u/Alternative_Sample96

Replacer request: pipe gun replacer for dak’s makeshift guns

I would like to request a pipe gun replacer for a select few guns from dak. more precisely

Pipe pistol replaced by .32 makeshift pistol https://www.nexusmods.com/fallout4/mods/107498?tab=description

Pipe revolver replaced by scrap revolver https://www.nexusmods.com/fallout4/mods/104262

And pipe bolt action replaced by makeshift scout rifle https://www.nexusmods.com/fallout4/mods/98425

All using their respective munitions versions

reddit.com
u/Alternative_Sample96 — 2 days ago

Journey of the wastelander

After months of intense testing after the 100 gbs update I finally finished my ideal load order, filled to the brim with new quests, weapons, creatures and much more

Karma

Munitions combined

You and what army 2

Visitors 2

Subway runner revival (571.12 MBs version)

Mutant menagerie life finds a way

Somber mountain mini dlc

Ashland station

Perk magazines and books

Publick occurrences expanded

Seventy-six weathers

True storms

Misery island

Fallout 3 style vaults

Diamond city supplements

Leveled item fixes

Awkcr dummy

Dak handmade rocket rifle (the new 33.42 version with custom animations)

One handed weapon behavior

Ito institute technology overhaul main file

Who’s the general

Far west minutemen vanilla

Fgep definitive edition

Feral ghouls slower vanilla animations

Curse of darkness normal edition

Immersive legendary mutations

Stronger vertibirds

Boston less enemies

Hudframework

Holotime

Companion status hud

Father companion

Subversion

Cc content disabler

More weathervanes by glitchfinder

Diamond city delayed DCD

Danse against the brotherhood (I would love to use Danse dilemma but I found a handful of bugs involved)

Reinforcements and retribution

TTP’s vendor stalls

Commonwealth landlord

Working fridges

Melee hold block

Capped out

Perennial power armor (use the most recent version of those two)

Power armor gunplay regular version

V.A.T.S disabler killcam/slowmotion

Fallout 4 ai overhaul

Curse combat overhaul 3.1

Enhanced ai for NPCs with shotguns

Oldschool detection

A touch of life basic

Sprint reload

Legalized top tier legendary effects

No more kill moves

Creatives perks overhaul (use the most recent version)

Creative perks companions

Killing frenzy

SCDC

Full artillery system overhaul

Realistic ragdoll force

Settlement attack spawns outside

Ice cold nuka mixing

Amazing followerTweaks plus (newest 7.43 MBs version)

Companion overhaul by deadch1cken

Icebreaker settlements

Ponytail hairstyles by azar

Valkyr female body texture replacer

Base face

Lore-friendly ghoul eyes

Immersive mouth and teeth

Glamorous magnolia

Loving cait (is lore friendly? Maybe not but cait looks so hot with this mod that I can’t remove him)

Face texture glitch fix a

rAIdio

Philip k. D!ck’s sound-world

Fun? Unfair

Swamp meditation

Automatron alternative soundtrack

A new main theme (just search for leogrise to find all these mods)

Satafinix’s sound rework bundle

Vivid fallout aio 1k with commonwealth LOD

Borealis landscape

True grass + grass reworked

Imposing commonwealth tree overhaul

Better rubble

Retro aesthetics institute

Scrap metal and makeshift pipe gun

Double barrel shotgun antique

Dpillari’s top notch Tommy gun

Antique synth uniform

Detailed feral ghouls 2k

All laser weapons retexture

10mm hd 2k by dpillari

Chain that binds

Gauss rifle retexture

Atomicolor cubemaps

Real metal PA frames

Explosion VFX pack

Synthkind redefined

Reptilic deathclaws

Enhanced blood texture basic (66.44 MBs version)

Gore overhaul 3.0

True storms nuka world plus far harbor patch

Seventy-six and true storms patch

Deadlights Interiors GOTY

Luminus workshop lights

Enhanced vanilla water

Flowing rivers

Immersive face animations remade serious version

Classic deathclaws redux

Pump actions of the wasteland

The plasma defender (the one made by dak)

Vintage revolver

The light machine gun

Vertiblade

Service rifle and assault carbine

Laser RCW (dak’s version)

Police carbine

Shoulder mounted machine gun

T6M’s heavy Tesla cannon

The marine shotgun

Industrial electromagnetic driver

CWE 10mm SMG

Marine anti-materiel rifle

The riot pistol

Makeshift scout rifle

The automatic rifle

The musket

.22 PDW

Bullpup sniper rifle

.32 machine pistol

.38 machine pistol

The shotgun revolver

Discharged laser pistol

The assault shotgun

Cowboy carbine

Depth heavyjet revolver

C.E.C.S

Dak’s explosive pack

12.7mm pistol

Spec ops pistol

The 9mm pistol (dak’s version)

Remote explosives

10mm revolver

Compact pistol

Ito institute technology overhaul full version file

Strength in steel

Sons of steel

Boston riot armor (111.13 MBs version)

Backpacks of the commonwealth

Sons of steel maxson replacer (I might remove this one if it makes maxson don’t do his speech animations like Aries’s power armor mod but that’s unlikely to happen)

Rivets and rage

Tumbajamba steel plate armor

Colonel uniform addon

Tumbajamba leather armor

Tumbajamba roBco combat armor

The tool pack

Paladin sword

Fallout 76 mutations

Craft nuka cola (the one for 2.24 kbs)

Commonwealth weaponry vending machine

Welcome to fallon’s revisited

Diamond city lights

Climb the commonwealth

Jagged’s third rail

Prydwen redux

Railroad HQ redux

Tg west Cambridge interiors

Tg north end interiors

Tg east Boston interiors

Bridge to spectacle island

Book collector I and II

Wildwood cemetery tombs

South of the sea

The machine and her

Tales of the commonwealth

Tales of the commonwealth dlc patch

Gun for hire

Chinese remnants

Caves of the commonwealth

Operation ARTICHOKE

FO4RP guns

Physics impact overhaul

Vanilla Reanimation project (21.87 MBs bundle)

Combat knife animations (the one made by cadavver)

Unarmed animations redone

Lever action reload fix

Reanimated stimpak

The attachment pack

The attachment pack implementation patch

Equilibrium

Silver shroud enhancements

Convert burst pistol replacer

S.R.O

Dak’s assault rifle replacer redux

Laser rifle remesh redux

Dak’s attachment pack patch for laser rifle remesh redux

Laser musket Overhaul and remesh

Laser musket overhaul and remesh attachment pack patch

10mm pistol debunked remesh

Thinner institute gun

Pipe weapons refined

Synth relay grenade expansion

Automatron expansion weapons system

Automatron expansion weapons system nuka world patch

1950’s feminine outifits (with stockings)

Kcore’s simple ballistic weave

Leather armor remodel

Beyond PVC

Metal armor remodel

Combat armor remodel

Boston FPS fix aio

Far harbor vanilla previsine

Place anywhere

Fort strong redux new version

Poseidon energy turbine settlement

Prospect hill diner settlement

Natick substation settlement

Nahant red rocket settlement

Atom cats garage settlement

Cambridge red rocket settlement

Charles view amphitheater settlement

Lake cochituate village settlement

Sunshine and cannibals

Revived settlements tenpines bluff

Fort Abernathy

Covenant settlement redesign

Hunkered down settlements addon

Scrappable covenant turrets

Cheat terminal

Better settlers

Better settlers morthal pack

HHO-NG mutant menagerie edition

Simple quick start

u/Alternative_Sample96 — 6 days ago

Port request: Delay when the freedom calls

Small neat mod I found during my endless search through nexus. The author instructions says “Do whatever you want with this mod, Credit me if you feel like it but not required.” Should could as a green light if you ask me

nexusmods.com
u/Alternative_Sample96 — 2 months ago

Mod compendium: charity trilogy

A handful of talented modders and some famous actors has made a few mods during charity streams. But are they good enough for your load order? That’s the question I am going to answer

The Reddit didn’t let me write the whole thing on the post because of some “off topic” rule bs, so here is a hyper resumed review of the mods. I plan to give a more detailed version later on the comments

Trunk’s malfunction: 4/0 (terrible quest, bad and chunky gun, bad but good looking armor, decent companion but gets bugged when dismissed, good player house in the middle of no where)

Shady motives: 6/0 (decent quest, performance-eating tree house, lackluster heavy plasma weapon, basic crab fist melee, cool looking but very barebones gauss shotgun, good armor, funny companion that disappeared at some point during my playthrough)

Zeta transmission: (good quest, good ship player house close to bunker hill and have a mister handy butler that gives you some stuff but also eats my perfomance, good alien rifle, nice alien armor with radiation resistance, nice companion, and three endings with different rewards)

Please read my post when I finish writing the detailed review of each mod

u/Alternative_Sample96 — 2 months ago

Mod compendium: main questline

Greetings wastelanders. Are you all enjoying the 100 gbs update? I myself am having a blast with a +200 mod list. While I am testing and tweaking my load order I thought about making a few mod lists covering some specific parts of the game

With today’s topic being the main questline: there is a lot to criticize about the main questline like the lack of rp liberty and choices. So let me name a few mods to remedy that

Start me up by tinymanticore: this one not only gives you the option to skip the prologue but also allow you to be another character outside of Nate/nora, with the options being another vault dweller or someone else in the commonwealth. It also comes with a simple trait system, and the option the start with a handful of gear and levels if you only want to play a certain quest mod. There is also a redux version with a handful of bug fixes but it requires the unofficial patch, which often breaks the game in one way or another

If you want something more simple than I recommend…

Synthetic player by skk: if you like that far harbor theory about the sole survivor being a synth than this is the mod for you. It makes a handfuls of changes to fit the narrative like changing your interaction with Kellogg and father not referring you as your son. Worth at least one playthrough if you ask me

With the starting point covered let’s move on to the first few quests you need to complete in the first act

Diamond city delayed DCD by paxvenire (and ported by our illustrious overseer): it’s a very simple mod. Basically mama Murphy will not directly sent you to diamond city unless you give her some chems. Quite handy if you need a rp reason to become a settlement maniac

Speaking of settlements. A small honorary mention

preston is killable by skk: because, why not? This mod as the name implies, allows you to kill Preston at any time. It also comes with a note that makes the minutemen hostile to you if you place it on his corpse

Publick occurences expanded by dogswillrule: after your interview with piper you can read new papers about certain plot points in the quest line as well as other side quests and dlc content. It’s a neat addition for any load order

Screw you nick by mrc136k: this one allows you to skip a good chunk of the first act by making nick not essential to the questline. You can directly go to fort hagen to find Kellogg and go directly to the cave in the glowing sea to find Virgil. There are a handful of bugs though like dogmeat being unable to guide you towards fort Hagen or Kellogg not dropping his .44 revolver. Also synthetic player already cover some of those changes so you don’t need this mod if you use that one

Now covering the last few moments of the questline

Father companion by toromontana: do you think it’s stupid how the institute can make synthetic gorillas but not a cure for cancer? This mod is ideal for you. Talk to the new npc in the institute and he will help you make a cure for Shaun. If you allow me a few hints for the main components for the cure, look for a place frozen in time and another with a wealth of medicine knowledge. You can also infect shaun with FEV but he isn’t going to like it

Subversion by toromontana: don’t you feel frustrated how you are only director of the institute in name alone? Not anymore. This mod gives more options for handling with the opposing factions like sparing the railroad, turning elder Maxon into a synth, stopping the kidnappings, and so much more.

Now another honorary mention

America rising 2 by otellino: adds a new 5th faction that you can join at any time after leaving the vault with full implementation into the main game as well as alternative endings. It probably isn’t compatible with the other two mods I mentioned though

Did i miss a mod on the list? Please let me know on the comments

reddit.com
u/Alternative_Sample96 — 3 months ago

The first steps towards greatness

I am having a lot of fun with the extra mod space. 186 mods without any particularly big issues so far. I plan to post the whole list once I make some testing and maybe add more stuff to the pile

Relevant mods on screen

Seventy six weather

True storms

Borealis

Veldt greener pastures

Bns 3.0 trees 2k textures

u/Alternative_Sample96 — 3 months ago