
r/Guiltygear

Learning how to play Anji, hit the craziest air grab of my life
My take on each character's fashion sense
NOTE: The same tier colour meanst the two tiers are equal in style and can be swapped around
Double Hero Burst
I swear I’ve been working on the IAD habit. lol I was almost not doing them for most of the match. My anti-clutch factor is that I start leaning on them when stressed.
Anyway, I thought this was a cool clip. Pretty decent comeback in the second round, and then I seemed to control the pace in the third.
Advice/tips welcome.
Finally landed a time stop combo online.....
....Just ignore me missing the third TK Bomber. I've been very off-and-off with the game (I haven't played since year 1 of the game, basically), so it's cool to see that the combo I labbed all the way back then still works.
Literally labbed this the day Axl got the ability to cancel special moves into One Vision, and never got to land it since. Crazy.
Drake, where’s the manga skin?
You were supposed cut it out with the power saw…
(No but actually where/when is it)
Funny 2H punish on masters hammer
Sometimes it side switches so you can get cool corner combos like this
Completing the Blazing Pass Late
If I were to get the Blazing Pass this week and do all my dailies and weeklies? Would that be more than enough for finishing the pass before it ends?? I do hope to finish it, yet since I know you can only finish it through resetting challenges, I wonder if I still have enough time
Defense
Halfway through the whole cast running to vanquisher, the best thing to have come up during this fun little challenge is learning character specific options. Ie general rps situation from at least layer 1 to 2. And I gotta say a lot of people myself included have pretty bad defense. Never really understand the why I got hit and how I ended up in said situations but with knowing what characters actually do outside of face value stuff it gets easier. Can't believe im saying this but defense is so satisfying. Specially when it all starts making sense.
Also open to unika pointers cuz im a scrub
Tldr. Defense guys learn it, it makes so much difference.
A 3D model of Sol Badguy from Guilty Gear Xrd that I created in collaboration with my friends, hope you like it!
its been a year since me and bridget got married!
Here we can observe two Potemkins in their natural habitat engaging in their weekly mating ritual
Contrary to popular belief, Potemkin Buster is actually a show of love, not aggression
[OC] woof woof
Part 2 of my sticker series! Thank you to those who encouraged me to draw her🐺💚 Who next? I'm thinking Jack-O!
Sheisty and devious read into fuckass taunt of dominance
The Mayhaps player upon performing a basic 2K counter and following up with a 250dmg combo of death and despair.
Thoughts on the throw changes?
To me it makes running strike/throw feel pretty awkward and kinda bad, it really feels like it’s cemented mixups as the better win condition.
I’m not sure it’s a bad change though, because I feel like most strike/throw characters usually have strengths in other areas like defense, high hp, and high damage.
I think that the change overall makes the game more balanced but it makes characters like Ky, Sol, Nago, Gio, etc. Feel pretty awkward to run offense on.
I don’t know if I’d rather keep the changes for better balance or revert them to have the characters feel better to play.