Remastering old builds: Rocket Artillery

I thought it’d be fun to look back at some builds I made early on and remaster them now that I’m better at building stuff. This one is cool because the you only need to supply rockets and bombs, the rest of the parts are all from the Hudson caches

u/PremiumTechnique — 5 days ago

The CyberDozer: All Terrain Vehicles

Introducing the CyberDozer! It's perfectly at home on the road or deep in the wasteland. It's tast, maneuverable, and has enough kinetic energy to plow through most obstacles and keep going. The suspension is tuned to keep you going at max speed even on rough terrain. The plow is optimized so it doesn't get stuck or drag on the ground, but it's still low enough to pick up NPCs and push crates and logs around (it's also great for farming crabs). The plow has independent suspension, so you're more likely to bounce off of rocks and trees if you hit them instead of getting stuck or coming to a full stop.

My design goal with this one was to make a car that's a lot of fun to drive FPV, so all of the design choices were made to that end. I built the suspension system on the base chassis specitically so the camera doesn't bounce around as much in FPV.

Parts List:
Rectangular Metal Shrine Plate x6
Square Metal Shrine Plate x1
Wind Temple Metal Lattice x1
Sot7 Silver Lynel Reaper x2
Biggoron's Sword x2
Boulder Breaker Royal Guard Shield x1
Zora Bow x2
Steering Stick x1
Small Wheels x5

u/PremiumTechnique — 6 days ago

Hyrule Delivery Service

If you need a cargo vehicle, or just always wanted to know what it would be like to be a delivery driver in Hyrule, this is for you! It’s fast, sturdy, and has plenty of room for cargo. It also has a low center of gravity, so it drives well even when loaded up with heavy stuff. I haven’t yet found anything that fits inside that’s too heavy to carry; so you can go ahead and load ‘er up! I built it to move around well ladder and other stuff from Tarrytown, but it’s also just a lot of fun to drive around as well.

u/PremiumTechnique — 1 month ago

The GoSidon: Go anywhere vehicle

Introducing the GoSidon! I was tired of needing to switch vehicles to get around on water, drive on land, and climb walls, so I made one that can easily do all 3. It uses mini infinite wings (no, they won’t disappear) to add lift, which essentially makes the vehicle act like it weighs almost nothing. It’s balanced to be quick and maneuverable on water and land, but also be able to easily grab onto walls and start driving up them. If it’s less than 90°, the GoSidon can drive up it. Also, you can use any small bump to get some serious air time if you want, which is useful for crossing gaps. It’s a bit of a tricky vehicle to really master, but it’s incredibly capable once you do, and it’s just a lot of fun to drive!

Note: To reverse, let go of the steering stick and then grab it again. The front of the cart tilts up a bit once it starts moving forward to climb walls better, but it has a hard time reversing like that. Coming to a stop lets it go back down so it can reverse. Bumping into something also bumps it back down, so it’s not that often you need to let go of the stick to reverse in normal usage.

The whole thing is a bit flexy by design to act as suspension, which you need for rocky uneven terrain

u/PremiumTechnique — 1 month ago

[Aug26] Ball Ski Lite build guide and 1.1 QR

A few people messaged me asking how to make it after my last post because they couldn’t use the QR. So, I decided to make a build guide. It’s not a complicated build, it’s just very specific about part placement and alignment for best performance. Basically just stick the sword handle on the right spot on the fan and make sure everything is as centered as possible.

The new QR is the 1.1 version of the Ball Ski Lite, it’s slightly better balanced than the last one I posted, but it’s mostly the same

Original post

u/PremiumTechnique — 2 months ago

Coastal Bombardment (Rocket Artillery)

Rocket artillery ship. The launcher boat is as simple as possible to allow for the maximum amount of chained rockets, while still being able to move and aim. The max number of rockets you can chain seems to be 6, as each rocket needs 3 parts (bomb flower, rocket, Puffshroom), and they all need to be attached to a construct head. So with 6 rockets that leaves 4 remaining parts in the part limit for the launcher. I’m trying to make a movable land-based launcher as well, but that 4 part limit on it is kinda rough

u/PremiumTechnique — 2 months ago

Nuclear Glide Bomb

I’ve been playing around with explosives recently. It turns out the spacing between the bombs/barrels as well as the order in which they explode have a major effect on the actual damage they do, and how far the explosion launches things. More research to come

Also shrunken wings provide alot more lift than I gave them credit for

u/PremiumTechnique — 2 months ago

PWM Motor Speed Controller and Adjustable Servos

I think there’s a lot of untapped potential with this idea. So far the aimable cannon is my favorite, but I have a bunch more ideas once I get the system more refined

u/PremiumTechnique — 2 months ago

High Bouncing Balls

It turns out the Wing's upwards boost property that u/MrOrdun posted about a couple weeks ago also works on the bouncing yellow float balloons. If they even touch water with a mini wing attached, they go flying on their own. The second clip is what it looked like the entire time I was testing different designs with these. The balls that look like they’re coming from nowhere are just falling from ridiculously high

u/PremiumTechnique — 2 months ago

High Precision Laser Scale

Another scale upgrade. On top of optimizing the base design and balancing everything to within an inch of its life, I added a laser option as well to take advantage of the higher precision. I wanted to keep the self-leveling, so I found a workaround to add the lasers while keeping the stabilizer. You need to provide two additional lasers. There’s a little shelf under the stabilizer for one beam to go, and the other goes on the metal bar with the steering stick. When the stabilizer is activated, a laser on the back of the scale comes on so you can easily align the other two. Once they’re aligned, even a slight difference in weight is easy to see. I added the steering stick both to be an easy way to know you’re viewing the lasers from straight on, but also because a stray arrow from activating it is enough to tilt the scale now and skew the measurement.

Note: You can still use the scale without using the additional lasers. It works just like the last version

u/PremiumTechnique — 2 months ago