I made a tool that turns what you played into a scene — and never invents what you didn't report
I built Loreium because I wanted my video-game runs to feel like a character's story, not a session log — the thing solo RP nails and most games don't. It's not here to replace your hand-journaling; that's the craft. It's for the runs you never write up, and for carrying one character — scars, vows, relics — across every world they enter.
You report what happened; it writes the scene, and remembers. The one hard rule: the real game owns reality. It never invents a fact you didn't report.
Here's what it did with one of my own VRising runs:
——
I wrote:
“I cleared another camp. Octavian killed me twice. I’m going back for him again.”
——
Loreium wrote:
“Octavian’s still standing. Twice now he’s put you down—and twice you’ve risen and walked back toward him.
The old soldier doesn’t gloat. He simply waits, greatsword resting on his shoulder, certain of what he is. The militia trusts him because he’s earned it across a hundred battles. He’s seen vampires before. He expects this one to fall like the rest.
But the walk back happens anyway. It always does. Whatever the cost was—and twice it was everything—it hasn’t been enough to turn you away.
The camp lies cleared behind you. Third time toward the same man.”
——
Free, open beta, and it's mine. Would love this crowd's eyes on it — especially where the prose feels off or oversteps. [loreium.dev]