u/Amaror2

What is up with this game's design

I am playing X after the three other xenoblade games and boy, what is up with this design? For the record I am enjoying this game and I will finish it, likely complete it as that is what I have done with all the previous xenoblade titles. I can handle it personally but a lot of the design here just has me scratching my head.
Here we have this level 13 misssion, it unlocks a new companion and is availible as soon as affinity missions unlock. Where do we put the goal for that mission? Oh, how about in the fire-lava death zone at the opposite end of the world filled with an average enemy level from 30 - 50. What? You can't quit affinity missions either, so if you take it, you're stuck with it. What possibly could have been the logic here. This honestly seems to be designed purely to push away new players.
I'm fine as I've gotten used to running past stronger enemies in my exploration already, but I certainly understand now why this game sold less than any other xenoblade game.
I just can't wrap my head around why they possibly would design it this way. It's not like they were a new studio, monolith soft was already a veteran developer when they made this game. Did they just enter a tempory bout of insanity that just happened to last through the development of this game?

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u/Amaror2 — 3 days ago