
Why isn't Ogre as hated as other hand traps?
First, let's be honest: there are those who hate hand traps, rightly or wrongly, simply because they hate that they ruin their games.
Ash is the classic example, so I'll only mention it briefly, but other notable examples include the Dominus family, where the only useless one is Spiral, but the rest have wonderful effects like negating summons (very powerful), being a double Ash (a bit worse, but a double Ash is a double Ash), or banishing in exchange for your opponent summoning something from their hand (that summoning usually doesn't compensate for the banishment). Then there are the cases that truly deserve all the hate they deserve, like Droll and Shifter.
And then there are the forgotten cases, but ones that were fearsome in their heyday, like the Psychic Frame family, since they negate, destroy, and leave material in play. Could there be anything more powerful?
Nibiru remains useful today because meta decks are often immune to this card, but it's excellent for defeating Rogue decks that perform too many summons.
So, what protects our beloved oni from that hatred?