
Can I get some help understanding Sol's c.S and framedata?
Dustloop says that this badboi's c.S has a 7f startup and is +3 on block. But dustloop also says "despite being +3 on block, linking c.S into itself is a 5 frame gap because it cannot be input again for 1 frame after it has recovered."
I don't understand +on block and recovery framedata stuff.
Let's say that sol hit's me and I'm blocking. Dustloop says that the entire action is 23f (7 startup + 6 active + 10 recovery). If the move is +3 on block, does that mean that entire action is now only 19f after Sol hits my block?
How does block stun factor into this?
What is that 5f gap thing Dustloop mentioned? I also don't understand how c.S can like into itself again after a 5F gap if it has a 10f recovery window.
I'm trying to understand his c.S, because I've fought people that just start spamming this thing in neutral or when I'm in the corner.
If I'm blocking and I'm in the corner, how would I take my turn back? Can I even do it? Everything I throw seems to be caught by c.S once I start blocking
His f.S too. If he hits me and I block his f.S while I'm playing ram, can I take my turn back with a well timed 6P or 2K/5K?