u/Angzt

[Meta] Can we please get a rule that either bans AI content outright or at least forces users to tag it as such?

This sub regularly gets people posting their "breakthroughs" which turn out to be entirely AI-generated. And either not that breakthrough-y at all or utter nonsense hidden behind so much jargon that it's nigh impossible to decipher.

They add nothing of value to this sub.
Nobody (i.e. no human) has done any math in them.
And often, their posters are so lost in the sauce that any argument is pointless. Their response will be just as AI generated as the original post, vehemently defending the most inane gibberish.

Can we either just get rid of them or at least add a new tag that makes them obvious?


And while we're at it, can we get an explicit rule against reposts?

This sub is regularly plagued by repost bots taking old posts that performed well (sometimes rewriting the title via AI, but usually not) and using them to farm karma.
These are always image posts. Their posters almost always have accounts that were inactive for multiple years and only started posting again in the last 48 hours.

If there already exists a post with the same image, the post should just be deleted with a link to the answered original.
If it was a human who was interested in the math, they'll be happy since the old post would provide the answer they were looking for. And if it's a bot, good riddance.

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u/Angzt — 14 hours ago

New Patch Confirmed for Tomorrow

> Hello @everyone
> We had a quick maintenance today to prepare for tomorrow morning patch that should resolve several important issues in the game (dup etc).
> You should now be able to play the game again as servers restarted. On a side note, our servers have been quite stable in the past days and we're working on fixing the last connections and lag issues.
> Thank you for your support of Farever!

https://discord.com/channels/1324333007242526771/1324335493751635969/1505967444496355480

reddit.com
u/Angzt — 5 days ago

[Guide] Where do I get [Item]?

The in-game Codex is inaccurate. So are most fancy-looking online tools.
I explain the reasons at the very end.

First, here's how things actually work:

Gear

Most weapons in the game can be acquired from dungeon chests.
They can drop in green, but usually blue rarity. Purple and yellow rarity weapons can rarely drop in level 11+ dungeons.

Dungeons also reliably drop blue armor pieces and trinkets.
These are always blue quality.
You can also get blue armor, trinkets, and jewelry from crafting.

The most accurate dungeon drop tables I know of are found here: https://farever.wiki/Dungeons_loots:_Armors_&_Weapons

Sparkling mobs in the overworld can drop green armor or jewlery pieces.
They can't drop higher quality gear and no weapons.

Completing activities and opening chests can get you any weapon of any quality and green armor and jewlery at random.
Since these are not repeatable, you can't reliably farm anything this way.
Some weapons, like Credence, Dominion, Glory, or Radiance, can only be acquired via this method as they currently don't drop in dungeons.

Materials

  • Agate - Rarely from any Human, Kobold, Nepsid, Slime Level 13 and up. Sometimes when mining in Valley of Eternal Autumn. Common from prospecting Tin Ore.
  • Amber - Rarely from any Human, Kobold, Nepsid, Slime. Sometimes when mining in Skover Island. Common from prospecting Copper Ore.
  • Ancient Thyme Petal - Harvesting Ancient Thyme plants.
  • Beryl - Rarely from any Human, Kobold, Nepsid, Slime. Sometimes when mining in Skover Island. Common from prospecting Copper Ore.
  • Bright Fragments - Recycling blue and rarer weapons.
  • Bright Residues - Recycling green and rarer weapons and armor.
  • Bright Void Particles - Sometimes from Recycling Level 13 (?) and up green and rarer weapons and armor.
  • Boar Meat - Any Boar.
  • Chipped Tusk - Any Boar Level 13 and up.
  • Coal - Any Golem, Kobold, Sparkle Level 13 and up.
  • Copper Ore - Any Golem, Kobold, Sparkle. Mining Copper deposits. Sometimes from dismantling items.
  • Coyote Meat - Any Coyote.
  • Crab Egg - Any Crab Level 13 and up.
  • Cracked Stone - Any Golem, Kobold, Sparkle. Mining Copper deposits.
  • Diaphanous Wings - Any Bee.
  • Ephemeral Heart - Any Spirit.
  • Eyestalk - Any Crab.
  • Fat - Any Boar Level 13 and up.
  • Fleshy Claw - Any Crab.
  • Fragment of Aoyl - Combine 5 Mote of Aoyl in your inventory.
  • Fragment of Kyre - Combine 5 Mote of Kyre in your inventory.
  • Fragment of Mely - Combine 5 Mote of Mely in your inventory.
  • Fragment of Naya - Combine 5 Mote of Naya in your inventory.
  • Fragment of Pyrh - Combine 5 Mote of Pyrh in your inventory.
  • Fresh Blood - Any Boar, Coyote, Kobold, Human, Nepsid, Slime, Skunk, Wolf.
  • Glittering Essence - Recycling purple and rarer weapons.
  • Glittering Stone - Mining any deposit.
  • Glossy Chitin - Any Bee Level 13 and up.
  • Honey - Any Bee.
  • Kobold Swiss - Any Kobold.
  • Lavendula Petal - Harvesting Lavendula plants.
  • Light Leather Strap - Any Boar, Coyote, Skunk, Wolf. Sometimes from dismantling items.
  • Linen Cloth - Any Human, Kobold, Nepsid, Slime. Sometimes from dismantling items.
  • Madrigold Petal - Harvesting Madrigold plants.
  • Malachite - Prospecting Tungstene and Tin Ore.
  • Mote of Aoyl - Wind Golems, and Sparkles. Crafted from Alchemy.
  • Mote of Kyre - Any Kobold. Earth Golems, and Sparkles. Crafted from Alchemy.
  • Mote of Mely - Any Bee or Seedling. Crafted from Alchemy.
  • Mote of Naya - Any Crab or Nepsid. Crafted from Alchemy.
  • Mote of Pyrh - Fire Golems, and Sparkles. Crafted from Alchemy.
  • Piece of Perforated Metal - Any Kobold Level 13 and up.
  • Pike - Any Nepsid Level 13 and up.
  • Pumpkin - Seemingly bugged right now and doesn't drop.
  • Ramburg Bleu - Any Human Level 13 and up.
  • Ramgold - Any Human Level 13 and up.
  • Royal Jelly - Any Bee Level 13 and up.
  • Ruby - Rarely from any Human, kobold, Nepsid, Slime Level 13 and up. Sometimes when mining in Valley of Eternal Autumn. Common from prospecting Tin Ore.
  • Sharp Scale - Any Nepsid Level 13 and up.
  • Simple Pearl - Any Crab or Nepsid.
  • Skunk Meat - Any Skunk.
  • Small Fang - Any Coyote, Kobold, Skunk, Wolf.
  • Small Mackerel - Any Nepsid.
  • Spark Crystal - Currently unobtainable outside of a single quest reward.
  • Spark Dust - Any Sparkling (pink) enemy. Some patrolling named humans.
  • Spark Sample - Mining deposits or gathering plants.
  • Spark Shard - Completing Activities.
  • Stale Bread - Any Kobold Level 13 and up..
  • Sticky Fin - Any Nepsid.
  • Strange Spores - Gathering any plant.
  • Soft Fur - Any Boar, Coyote, Skunk, Wolf. More drops from level 13 and up.
  • Sweet Root - Any Seedling.
  • Tin Ore - Any Golem, Kobold, Sparkle Level 13 and up. Mining Tin deposits.
  • Tungstene Ore - Any Golem, Kobold, Sparkle. Mining Tungstene deposits.
  • Wheat - Any Seedling.
  • Wolf Meat - Any Wolf.
  • Zealotus Petal - Harvest Zealotus plants.

Most (if not all) of these can also be acquired randomly in chests or as activity rewards. Which ones are available depends on the level of the chest/activity. But with a pool so wide, you can hardly farm them in any targeted way.
Some of these are also given out as on-time quest rewards.

Recipes and Runes

Crafting Recipes and Runes can only be farmed from Sparkling (pink) enemies, though with a relatively low drop rate.

Crafting recipes can also be acquired from small glowing scrolls scattered across a few enemy camps and ruins across the map. Like chests, these can only be looted once.
They can also be contained in chests.

Runes are additionally acquired as one-time rewards from some dungeon quests.

Why other sources are wrong

The Codex lists which mobs drop what items but it's not entirely accurate.

The reason is a little complicated: Most enemies don't have individual loot tables, but instead have their entire family share a loot table. For example, all bees drop the same items with the same probabilities.
Except that they don't, really.
Because certain items in this loot table have a minimum required level of the enemy to drop. For example: Glossy Chitin is listed as a drop from every bee. But in reality, it only drops from bees of level 13 or higher.
That means you will never find it from most bees in the Hivetree in the first area, though there are a few level 13s that can drop Glossy Chitin. You also won't find it from bees in the Trunk of the Hivetree dungeon. Except on Hard mode where the mobs with the exact same name appear at a higher level. Then they will drop Glossy Chitin.

Most Online Tools have the same issue: They only check which mob families have that item in their loot table but don't check whether the individual mobs are the right level. Additionally, these tools get their info from data mining the client, specifically the file res.light.pak.
But this is not the data that the game actually uses to determine drops: That data is only stored on the servers. The client only holds an outdated copy of it. So what's in the client (and thus the tools) may be very out of date.


if you find any mistakes, please let me know. This was a manual process.


I also made a Beginner Tips bullet point list a while back.

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u/Angzt — 11 days ago

Has anyone managed to get the Diplomacy or Wisdom skills for Gunnar in the Campaign?

Has anyone managed to get the Overlord subclass for Gunnar in the Campaign?

It requires, among other skills, Diplomacy and Wisdom.
I have save-scummed over 20 times and not gotten either on level up.
Statistically, that seems improbable to the point of me doubting whether it's possible.

Have you had more luck?


Just to explain what I've been trying:

  1. Put Gunnar in a position where he can level (from 14 to 15 in my case) up and is guaranteed to learn 3 new skills.
  2. Save.
  3. Level Gunnar up via XP map item or combat.
  4. If you don't get either of the right skills, reload.
  5. Fight with another hero elsewhere to advance the RNG.
  6. go to 2).
    This should work as it indeed changes the skills you are offered on level-up with each attempt. I just never got the right ones.

There are (by my count) 17 skills that I should have available to learn. I get offered 3. 2 are what I want.
The probability to not get either of the skills I want after 20 tries is
(15/17 * 14/16 * 13/15)^20 * 100% =~ 0.032% or less than 1 in 3000.
This was assuming that all skills are equally likely. They aren't. In fact, the ones I want are more likely than the average remaining skills. So really, the probability that it goes wrong this often should be even lower. But I didn't want to bother with the more complex version.
That's unlikely enough that I start to doubt that it's just bad luck on my end.

Am I missing anything?

I could see Diplomacy just not being available on Campaign since it might break things. Is this the case?

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u/Angzt — 15 days ago

Tutorialization in Farever is a bit lackluster, so let me go over a few things new players may be missing.

Mounts & Companions

  • The first thing you should do: Grab a Free Mount. Open the [Esc] menu, hit [Shop], and "buy" the mount (and everything else). It's free as long as the MTX aren't implemented yet. Then go into your Collection with [Y] and equip it. Now, you can mount outside of combat with [Shift].
  • Other mounts can be bought near the second obelisk and as very rare drops from various regular overworld enemies or dungeon bosses.
  • The shop also unlocks your first Companion which is equipped the same way as a mount. More companions can be found in set spawn points in the wild but require equipping a bug net (bought near the second obelisk) and likely multiple tries to catch. Many companion spawn points can spawn different colors of the same companion. Companions are purely cosmetic except for the two quests that require you to catch one.

Character Progression

  • You earn Experience by defeating monsters and completing activities. Activities only reward experience once. Generally, completing all activities in an area and not actively avoiding enemies will provide you enough experience to stay at an appropriate level as you progress.
  • The Codex [L] also provides one-time bonus experience after killing a few (usually 8) of any single enemy type or a sparkling enemy once. That also lets you see the enemy's drops in the Codes itself (although it doesn't seem to be 100% accurate right now). "Mastering" an enemy type by killing ~20 of them does not provide another bonus.
  • Each Weapon gains Experience as you defeat enemies. Gain enough and it can be leveled up via the little arrow next to where it is equipped. Each of the weapon's skills (active and passive) has two sequential upgrades. Weapons only gain experience when equipped directly, not in the Arsenal. You can eventually unlock all of a weapon's skills. Weapon level carries over between different weapons of the same type. The weapon's XP bar currently appears to be bugged, though.
  • Weapons can also be upgraded in the bigger towns using Spark Dust, acquired from Sparkling enemies. These are minor stat upgrades until the third level which adds a small passive buff. These upgrades do not carry over between different weapons of the same type.
  • At level 7, you unlock the Arsenal, another weapon slot that provides you with 40% of that weapon's stats and, more importantly, the ability to use one of that weapon's active or passive abilities. You can change the weapon (or shield) in that slot at any time outside of combat.
  • At level 10, you unlock Talents which provide passive bonuses. Currently, each class only has one talent tree with three branches but more will be added later.
  • Runes can be acquired from dungeon quests and rarely drop from sparkling enemies. Each class skill has three potential upgrades that are unlocked by using runes but only one can be active at any time. If you have multiple runes for a skill, you can change them from the Class Skills menu.
  • The main sources for Rare Gear are Crafting and Dungeon bosses. The latter each have relatively few items they can drop (though none are guaranteed) which you can't reliably get elsewhere. Very rarely, Activities or Chests can also reward rare equipment, but those can't be farmed repeatedly and are very RNG-dependent. Epic and Legendary gear can rarely drop from sources level 11 and upwards.

Exploration

  • Interacting with an Obelisk in a camp unlocks the map for the surrounding area. You will also automatically bind your Sparkstone to that obelisk, letting you teleport back there by using it. You can rebind your Sparkstone to older obelisks by revisiting them. You can also use obelisks to automatically travel to other unlocked ones for free.
  • Each area features various Activities which get marked on the Map [M] as you progress. These range from small quests over navigation challenges and mini bosses to dungeons. Completing one for the first time will reward you some XP and loot. If you can't find an Activity that's marked on the map, it may be underground.
  • Once you've completed one of the major climbing activities, you can return to their starting point to instantly teleport to the top. Handy to get an overview of a location and glide to wherever you want.
  • Pink Sparkling Enemies are special one off spawns that are a bit more powerful than their regular counterparts. They can be killed repeatedly for green quality gear and Spark Dust which is needed to upgrade weapons. They can rarely drop runes and recipes, too.
  • Chests and Secret Orbs (the gold/blue glowing things) have a sparkle or hum sound that indicate their presence nearby. When you hear something like that, have a look around. All chests can only be opened once per character and do not respawn. Also, Secret Orbs don't do anything except provide achievement progress.
  • Some Achievements provide cosmetic rewards like Mounts, Gliders, or Companions. Collect them from the Achievement menu [H].
  • You can't swim but you can walk Underwater. Once you're in the water, a breath meter will appear that slowly ticks down but instantly refills if your head gets above the surface. For that purpose, you get a double-jump in the water. Running out of air will not kill you instantly but slowly start dealing damage, letting you survive for quite a while. While mounts seem allergic to water, you can still dodge and run afterwards to move a bit more quickly. Most underwater areas off the coasts are fairly barren, but if you see enemies in the water, there's likely some goodies there as well.

Jobs

  • Crafting professions can be learned in the town at the second obelisk. You can learn all of them at once but each will cost more gold than the previous to unlock. You can only craft at crafting stations in the bigger camps but can check material costs at any time using [J]. Gathering herbs and ores does not need to be learned.
  • Leveling a Job requires you to craft one of the items marked with a green arrow. These items typically require quite a few materials as well as Crafting Points. After leveling, you'll need to switch job tabs back and forth to see the new recipes.
  • Crafting Points are earned by crafting lesser items. The first craft of any such item gives double points, every subsequent craft then gives the reduced standard amount. Crafting Points are shared between jobs.
  • Your First Job should be Outfitter. That allows you to make 8-slot bags for relatively few, easy to farm materials. They also have the benefit of generating Crafting Points, letting you make other useful items more easily.
  • After that, Warriors and Rogues should consider Blacksmithing to craft some blue quality gear. Mages and Priests already have that covered with Outfitter. Everyone also benefits early from having Jeweler for blue Rings and Amulets and Alchemy for Trinkets and the ability to craft Motes. Enchanting provides you with ways to improve your gear but isn't too useful before you have decent items to begin with. Finally, Cook feels a bit lackluster since early recipes are fairly resource-intense and only provide minor benefits for 15 minutes.
  • You can find additional Recipes out in the world. Some ruins contain glowing scrolls which you can each loot once to get a recipe. Sparkling enemies can also rarely drop recipes.
  • If you're unsure where to find certain materials, the tooltip usually gives a decent hint. The unlocked monsters in the Codex [L] also show their drops.
  • You can Dismantle weapons and armor that you no longer need or can't equip. That will give you Enchanting and basic materials. But you should consider keeping one of each weapon type in the bank - they might come in handy as an Arsenal slot choice.

Misc

  • Entering a Dungeon together is a bit iffy right now. You need to invite people into a party first. Then everybody must go to the dungeon portal and interact with it to ready up but not click start, just keep the window open. Once everybody shows up on the UI, only the party leader can click start. If anything goes wrong, you'll end up in the dungeon alone and outside of the party.
  • The three Hess'Tuss Flasks you start with are Infinite Potions which automatically refill near obelisks, respawn points, and in front of dungeon bosses. They're bound to [X] by default but, like any consumable, take a moment to actually activate.
  • How to Crabgantua: The main danger and likely source of frustration is Naya's Fury: Crabgantua runs into the middle of the arena and begins charging the ability. Three geysers spawn and turn off again shortly after Then Crabgantua unleashes a wave that covers the whole arena and instantly kills you. There are two ways to avoid this fate:
    The intended version is to deal enough damage (~17%) to the boss for him to lose a piece of his carapace which will launch from his back in a big arc and land somewhere in the arena to be used as a platform. If you jump into a geyser to glide on top of it, you will not take damage from the wave. But beware: Crabgantua's charge and regular attacks will destroy these platforms prematurely if he happens to hit them, so keep the boss away from the platforms. The wave also destroys the platforms, so you'll need to deal more damage before the next Naya's Fury.
    The alternative way is to jump into a geyser when there are exactly 2.0 seconds left on the cast, just before the geysers turn off. Then you open your glider at the apex and slowly glide into the center, on top of the boss. You can barely stay in the air long enough to avoid the wave but the timing is tight.

Links

With how new the game is, the below community resources are still works in progress and not complete.

Did I miss anything? Questions? Let me know.

u/Angzt — 16 days ago