School girl Strikers should return in Doa6 Last round
Lisa is so cute in this mask. She’s the queen of masks no one can top her when it comes to masks
Is it me or does Lisa look so identical to Halle Berry
Deadite Polly returning after the ending credits in Evil dead burn. I can’t wait to see how she infects the girl on the road in the next film. I’m hoping to see that in the beginning of the movie in the next film. I know Evil dead Wrath is a prequel but we need a Evil dead burn sequel
Any thoughts of what Minatos fighting style would be like?
Doa7 stage selection screen. I would like it if they brought back some classic doa stages from previous games and you pick which stages goes from which doa.
Doa7 new ranking system idea. Yes I know it’s Ai but it’s a thought an idea if rank was more challenging and have actual skill stats that’s similar to Tekkens rank
Why did they remove this reset grab from Christie that was in doa5 but was removed in doa6. It was her best grab. Poor Christie nerfed in doa6 she’s considered A tier now but yet you have Kasumi still has her reset grab.
Another proof vid of why the Chinese stage should remove the fireworks
Chinese stage is absolutely broken and should be removed from the game. This stage is not balanced at all. Totally unfun.
Bringing back a classic Ayane skin from Doa4
This costume was my favorite I haven’t it again I really like this costume I wish they really brought it back it’s such a classic
Alpha 152 comeback
Alpha combos was so goated in doa5
Alpha 152 bound Combo and Close Hit
Alpha-152 (DOA6LR)
Bound 6H+K – Energy slam that bounces the opponent off the ground for a combo.
Close Hit: 236P+K – Blue energy blast that becomes stronger only at point-blank range.
Alpha 152 coming back in future
Alpha-152 Balance Summary (DOA6LR/DOA7)
Remove her offensive hold that takes nearly half of health bar.
Replace that throw with a launcher throw similar to Kasumi’s, allowing combos instead of massive guaranteed damage.
Reduce the offensive hold’s travel distance so it doesn’t send opponents so far.
Lower the damage on her strings and combos by about 10–15%.
Keep her teleport and speed, but add slightly more recovery so it’s punishable if used carelessly.
Keep her health the same as the rest of the roster.
This keeps Alpha-152 fast, unique, and fun to play while making her much fairer to fight against.
Give her a teleport runaway instead of a wake-up kick.