Cancelling Gauntlet, Killing Battlefield, Chasing Rivals
The cancellation of Gauntlet in favour of a cheap knock off of Call Of Duty’s Resurgence is once again another example of abandoning anything unique and special about Battlefield in pursuit of the “COD Market”
First it was the cancelling of Server Browser and Persistent serves in favour of a more COD-like randomised, algorithmic matchmaking that essentially nuked the vast majority of the community aspect of Battlefield and has left us playing our matches full of bots.
Then it was the launch of Battlefields Battle Royale, which is essentially another copy of Warzone. It’s nothing new, nothing unique, it’s been done a bunch of time’s before, it’s simply chasing the COD market.
This arguably affected gameplay aspects like Weapon Balancing on multiplayer, TTK and potentially the amount of resources dedicated to the main game.
Then they launch Gauntlet, an awesome, innovative Game Mode that is completely unique to Battlefield. It should never have been lumped into REDSEC with the BR, it has nothing to do with Battle Royales. It should have been part of multiplayer with multiplayer maps.
What do they do to nurture this mode? Nothing. All their efforts go into the BR and copying Warzone. Infact they they make decisions that actively harm the mode like leaving Gas in there for months, breaking the point scoring system and adding a bugged sniper for weeks.
After these actions slowly bled the player base they decide to remove it to push as many players towards their copy of Resurgence.
It’s the story of a game that had a loyal player and instead of nurturing and building on their own game and own identity, they instead sacrifice everything that makes Battlefield special and unique in pursuit of a rival.