r/HyruleEngineering

Coastal Bombardment (Rocket Artillery)

Rocket artillery ship. The launcher boat is as simple as possible to allow for the maximum amount of chained rockets, while still being able to move and aim. The max number of rockets you can chain seems to be 6, as each rocket needs 3 parts (bomb flower, rocket, Puffshroom), and they all need to be attached to a construct head. So with 6 rockets that leaves 4 remaining parts in the part limit for the launcher. I’m trying to make a movable land-based launcher as well, but that 4 part limit on it is kinda rough

u/PremiumTechnique — 21 hours ago

Dreadwing 360- Yes, I put a gimbal on it and started looping it because, of course I did. Here’s the clip. Sorry I’m so predictable 😁

u/Metaliciousone — 20 hours ago

Project ECLIPS (Prototype)

So I built this for the past 3 weeks and I wanted to share the first version and my very first (crash)tests of it since I might not be able to play and work on it until saturday and I want to share, get eventually some advices or feedbacks.

This is my first proof of concept but the goal is to achieve « gyroscopic » 3 dimensional flight.

I know, I’m still not there yet, it’s still a bit goofy and it’s not perfect.

For exemple I’m not sure on how to place the Juney engine for it to not get stuck with the rest of the contraption. I’m still fairly new with those.

Anyway, for short there are 3 chaining axis centered around the central ball bearing, one side is quantum linked to the ball and the other side is linked to the main structure (from the rail). They all are aligned to the center of the ball.

The central structure is made of two big wheels attached to each other, one side is attached to the bowls.

On the opposite side, the Juney wagon is pressing against the wheel and turning the joystick left or right makes the wheel off centered from the ball, depending on which direction you turn the joystick, with the engine pushing against it enabling the entire structure to rotate. The ball is also attached to the hover stone so it’s force is pushing oppositely against the Juney Engine’s vector force through the ball allowing everything to rotate around it.

The U blocks and rail are there only so the wheels won’t detach (basically limiting the turning angle « potential »from the centre)

The wagon wheel were a first failed attempt for consolidating the big wheels. But the U blocks are enough and work well.

Next step is fixing the engine, try to come up with a configuration to get a greater force from the engine by adjusting the distance between the wheel and the wagon. Then I’ll glue loop all the axis together to make them more robust.

Oh and maybe I should add an infinite wing somehow somewhere to improve the rotation, but again, I’m not sure how to implement it.

Voilà ! If you may want to give some feedbacks I will greatly appreciate it, thanks ☺️

u/AggreGat0rr — 19 hours ago
▲ 1.2k r/HyruleEngineering+1 crossposts

Link’s Ridiculously Huge Motorcycle

How he’s trying to hold the giant steering stick is killing me 😂.

Glitches used: enlargement (steering stick, big wheels), resizing (sleds, battery, stabilizer), fuse overload (infinite battery).

The bike’s frame (steering stick and big wheels) were stake nudged into position (couldn’t be q-linked due to enlargement glitch); everything else was added to that.

Video is sped up 1 1/2 times.

u/kmarkow — 1 day ago
▲ 147 r/HyruleEngineering+1 crossposts

Vanilla Zero Power Ground Vehicle

No special parts or glitches required.

Build guide second half of video

u/scalhoun03 — 1 day ago

Nuclear Glide Bomb

I’ve been playing around with explosives recently. It turns out the spacing between the bombs/barrels as well as the order in which they explode have a major effect on the actual damage they do, and how far the explosion launches things. More research to come

Also shrunken wings provide alot more lift than I gave them credit for

u/PremiumTechnique — 1 day ago

Sprinting Mech V 2.2, now has the ability to vary speed and shut the engine off completely allowing for standard running. Thanks to Evanthebouncy for the suggestion of using recall

I chose to use a wheel for the engine as it allows for those nice drifting stops and slight variation in speed but used a spring as the stopper as the slight movement occasionally dislodges dragon parts and stabilisers especially on dismount

u/InquisitiveHomosap — 2 days ago

Dragonfly Ornithopter, a fun melee flyer

This can be used to ram enemies as well as electrocute them. I had to wear a lightning helm to get the machine to work properly, but the results have been worth the trouble!

I started this build by stake-nudging two giant's boomerangs (with gibdo wings fused) at a 90 degree angle to each other and then spreading them apart far enough to reach both sides of one shrine motor.

The central wing object is shrunken and it is also infinite in this form. The fan at the front is enlarged for both the look and for the extra thrust. I like to add a big battery or use infinite battery glitches in order to make the screen look cleaner.

u/osh-kosh-ganache — 2 days ago

Zonai Panic Blood Moon Device

Hello all,

I'm hoping to discover an efficient zonai panic blood moon device that makes use of electricity to trigger a blood moon. Can anyone provide a schema for such a thing? Thanks in advance.

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u/jojo_starbucks85 — 2 days ago

Greetings!

Hi friends! I just joined this subreddit as it's my first time playing totk. Just finished the water temple! Can't wait to see all the good builds I can hopefully draw inspiration from. On switch 1 myself

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u/Plus-Beach-1404 — 2 days ago
▲ 93 r/HyruleEngineering+1 crossposts

Sprinting mech V2.1 added juney engine for extreme speed needs tweeking a little but a good start

Im thinking of creating a locking mechanism that can be turned on and off without getting off the stick so probably steering wheels, let me know of any ideas you have to lock it so its not active

u/InquisitiveHomosap — 4 days ago