can we talk about how bad the bucky is now?
so everybody knows that riot wanted shotguns to be more defensive and less effective while running or jumping, which i think was kinda the only reason you'd buy a shotgun (from a shotgun main)
but i feel like the bucky got hit way harder than the other shotguns.
the bucky went from 40/20/17 to 34/17/14 damage per pellet at 0 to 8m, while its minimum spread went from 2.5 to 3.0
on top of that, its walking, running, crouch walking and jumping spread all got significantly worse.
now compare that to the judge and shorty, they also got the movement spread nerfs, but neither had their actual close range pellet damage reduced. Thats what makes the bucky feel so pointless to me now.
the bucky costs 850 credits, while a shorty is only 300.
the shorty obviously has its limitations, but in a lot of situations where youd actually use a bucky, id rather just have a shorty.
you can even buy two shortys for 600 credits. on defense or when playing in smokes, you can shoot both shells from your first shorty, drop it, pull out the second one, and basically have a cheap mini judge for 250 less credits than a bucky. (i got a ace using this strat a couple matches back.)
and if i actually have enough money for a serious shotgun buy, id much rather spend the extra on a judge.
the judge also gives you 5 shots, but is much more forgiving if your first shot doesnt kill since its fully automatic.
so you basically end up with:
300 credits: shorty, extremely strong in its niche
600 credits: two shortys, stupidly cheap close range setup
850 credits: bucky, 5 shot magazine, lower damage, worse spread
1850 credits: judge, much better sustained close range weapon
im not saying the bucky needs to be op again, but if the bucky is supposed to be a cheap primary shotgun for holding close angles, why did riot nerf the damage and consistency of its main purpose?
at this point, in almost every situation id rather have a shorty or save up for a judge.
what do you guys think? is there actually a reason to buy the bucky over the other two anymore?
neon's bhopping wasnt the issue, its how fast she can pull out her gun after sliding.
everyone knows neon’s bhopping was nerfed a while back. and yeah, bhopping was annoying to fight because it could make her extremely difficult to track.
but i don’t think the movement itself was the main issue.
raze, jett, and waylay can all use their movement to force an enemy to miss too. the bigger difference is how long they have to wait before they can actually fight back.
for example, raze can satchel across someone’s crosshair and force them to whiff (as seen in the video). but if you satchel directly in front of someone without using cover, you’re also giving them a huge opportunity to punish you once your movement ends, because you still have to wait for your weapon.
that’s why good raze movement from the enemies' pov is usually just them flying into view out of no where and giving them as little time as possible to react.
neon was different tho.
she could use her movement to force a whiff, and then immediately pull out her weapon extremely quickly with her slide. (and she still can do this, which one of the reasons she's extremely disliked)
when comparing the movement -> shotgun-ready times:
raze: 1.35s
waylay (1 dash): 1.01s
waylay (2 dashes): 1.51s
jett: 1.24s
neon (slide): 0.42s
now obviously these abilities aren’t directly comparable, but the difference in weapon-ready time is still pretty significant.
this becomes especially noticeable with shotguns.
if a neon slides across your screen and causes you to miss, she doesn’t need to make some insane rifle flick afterward. she just needs to get her shotgun roughly on target and fire.
although the neon clips are ass quality, they show how quickly neon goes from using her slide to actually firing (a bucky.)
that’s the part i think gets overlooked when discussing neon’s old movement. it’s not just that she was difficult to hit (because the other 3 agents could do that.)
it was amount of time you had to punish her after she finished creating that movement advantage was extremely small.
(and it also didnt help that at the time sentinels felt super underpowered, that neon could just run their setups.)
montage of abunch of clips from my beautiful valorant experience
just clips i found funny, hopefully someone else finds some of them funny.
most of these were swift, i believe the brimstone and bucky 2k were ranked however
enjoy guys
how do i stop being so dependent on movement (dive duelist)
in this context, movement is not counter strafing etc, its using raze's satchels, waylay's lightspeed, literally basically anything thing thatll dash me into an opponent i rely on heavily.
ive always been a duelist main since i started playing, and more specifically a dive duelist.
but more and more ive just began to use shotguns more and more to the point where my rifle aim feels horrible and just spraying.
it feels like the only way i can get kills is by forcing whiffs and then shotgunning
and everytime i try and play another agent type (sentinel, or self-sufficient duelist) it feels buns bro, like super boring
should i just:
force myself to stop picking raze to relearn proper aiming and dueling,
or
wahtever you have in mind.
(silver 2 btw, dont play much comp anymore)
if youre a raze main who rifles more pls let me know how and when you use ur satchels, because everytime i try with a vandal i just cant and i start spraying everything
these bucky nerfs are so overdone
i think at that close of a range, spread shouldnt even matter because of how close you are. but i hit him for 119.
theres more clips of me ratting in a corner and it still being very underpowered but im too lazy to get on my phone and make a whole montage of it.
i genuinely think the bucky is the middle child thats just been overshadowed. originally i believed the bucky was the best shotgun in the game, but now the shorty is better at 500 credits less.
frag + movement montage (raze main)
sens:
0.628 (400 dpi)
res:
800x600 (bb)
satchel binds:
Q and Mouse4
i like to bhop and shotgun in a game thats against it
i hope this video is intriguing to atleast one person, then my job of throwing (full buy bucky) for clips is done ❤️
what are your opinions on the shotgun nerfs?
all weapons reward different styles.
rifles reward you for crosshair placement, trigger discipline, etc.
snipers rewards you for positioning, patience, and map awareness.
shotguns however, rewarded you movement creativity, timing knowledge, and commitment.
coming from counter-strike, i became fascinated with shotguns. ive always been a rifler but when i began to play movement agents such as raze, waylay or neon, shotguns allowed me to express that creative aspect of mine in a way rifles could never.
a weapon that allowed me to use timing against my enemies, aggressive movement for entries, and ontop of that WAS DIRT CHEAP, something i fell inlove with.
when a shotgun play worked, it’s often because the player understood the map, utility, and timing well enough to get into the right position, not just because the shotgun did all the heavy lifting.
nowadays youre better off with a stinger. the shotgun has become a gamble. you either get the kill or deal 136 damage and lose the fight, which makes it hard to justify in comp.
like your favourite shoes as a kid that dont fit anymore, you look at them and cherish the memories you had.
whats your opinion on the shotgun nerfs?
Is a No comm High Kills Duelist better than Comm'ing low kills duelist?
*im open to discussion based on your rank*
*THIS IS FOR LOW KILLS ENTRY AND HIGH KILLS SELF SUFFICIENT, BUT U CAN TALK ABOUT WHATEVER VERSIONS YOUVE EXPERIENCED*
ive noticed alot of reynas, phoenixs, who will topfrag but not comm the entire game.
on one hand, i think:
"we're winning. even though were getting carried, its wins so.."
on the other hand:
"when this dude dies we have basically no info, i have to try and figure it out on my own."
since my aim is really dependent on info and gamesense (i hold angles and swing alot.), i will often not expect them and completely whiff.
so i ask you guys this
Would you (in your rank) rather a duelist with no comms, or a duelist with low kills but good comms?
for those who enjoy doing dumb stuff in valorant, may this video bring you joy.
raze best agent btw.