
Azir is not that bad in soloqueue
It never made sense to me why people think Azir is terrible in soloqueue just because he's pro jailed. I wouldn't say other Azir mains are crybabies or anything for having that opinion, I just don't understand it.
We know that TLDR he's pro jailed because of his super high skill-ceiling flexibility + his ability to scale into late game easily (safe farm, safe escape, reliant on XP) + insane ult. So his numbers pretty much always have to be low or he'd need a rework.
But it's genuinely crazy to me that people think he requires a ton of team coordination to get value out of. Your team in any competent elo knows what your champ does.
Will they be angry that you're farming? Yes. They'll also be angry their veigar/asol/yone/whoever is farming. They will take bad fights knowing you're bad in skirmishes and you won't be able to have as much early impact as an akali or zed or sylas and they'll cry about the fact you can't help. But this isn't more of an Azir issue as much as it is for literally any hero reliant on a specific powerspike. Any late game hero (god forbid they're in top lane and want to impact the match) lacks the agency you also lack.
We can definitely agree that late game heroes can kind of suck in any competent elo. But the point I'm trying to get at here is that Azir is weak because his kit allows the best players to fundamentally avoid a lot of the issues these heroes have.
Azir is super level reliant (so getting denied creeps obviously sucks, but it does not set you behind as much as it does an asol or veigar or viktor or syndra) which is the best kind of scaling to be reliant on. His ultimate has impact no matter how valuable your dps output is.
That of which, once you hit your spike, is always threatening. Your roam bot isn't quite as lethal as an Akali, but your ult secures any kind of dive you need to do during ganks. Azir is just really, really fucking hard to execute until late game. You have really tight windows on when your dps is online due to cooldown restraints, but you aren't really reliant on your team at all. At lvl 6 you definitely are severely understatted and shouldn't be winning many 1v1s, but it's ignorant to try to state that you are objectively bad in pit fights or skirmishes early. You can't akali ult the enemy adc, but you still have (arguably) the best ultimate in the game.
I'm not going to create a random scenario where you win a skirmish because of your great amazing talent since that's a pointless argument, in the same way that saying "naut ults us and we all die to yasuo" is pointless. Still, you can't pretend that your presence in early objective fights is invalid. I'd rather have a sylas or yasuo skirmish with me on scuttle crab, but holy shit a good Azir in dragon pit can apply insane pressure. Control mages are all amazing in objective fights, but Azir is FANTASTIC at solo carrying due to the way his dps works. You have the dps of an adc with a fantastic dash and an amazing peel ultimate. You just have got to be a great fucking Azir to pull that off.
Azir just has insane swing potential, even in solo queue. He's just super hard and he doesn't have an immediate presence. One example is that lee sin is an early game monster in the most impactful role (arguably equal to support) in the game, which gives you a ton of agency. But Azir, unlike lee sin, can carry a soloqueue game irregardless of enemy composition. Azir is the hero of blind picks. Like yeah, no shit, anyone can carry when doing well. What I mean is that, unlike Lee, if your bot is incredibly adament on being really stupid, most junglers/mid can't really stop that, even with cushion ganking or counterjungling or switching priority. Azir doesn't really give a shit though because all of your fights are unfair. You make them unfair. A fed equal-level adc is going to demolish a blue kayn or lee sin or yone or yasuo, even if they're up a little. But the Zir just don't care bro. You outrange almost everything and you can take super one-sided engages.
Is that kind of vague? Yeah. But it's kind of hard to explain what I mean without that kind of logic. I'm trying to say that Azir's success can be very team-independant compared to a LOT of heroes in the game due to his skill ceiling. I'm not saying masters/challenger azir OTPs who are/were finding difficulty just gotta play better, and Azir definitely isn't overpowered or anything. Azir has had some rough patches recently and has gotten a lot of changes. He has been pretty dogshit and he has been pretty good. Patch-by-patch aside, fundamentally, I'd argue, he's not bad in solo queue because of team reliance. I'm tired of this logic. Please do not dissuade people from playing Azir because he's only good in coordinated play. EVERY hero is better in coordinated play. Azir's ult makes him "better" than the average "better", but that doesn't make him "more team reliant" it just makes him super fucking good in pro lol. There's no tradeoff here, he has to be weak because he gets super strong in coordinated play and he's already decent in soloqueue. He is just a really hard hero and they are very afraid of him being powerful.
Compare his legacy to K'sante. K'sante was (maybe still is but not as much so) a monster due to his ability to soak xp like a sigma and just force a lane to go 0/0 like a boss and then just do his stupid shit in teamfight with insanely high skill expression and fight swing potential. He got a proper lobotomization because nobody wants to see that kind of stupid shit in a blind pick tank who turns into renekton when he pleases because that's not very fair (who would've thought). Azir is kind of similar, he's incredibly XP reliant and is incredibly hard to truly counterpick. His worst counterpicks (artillery) force a neutral game for you. Even though you can do some crazy teamfight swinging with ult, it doesn't make him team reliant. His solo DPS is disgusting and he can punish 2-3 mispositioned players immediately on his own. He can also play selfishly and reliably peel himself. Prime K'sante was like the tank version of Azir but significantly stronger. Even now that he's been chewed up, as a hero with significantly less carry potential than Azir, nobody is telling you not to main him. Is he easier than Azir? Yes. But difficulty doesn't give you the choice to decide whether or not a hero is worth picking up for someone, just because it's hard for you. I don't like the team-reliance rhetoric. He has the damage carry potency of an adc with the utility of a control mage. He's not a bad solo queue hero. Sometimes he is just a bad HERO. When he's bad he's "team reliant" because he loses his agency.