How can I stretch textures in-game, and can I do it with tilesets as well?
So I found out you can adjust a sprites scale using GML Visual's "Change Instance Scale" node, but it just snaps to the scale I set it to. The demo GIF I provided is what I want. When I press a button, the sprite will stretch to half size (well, I want to do more than just half, but that's just for the demo); and if I press a different button, it'll do back to the normal scale. Any help would be greatly appreciated for me to achieve a certain effect!