r/spaceengineers

Going to the moon but moon is on the other side

So, i am new to the game and i just bought the game on this steam summer sale and i want to go to the moon (I dont have a jump drive) But the moon is on the other side of the planet and i am not sure how to go there. I want to go to the moon for platinum (I searched for hours on astroits but could not find any- I found a lot of urainum and gold ect. but no platinum) Is there a way i can go to the moon with hydrogen thrusters?

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u/Proper-Difficulty766 — 2 hours ago

I want some honest opinions

I posted this ship a while ago, but I’m starting to doubt it now. I’m wondering if I should cut its atmospheric ability and make it a space craft only. Also I’m not to sure if it’s actually strong enough to be considered a true fighting craft. I would like some real input from yall. While I consider my self to be “experienced” I only have 800hrs played and most of it is in creative just building stuff to put into my survival world. What is y’all’s take on this ship??

u/iSourdiesel — 9 hours ago

USAF F-4C strike mission, Quảng Trị Province, April 1967

Rockhaven Vietnam World Event: Operation Everclear

The special forces base at Con Thien lies near the DMZ, only about 3km from the North Vietnamese border. For six weeks they have been subject to heavy mortar and artillery fire from PAVN forces, likely in preparation for an assault.

Charlie Company, 11th Engineering Battalion is assigned to clear the jungle between Con Thien and Gio Linh to facilitate supply operations, and are guarded by a Marine battalion (2nd battalion, 7th Marine). TAC assigns a strike package from the 69th Tactical Fighter Squadron based at Ubon to provide close air support. There is no FAC on station so this support must be directed by ground-based troops (this will become important later).

The plan is for the Phantoms to lurk about 30km south of the AO during the work period, refueling as needed from a tanker orbiting offshore near Da Nang to the southeast. Most of the work was expected to be suppressing sporadic mortar fire or clearing out a few recon patrols.

After half a day's uneventful work, at 1400 Charlie Company ran smack into a full scale PAVN assault crossing the Bến Hải River en route to Con Thien. 2nd Battalion moved to positions on the riverbank and were able to temporarily halt the advance. Heavy mortar and artillery fire from the north riverbank began to fall on the positions, and 2nd battalion made the call for the F-4s to roll in.

What ensued was 2 hours of utter chaos as ground-based controllers attempted to verbally issue commands to aircraft that they couldn't see that were travelling at transonic speeds at low altitude. The WSO on the phantom would be calling out their position relative to various landmarks and the ground controller would be trying to track the aircraft on a paper map and direct them to the target area. The Phantoms zipped back and forth along the northern riverbank and the airwaves filled with frustrated chatter:

"4 clicks west of that river bend..."

"I can hear you but I can't see you!"

"3 clicks..."

"Still nothing. You're getting quieter"

"2 clicks..."

"You're going the wrong way. Turn left"

"My left or your left?"

"I mean South"

"I can't see a fucking thing"

"Oh wait I see you! Right there. You just flew over the spot. Drop the bombs there."

"WHERE?"

"No it's too late now. Come back around and try again"

By late afternoon with the F-4s nearly out of fuel, they just decided to lay waste to a random spot on the north bank of the Bến Hải River. The PAVN had long since gotten bored and moved to attack somewhere else (the attack was supposed to be a feint anyway). Charlie Company was able to finish clearing the jungle and the F-4s landed safely back at Ubon.

The operation helped illustrate some of the shortcomings of ground-based bombing direction. Why had we decided not to use a FAC? Our bird dog pilot had to pick up his daughter from soccer practice. We probably should have used a slower CAS aircraft like a Skyraider or a helicopter but we had just finished building the F-4C version and wanted to showcase it. All these factors conspired to make the operation a somewhat underwhelming experience, although both sides considered their respective missions a success.

Everyone had fun, no one got hurt. 😎

Thanks for checking it out!

u/hymen_destroyer — 5 hours ago

The Cenataph

My newest biggest rover i have just finished, the last two images are a size comparison to my last rover design "The Vanguard". I didn't want to show the interior of the cenataph due to it not being well decorated and ugly looking.

u/Autosticow — 6 hours ago

Cyrus Assault Frigate SE2

This is the Cyrus Assault Frigate I created as my first decent sized fighter in SE2.

This is a strong fighter with 6 gatling gun sections of the ship, 4 cannons in each section.

Decent agility but a bit slow on the turning, stops on a dime for a ship this size.

Good for missions and mid-size fighting.

Published to the steam workshop.

u/IronViking22 — 9 hours ago

Tigris Frigate

Originally made two years ago I’m finally modernising it

No I’m not publishing it

———————————
**__[E.S-SCR] - FFH - Tigris Class -
Service: 2548–2630
Flight: I
Role/ Type: Frigate (Heavy)__**

———————————

Armament:
• Primary:
9 x Dual Railgun Turrets,
8 x 1x220mm Missile Battery Turrets

• Secondary:
14 x 1x43mm Rotary Autocannons,
11 x 2x150mm Artillery Dual Turrets

• Missiles:
12 × 24-Cell M51 Archer Pods: (Lore Only)

• Tertiary / Misc: EW / ECM

———————————

Size:
• Length: 197.5 m
• Beam: 47.5 m
• Height: 60 m

Weight:
• Total Mass: 14,000 Tons | Dry Mass: 12,000 Tons
Approx.

Blocks:
17,000. Approx.

PCU:
80,000. Approx.

Fuel: [?x Large Hydrogen Tanks, ? Small Hydrogen Tanks / Large Tanks: 15,000,000 L Each, Small: 1,000,000 L Each/ ? L Total]

———————————
Power / Energy Systems:
• [fill in reactors, batteries, total output]

Main Manoeuvre Drives:
• [7x Mk V Fusion Drives (Prototech Thrusters), 4x Ion Large Thrusters, 13x Small Hydrogen Thrusters)

———————————
FTL Drive Systems:

• [6x] Standard Jump Drives

• Max. Jump Distance: ? Km
———————————
War Service Record:

• 1st Civil War 2570-2587

• 1st SCR-NCR War 2570-2575

• 2nd Civil War 2589-2619

• “Horizon War” - SCR-NCR - 2612-2619

• (UFN) SDI Op: Ashfall - UFN-SCR - 2623-2630
———————————
Crew: 225
• Command & Bridge: [45]
• Engineering: [55]
• Weapons: [65]
• Electronics / CIC: [35]
• Support / Misc: [15]

Brig Cap:
• Cells [8x]

Compliment:
• D-51/71 Dropship [1x]

———————————

Pro. Number:
2,100

Produced:
2547-2590

Designed:
2547

Dev. Cost:
?

Pro. Cost:
?

Unit Cost:
2.5B Cr

———————————

Notes / Special Systems:
• 5th Gen Vessel
• Shares the same design architecture of its younger sister ship, the Defiant DDG.

Notable Ships:
• SCN FFH-001 “Tigris”
• SCN FFH-045
• SCN FFH-225
———————————

Operators:
•SCR (SCN)

———————————

— End of spec sheet —

u/Sukhoi2771 — 18 hours ago

Felling a bit Burned out.

I’d really like to fight the Factorum, but the last time I tried, I got completely wiped out and lost my ship in the process.

I love the game, especially the creative side of it, but I feel like the survival aspect is missing something, and the grind can become absolutely brutal.

Does anyone else feel the same way about grinding? How do you deal with it?

I’m on console, so I don’t have access to scripts.

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u/Onironautico — 21 hours ago

Rate my latest Assault Lander

Its main purpose is to drop larger ground craft right into the action and leave before it gets shredded.

has one main purpose, that is to deliver ground vehicles directly into combat zones regardless of the conditions. It may look flimsy, I don't deny it, but it is rather survivable, note I didn't say durable.

It is best used in a attack wave to maximize the likelihood of them reaching the drop zone. During my testing, the survival rate of these craft were in the single digits without any support, do not recommend using as the first line of attack in any scenario.

One person and cheap for its purpose it can work to deliver assets to a battle even if it is practically a suicide mission.

It can lift vehicles larger/heavy-er than itself to rapidly deploy them in battle.
The Rover in the two last pictures weighs 265,000 And it is at its limit.

Overall thoughts on it?
Looks, structure, functionality.

u/A_New_Stormworker — 1 day ago

Any idea why the top solar panels won't print? It says missing block but the top of the drone prints so it shouldn't be lack of clearance.

I'm setting up my first drone printing bay, and the top solar panels refuse to print.

The rest of the drone prints fine, it should have multiple blocks to anchor to.

For some reason even if I turn off the welders I can't use my hand tools to select the missing panels, all I can do is cut the anchor block and unlock the connector and fly it out and manually place them.

u/MacintoshEddie — 21 hours ago

Working on a 5x5x7 heavy hydrogen thruster, but Space Engineers texture workflow is giving me a hard time

I’ve been working on a custom 5x5x7 heavy hydrogen / rocket thruster for Space Engineers. The model is playable, the Blender material direction was built, and the FX/flame reached a result I’m happy with.
However, after many texture attempts, I couldn’t get the Blender texture look to translate into Space Engineers at the quality level I wanted. The in-game lighting, DDS/mipmaps, and _cm / _ng / _add workflow changed the final result too much compared to the original material target.
Because of that, I’m not convinced enough to publish this thruster in its current state. I’d rather pause it than release something that feels unfinished visually.
For now, I’ll move on to another project and maybe return to this thruster later with a proper UV/texture rebuild designed specifically for Space Engineers from the start.

u/magus_prime_x — 1 day ago

Is there a way to put an entire blueprint into my assembler queue?

I dont want to keep randomly filling my welder storage because I dont know what exactly the blueprint needs

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u/Independent_Bat7971 — 18 hours ago

You know that feeling.

Your ship getting blown to bits, losing power, slowly drifting into the planet crust and you can do nothing to stop it.

It sucks.

u/PowerMurky — 1 day ago

Guess who's back...

The North American Commonwealth returns!

We are looking for members to join our ranks. We are on the crossplay servers Project Exodus (ground/atmo) and Eclipse Dominion (space, atmo, and ground)

Both servers vary, so feel free to join and ask questions, I'll reply as soon as I can

Note: We will not host members from other factions in our discord. No diplomat roles or anything will be created.

https://discord.gg/6K94pdntHK

u/Commonwealth_News — 21 hours ago

SE1 drones remote controlled range.

Hey there I'm new to the game and trying to build drones rn, nearly everything is going well but I just can't figure out why I can't remote controlled my drones further then 2km from my character away and how to control the from a ship.

The antanas are set to higher range (between 5km and 10km) and have enough power to, even under the use of the thrusters, support set range.

Thanks for help in advance and pls excuse my English I'm not native:).

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u/Sovietmambel_Sovie — 22 hours ago

[SE2] When my ship gets heavily damaged, without projectors is it easier to scrap it and start over?

Unless I am missing something about projection building being able to overlap existing grids, but I can't figure it out if that is the case?

reddit.com
u/Vindicore — 1 day ago

Cabal Imperial Land Tank (WIP)

Currently working on a Cabal Land Tank from the game Destiny in creative. It's my first proper large-grid build and so far I'm really happy with how its come along. The outside is mostly done, and I just need to finish the interior + conveyors.

u/PotatoNug — 1 day ago

It starts well

My specs fpr 1440p gaming:
R5 9600X
RTX 3080
32GB DDR5 6000MT
Installed on SSD

2 cores are "missing" for recommended. Can that cause this pop up warning?

u/justrivaj — 1 day ago