u/AmartiReda

Stylized Surface – Advanced UE5 Layered Material & Vertex Paint Shader

While working on projects like The Blue City and future stylized environments, I wanted a shader/material workflow that could achieve a more painterly and artistic look while still remaining flexible enough for realistic textures.

So I started developing my own master material in Unreal Engine 5.

Features include:

• Vertex painting

• Triplanar / World aligned mapping

• Nanite displacement support

• Wetness controls

• Layered material blending

• Stylized and realistic workflows

• Customizable material instances

u/AmartiReda — 4 days ago