u/AngusPJ

Beetle

This is a versatile aircraft with switchable high-speed and low-speed modes. A sled mounted underneath allows it to travel directly along the ground when needed.

With the ability to switch between fast and slow flight, you can explore all of Hyrule using a single aircraft. It excels in versatility, though it isn’t designed specifically for combat.

Even after the battery is depleted, it remains fully usable. However, in high-speed mode, sharp turns are not possible without power.

The sled wraps around the body, protecting the engine while also giving the aircraft a cleaner, more streamlined appearance. I especially like the golden finish on the back of the sled.

This design incorporates a giant-fan wing design and a pulse laser system created by talented players. Thank you for your excellent work!

Have fun!🙂

u/AngusPJ — 3 days ago

Sci-Fi Bike

While experimenting, I ended up creating a futuristic-looking vehicle with switchable high-speed mode and hover mode. Although it uses a Juney engine, it can still interact with objects to a certain extent.

Originally, I wanted to experiment with building a Juney aircraft without using any Wings, and this is an early result of that idea. Three giant fans are used to counterbalance the Juney engine’s excessive acceleration while also providing lift.

At the moment, there’s still room for improvement — smooth and stable mid-air mode switching is not fully solved yet, and additional lift is still needed.

u/AngusPJ — 8 days ago

Auto-Rotation Combat Mode

While pursuing stronger turning performance, I discovered an auto-rotation mode.

After completing a half-turn, the vehicle can enter automatic rotation. During this state, the weapons continue attacking, and Link can disengage and take control at any time.

When using this mode for mining in the Depths, you only need to fly above an enemy camp and wait for the monsters to be eliminated automatically. What was already an easy process has become even more fun.

u/AngusPJ — 11 days ago

Obliterator IV

Most people probably don’t need another mining machine anymore, but I still wanted to share this updated version I’ve been working on.

Supports:
Vertical takeoff and landing
Midair hovering and firing
Ground bunker mode

Firepower: 10 lasers

For me, the only standard for a practical machine is whether it can mine smoothly in the Depths until the material timer runs out.
And my standard for a high-performance combat aircraft is whether it can hunt dragons and Flux Constructs in the sky.
Obliterator IV can do both with ease.

I still hadn’t updated any of my dual-sided designs for the Switch 2 version, so this build became the upgrade—made possible through the improved performance of enlarged parts.

Have fun

u/AngusPJ — 14 days ago

Interesting Mech Jumping Technique

By taking advantage of the engine’s unparalleled thrust, it’s possible to recreate the kind of high-speed, highly mobile mech combat you see in anime.

u/AngusPJ — 21 days ago

Flying Mech – Hopper

Although still don’t have much time to play lately, I’m back with another build to share 😉

This is a mech that’s actually practical to use. It uses a redesigned Juney engine to provide jumping power, allowing the mech and its weapons to reach farther places without being limited by terrain.

Strictly speaking, it doesn’t have true flight capability. Its propulsion system is mainly designed to launch the mech into the air so it can clear obstacles and traverse difficult terrain.

Operation Tips

  1. Let the mech stabilize before shifting gears. I recommend taking off while slightly reversing to avoid tipping forward.

  2. You can control altitude to some extent by shifting gears repeatedly in midair. However, don’t wait more than three seconds between shifts, or the downward force may become strong enough to damage the engine.

  3. It’s recommended to save your game before using it until you become familiar with the controls, to avoid wasting Zonaite.

  4. The fastest way to board is by climbing up from the side wheel 👍🏻

have fun ☺️

u/AngusPJ — 26 days ago