A friend and I have been playing Space engineers a little here and there, exploring and learning the game, and recently, we’ve been dabbling with AI blocks.
My friend, however, has run into a bit of an issue.
They couldn’t get the AI blocks on a fighter to work the way they wanted them to, so he ended up just turning them all off for the time being to fiddle with things again later.
Pirates have appeared and wanna scrap with us, nothing we cant handle right?
WRONG
Their fighter keeps turning on the AI blocks automatically when they get within range of the pirates, locking up their controls and leaving them as a sitting duck, and since I’ve just been using a retired mining ship as a giant ass ramming ship, we don’t really have the right stuff to fight off the threat.
He could just grind off the AI blocks for now and figure it out later, but he’s really adamant about figuring it out first since the fight is gonna be a great chance to test the AI blocks in action to learn by watching what they do.
I haven’t gotten to look in their fighter myself yet, but he claims that all AI blocks were off and the only event controller onboard is one that just starts flashing a notifier light when he’s on low power.
In double checking with him, he said that the AI blocks were completely off, not just “disabled”, and he’s usually the one who’s better at quickly checking over systems in the ships than I am.
I can’t think of anything else other than event controllers and/or mistaking the disabled state for an off state (I dont think it’s called “disabled” but I cant remember what the toggle in the block setting is called for deactivating the AI blocks). Anyone else have ideas? I’m beginning to think that it may just be Space Engineers bugging as usual and just requiring a complete rebuild of the ship as a new grid to fix it.