone switching

Thanks again for all the feedback/suggestions. This update got a little out of hand in the best way.

First of all created a discord server, if anyone is interested please join! : https://discord.gg/sZX86cXW

The big new thing is Tone Lab: a live drag-and-drop pedalboard built directly into String Theory. You can build guitar rigs, move pedals around, tweak settings, save presets, and hear the changes while playing.

Tone Lab now supports external LV2 plugins and NAM amp profiles too. The game includes 74 bundled LV2 plugin bundles, 24 bundled NAM profiles, and 31 factory presets, but you can also add your own. Open the Effects Folder, drop in LV2 plugins or NAM profiles, hit Refresh in the library, and they appear as pedals ready to drag into your board.

There is also Rocksmith tone mapping now. If a song has multiple Rocksmith tones, you can map each tone name to a Tone Lab preset, and String Theory will switch tones live during the song at the correct moments.

The audio side got a big upgrade as well. Tone Lab has an Advanced Audio panel with device routing, latency/buffer controls, WASAPI/ASIO backend selection, fallback routing and a unified output options (very beta).

Split-screen tabs are in too, so you can play with the 3D highway and tabs visible together instead of choosing one or the other.

And for song audio, there is one-click instrument separation/muting. Generate the separated song parts, then reduce or mute individual instruments so you can practice with the mix you actually want.

Please let me know what you think, if you have any suggestions for the rest or face any bugs, and don't hesitate to contribute to the project if you'd like.

v1.0.18 download :
https://github.com/AnthonySf/TheStringTheory/releases/tag/v1.0.18

u/No_Chance_3450 — 9 hours ago

Audio Input Issue: M-Audio M-Track Solo

I’ve managed to install rs_asio and get the game to launch. I’m using rs_asio version 0.5.8.

However, when I play the game, it doesn’t seem to be picking up the sound from my guitar. I can’t tune the guitar, so I can’t proceed any further. The same issue occurs with Rocksmith+.

Are there any settings I need to adjust, or is there additional equipment required?

I’ve attached the rs_asio file for reference.

# for "EnableWasapiOutputs" you can use -1 to have a message prompting

# to use either WASAPI or ASIO for output every time you boot the game

[Config]

EnableWasapiOutputs=0

EnableWasapiInputs=0

EnableAsio=1

[Asio]

; available buffer size modes:

; driver - respect buffer size setting set in the driver

; host - use a buffer size as close as possible as that requested by the host application

; custom - use the buffer size specified in CustomBufferSize field

BufferSizeMode=custom

CustomBufferSize=96

# if your game hangs or crashes on exit, try setting "EnableRefCountHack" to true.

# when blank or invalid, the value of "EnableRefCountHack" will be interpreted as

# true if RS ASIO detects the usage of Asio4All.

# the same applies for all inputs.

[Asio.Output]

Driver=M-Audio M-Track Solo and Duo ASIO

BaseChannel=0

AltBaseChannel=

EnableSoftwareEndpointVolumeControl=1

EnableSoftwareMasterVolumeControl=1

SoftwareMasterVolumePercent=100

EnableRefCountHack=

[Asio.Input.0]

Driver=M-Audio M-Track Solo and Duo ASIO

Channel=0

EnableSoftwareEndpointVolumeControl=1

EnableSoftwareMasterVolumeControl=1

SoftwareMasterVolumePercent=100

EnableRefCountHack=

[Asio.Input.1]

Driver=

Channel=1

EnableSoftwareEndpointVolumeControl=1

EnableSoftwareMasterVolumeControl=1

SoftwareMasterVolumePercent=100

EnableRefCountHack=

[Asio.Input.Mic]

Driver=

Channel=1

EnableSoftwareEndpointVolumeControl=1

EnableSoftwareMasterVolumeControl=1

SoftwareMasterVolumePercent=100

EnableRefCountHack=

reddit.com
u/Fluid_Savings6905 — 17 hours ago
▲ 13 r/rocksmith+1 crossposts

Learn to Play New Songs in Rocksmith+! (The Offspring 3 song drop), free weekend announced for May 22-24

https://store.steampowered.com/news/app/2834910/view/686379946799530505

New Authentic Arrangements: 7

The Offspring - Gone Away - Bass, Lead, Alt Lead, Chord Chart
The Offspring - The Kids Aren’t Alright - Bass, Lead, Chord Chart
The Offspring - You're Gonna Go Far, Kid - Bass, Lead, Chord Chart

Song Availability May Vary by Region

u/manualex16 — 1 day ago

This will haunt me for all eternity

Fingers are hurting and my ego is wounded, but that stupid full bend on the 14th fret is driving me insane. I swear they made the practice riff incredibly hard as a joke. I'll have to suffer this lesson never being at 100% I guess.

u/Maephia — 3 days ago

Slopsmith Mixer (NAM/Song volume)

I tried searching online and couldn't find any relevant information; likely because of how new and experimental Slopsmith is. I have the desktop application running on Windows 11 and am using a Zoom G1X4 to modulate a clean NAM profile. The tone sounds great and works pretty well, but when I try using the mixer (not to be confused with the Stem mixer), I find that it doesn't change anything. I try reducing the sound of the song relative to my NAM profile but there is no difference however I change the sliders.

In the meantime I'm going to just increase my pedal's output signal and reduce the volume on Windows to account for it, but it would be much more convenient to use the in-app settings. Has anyone else experienced this issue? I'm well aware of how buggy the current build is; it's taken a while to get things the way I like, but it still is odd that everything works including the Stem mixer but the Mixer tab seems useless right now.

reddit.com
u/Chef_Goldbum — 2 days ago

Which version of Rocksmith you like most?

I like the 2014 version, because in riff repeater you get to select each part of the song to practice in which difficulty or speed you want to learn and it also gives feedback on your progress.

View Poll

reddit.com
u/Hyper-Saiyan-1999 — 5 days ago
▲ 221 r/rocksmith

StringTheory open-source update: it’s come a long way! Live scoring, new game modes, pedalboard editor, CDLC support, and lots more

Hey everyone,

I posted about StringTheory a while ago, but since then the project has come a long way. It finally feels much more polished and ready for people to actually try.

For anyone who hasn’t seen it before: StringTheory is an open-source guitar and bass game made in Unity. You can load your own songs, pick a part, plug in a real guitar or bass, and play while the game listens in real time and scores what you play.

It supports live single-note and chord detection, so the game actually checks what you’re playing and gives you live scoring feedback.

You can play full songs for score, or loop over difficult sections when you want to practice more carefully.

Now with optional characters on screen, because the note highway looked lonely 🎸.

Some of the bigger features now include:

Scoring
The game listens to your real guitar or bass in real time, detects single notes and chords, and scores your performance as you play. Scores are saved both per song and per track/arrangement, so you can come back later and try to beat your previous runs.

Loop Mode
Select any section of a song and repeat it until it feels clean. You can also save loop bookmarks.

Note By Note Mode
The game pauses on each note or chord and waits until you play it correctly before moving forward.

Hero Mode
A more game-like mode with hearts and failure states. It adds pressure when you want something closer to a challenge run instead of pure practice.

Speed control / slowdown
Slow down difficult parts while keeping the song flow intact, then gradually build back up to full speed.

Track and arrangement selection
Depending on the file, you can switch between different parts like lead, rhythm, bass, or other arrangements instead of being locked into one chart.

Difficulty selection

If the CDLC includes multiple difficulty levels, you can switch difficulty in-game at any time.

It also now supports loading several song formats:

  • Rocksmith .psarc / CDLC files
  • Guitar Pro files: .gp, .gp3, .gp4, .gp5, .gpx
  • MusicXML
  • Clone Hero-style rhythm charts

For Rocksmith CDLC, you can drop .psarc files into the songs folder, refresh the library, and the game imports the arrangements into the normal song flow.

Pedalboard

It now contains a built-in Tone Lab, which is basically a pedalboard editor inside the game. You can build a signal chain, add/remove/reorder pedals, tweak parameters, manage presets, and adjust input/output and latency settings without leaving the game. This will keep improving in future updates.

There’s also a separate rhythm / arcade mode for Clone Hero / Guitar Hero-style play. That mode supports keyboard, gamepad, guitar controller, and MIDI input, plus local two-player multiplayer.

The project is fully open source, and I’d really appreciate feedback from guitar players, bass players, rhythm game fans, Unity devs, or anyone interested in music games.

If you are interested, you can try it or contribute on github

Repo:
https://github.com/AnthonySf/TheStringTheory

To download the prebuilt game directly (edit):
https://github.com/AnthonySf/TheStringTheory/releases/tag/v1.0.1

You can also join the project on r/StringTheoryGame

u/No_Chance_3450 — 7 days ago

Can I get a Slopsmith eli5?

Would anyone be kind enough to give me a little rundown on how to get started with Slopsmith? Been playing Rocksmith forever but I have a baby and hardly any time at the computer these days. I don’t have an interface, just the rs cable, nor do I have any amp plug ins. Am I gonna need one? Also I assume I have to convert cdlc files somehow. Any help is appreciated.

reddit.com
u/Dorf_ — 5 days ago
▲ 320 r/rocksmith

How Slopsmith developers must be feeling, seeing how they are guiding an entire community into a new era

u/gaguero06 — 7 days ago

Anyone have a decent list of real world names fopr the in game amp/cabs and effects?

Looking for the real world equivalents to pull Nams and IR's. TIA! I founbd a ZoomMultistomp spreadsheet but it dosen't have much as far as bass gear.

reddit.com
u/KutuluKid — 4 days ago

RS ASIO issues with sound

ok so i never had this issue before, my hub is a scarlet focusrite solo 3rd gen.
For some reason, unless i turn the gain all the way up, rocksmith wont register any of the audio and will either say 999 or not register at all, i had the guitar volume up and its an epiphone, the quality of audio isnt bad, but the only time it actually registers is on ear destruction levels of volume

[Config]
EnableWasapiOutputs=0
EnableWasapiInputs=0
EnableAsio=1

[Asio]
BufferSizeMode=driver
CustomBufferSize=

[Asio.Output]
Driver=Focusrite USB ASIO
BaseChannel=0
AltBaseChannel=
EnableSoftwareEndpointVolumeControl=1
EnableSoftwareMasterVolumeControl=1
SoftwareMasterVolumePercent=100
EnableRefCountHack=

[Asio.Input.0]
Driver=Focusrite USB ASIO
Channel=1
EnableSoftwareEndpointVolumeControl=1
EnableSoftwareMasterVolumeControl=1
SoftwareMasterVolumePercent=100
EnableRefCountHack=

[Asio.Input.1]
Driver=
Channel=1
EnableSoftwareEndpointVolumeControl=1
EnableSoftwareMasterVolumeControl=1
SoftwareMasterVolumePercent=100
EnableRefCountHack=

[Asio.Input.Mic]
Driver=
Channel=1
EnableSoftwareEndpointVolumeControl=1
EnableSoftwareMasterVolumeControl=1
SoftwareMasterVolumePercent=100
EnableRefCountHack=
reddit.com
u/JotaroIsStraightest — 6 days ago

Rocksmith / Slopsmith feature?

I'm not great, hell I'm not even good, I just like to play a rhythm game with a real instrument and pickup stuff alone the way.

Something that frustrated me with Rocksmith as a beginning was the massive jump from two finger power chords to full on barre chords all at once 😂, or simple open chords to more complex add, sus4, 7th, etc so differently.

So do either of these (or Custom Songs Manager etc) have a way to designate that a song (or entire game) max out at a certain complexity of chord?

Any help is greatly appreciated.

reddit.com
u/roanokephotog — 6 days ago

Planned Layout for my upcoming multiplayer

Please look over this and let me know if there's anything missing that you would add. I've a solid two amps for guitar and bass as well as some guitars and basses that i'm proud of, especially as a tool nerd. I'm ready to buy all the cables and aby splitters to finalize my build for 2 player, and later 3 player and wanted to see if you had any suggestions.

Loud Mode; both guitar channels will go first into their pod go where they receive some volume work, then go out the effects loop to pick up their respective preamps. This signal returns to the Pod Go via the preamps effects loop out. the pod go applies many pedal patches. Out of each Pod GO the signal (unamplified) goes to a splitter so that one (A) reaches the mixer. The other sources are slightly different side to side; the signal on the guitar side leaves the splitter in the B side to return to the Micro Terror's effects loop in order to gain the power stage. That guitar signal is sent to the cabinet for loud sound. On the bass side the signal is sent to the Warwick Hellborg's separate power amp. The signal from the power amp heads into the Warwick hellborg extended range Hi Cab 2x12.

Quiet mode can be engaged by turning the bass amp's master volume down to zero and the micro terror's volume to zero. each still supplies a loud signal to the mixer this way via the line out ports. With headphones on each player can then create their own Monitor/headphone blend of their instrument created by the amps/modeling boards and not the game, the other player's instrument, and the game's returning volume where we have muted the in-game instruments.

Edit; the black bass is a Squier CV 60s jazz bass with Brantley Rewinds to make a budget geddy lee bass.

u/Alternative_Mine5343 — 6 days ago