r/spaceengineers

What are your favorite self imposed rules or goals for single player?

With the Econ2 update I noticed many streamers are not mining. Are there other good self imposed rules or goals to make the game more fun and challenging?

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u/Far-Lab-8398 — 18 hours ago

Refinery-ship building advice

Hey guys!

I'm considering building a refinery-ship and was wondering if you had any advice on the conveyor layout and blocks required to make it functional. I usually play in sandbox-mode, so I'm not fully aware of everything that's needed to make it work so I would greatly appreciate any tips before I commit to a lengthy build.

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u/maximefey — 18 hours ago

A ship shipping ship, shipping shipping ships!

The newest creation from Sylent Light Systems (SLS) is the XLHL-1 Alpaca! Needed something to take the large land ship i built to the alien planet to exact my revenge on the spiders!!!

u/Sylent09 — 22 hours ago

So we're doing cutaways of our ships? I present: the unfinished USS Enterprise NX-01

Over two (or three?) years ago I began building the NX-01 using deck plans that (iirc) have been released for the series' 10th anniversary. However studying at University has become more important, as such the project has been paused. I'll probably continue next year and when I'm done it will be available on the Steam Workshop.

As some of you will probably be curious, a short FAQ:

How do I circumvent the way too low physical shape limit for such a project?

  • Multi-Grid: I have one grid per deck, they are connected with connectors and rotors (why rotors? To adjust the distance before connecting the connectors). (this is also the reason that the armory, which is on deck F, is gone from the current version of deck F).

Where are the deckplans available?

Is airtightness planned?

  • Not anymore. I was initially unaware of the physical shape limit and started out doing everything airtight. Even the hangar doors are vanilla custom airtight (merge blocks + hinges + geometry that is airtight but can be seperated by deactiviating the merge blocks)
u/Extension_Option_122 — 16 hours ago

🔺Khariian Star Empire - Wraith-Class Nodal Communication Satellite Mk.III🔺

🌐 TACTICAL DATA — KHARIIAN WRAITH 🌐

Wraiths are a type of satellite that use highly advanced stealth technology to maintain communication between Khariian ships across distances our current instruments cannot yet measure.

They are unarmed, which makes them easy targets — but beware. Destroying one is not recommended, as their network may detect the loss and a vessel with superior firepower could respond.

Current intel indicates these machines are laid out in a distinct hexagonal communication grid, deployed by an unknown manufacturing ship — not from their homeworld, nor from any worlds under their influence.

u/Invalid_Genius — 23 hours ago

Hauling Contract question

So I picked up a hauling contract, but the container was like 15 k tons (or however big those things are) for a destination 8000 km away.

How in the world can you do this? My ship had two jump drives, but with the container it only jump like 500 km a jump.

Do I just need to make a ship with a ridiculous amount of jump drives?

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u/Enddar — 1 day ago

Beginner “battlecruiser” 🛰️

Mostly heavy armor, all three thruster types, Very inefficient, Burns fuel way too fast in atmosphere.
Big guns=Cool as hell.

u/Gollyitsollie — 1 day ago

Woah, Where Did The Saberoids Go?

I've recently started my Pertam base. Scorching heat, blasting wind, murderous arachnid wildlife; as Boris the Siberian Snow Goose says in the classic movie 'Balto', 'It's like holiday in Old Country'.

I've had a great time with the random Saberoid spawns, and had my face ripped off twice. But now I've got a decent rifle and some defence turrets, they've just...stopped. I've not seen a single one since the last hotfix went out, and it's got me worried. I was partial to those steaks, and am on the verge of having to go back to rabbit food.

I've tried turning Spiders off and on again, and was going to mess with the number of spawns per planet. But I just thought I'd check to see if anyone else was having the same issue. I've not added or changed any mods since before this issue started.

Any input would be great. I miss my little Saberoid buddies.

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u/Messernacht — 1 day ago

Taking the top off

Anyone else enjoy peeling the hull back to see how the ship looks when degloved

u/tengutie — 1 day ago

How to make this rover I made look less like a tank

As the title says, I’ve made a rover with some extra storage to replace the starting rover, and there were lots of small conveyors, so I wanted to protect them in the case of a rollover. This has resulted in what looks like a WW1 tank. Should I leave the top and some of the sides exposed? Any design tips?

u/907Survivor — 1 day ago

Gyros not Gyroing?

I was just testing my new ship and when it is stationary the vertical thrusters don't act like the ship is too heavy and the gyros won't allow me to roll but as soon as I move forward both go back to working normally, is this due to keen changing things in the recent economy update or is it just a glitch?

Also I play un-modded so I know it isn't that

Resolution: I have fixed the "issues" by doubling the number of gyros and hiding some extra thrusters internally, thank you to those who helped.

u/Intelligent-Region81 — 2 days ago

Started refitting that old Kushan Mothership from the workshop and its damn hard to control a tall ship.

u/Marcos-Am — 1 day ago

Managed to fix a distress signal ship.

Came across a distress signal and ended up managing to repair enough of the atmo thrusters to fly. Had to add two more fire forward thrust and a gyroscope for turning.

u/Yeet_the_fetus420 — 1 day ago

Gauging Interest

Hi guys!

Just wondering how people would feel about a PvP set up similar to the Outlands series on YouTube?

Multiple factions operating a campaign map where each battle is fought out in the game in survival.

Just wondering what the interest for something like this would be, before undertaking the task to set it all up

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