
Apex v233 Public Beta Opens This Weekend| Custom Seasonal Server!
Apex Public Beta - Server Features, Rates & Custom Systems
Public beta is opening this weekend. 6/6/2026 - 7/6/2026.
Apex is a v233 server, but with the custom idea of bringing heavy and true RPG into it, the season route is custom built around slower progression, continent gates, personal trails, boss sanctums, durability, field systems, party bonuses, crafting, Ancient Relics and long-term character progress.
There is no P2W aspects at all not even vote points as of now. Vote points will maybe be added in the future but there will be NO P2W EVER.
World:
Rates:
EXP = 1
DROP = 1
MESOS = 1
Channels: 2
Mob respawn time: 2.0 seconds
Base field capacity: 1.75x normal
Money drop chance: 60%
NX chance per mob: 10%
All CASH items including pets and hair/face styles from GMS v267
The world rate is x1, but season monster EXP is custom by continent.
Available Classes:
Explorer:
Hero, Paladin, Dark Knight, Fire/Poison, Ice/Lightning, Bishop, Bowmaster, Marksman, Night Lord, Shadower, Buccaneer, Corsair
Cygnus Knights:
Dawn Warrior, Blaze Wizard, Wind Archer, Night Walker, Thunder Breaker
Resistance:
Battle Mage, Wild Hunter, Mechanic
Other classes will be unlocked by server wide achievements in the future.
Season Progress:
Season progress is personal per character.
Achievements, trails, boss sanctums, map visits and reward claims are character based. Your mule does not inherit your main's clears.
Clearing the required town progress and trails opens the road to the next continent.
Current Available Continents:
Victoria Island
Level range: 1-29
EXP base: 30
EXP scale: 1.00-1.80
Final mob EXP: 30-54
Boss Sanctum: Several mini bosses ;)
El Nath
Level range: 29-59
EXP base: 60
EXP scale: 1.40-2.05
Final mob EXP: 84-123
Boss Sanctum: Zakum Rekindled
Magatia
Level range: 59-80
EXP base: 80
EXP scale: 1.80-2.35
Final mob EXP: 144-188
Boss Sanctum: Frankenroid Containment
Minar Forest
Level range: 80-99
EXP base: 99
EXP scale: 2.25-2.90
Final mob EXP: 223-287
Boss Sanctum: Horntail's Last Roar
Apex NPCs:
Hub Console
Season overview, town progress, continent progress, server milestones and reward claiming.
Trails Ledger
Starts and tracks personal trails and boss sanctums.
Teleporter
Moves you through unlocked areas.
General Store
Basic potions and supplies.
Blacksmith
Repairs damaged gear, repairs all gear, upgrades durability and crafts progression items. You can craft cubes, potential scrolls, bonus potential scrolls, stamps, Clean Slate, Innocence and Ark/Perfect Innocence scrolls.
Armory
The Armory is opened through the Armory of the Awakened item. This item is automatically given to that character after their first Boss Sanctum clear. The Armory uses Ancient Relics as its main currency.
Blacksmith Crafting:
Cubes
Potential scrolls
Stamps
Clean Slate Scrolls
Star Force:
Boom chance: 0%
No destroy. No item explosion.
Failure can still drop stars when normal downgrade rules apply.
Normal Star Force success:
0-10: 90 / 85 / 80 / 75 / 70 / 65 / 60 / 55 / 50 / 45%
10-15: 35 / 27.5 / 22.5 / 20 / 20%
15-20: 20 / 20 / 20 / 17.5 / 17.5%
20-25: 15 / 15 / 2 / 1.2 / 0.5%
Durability:
Gear has durability now. Cash equips are excluded.
Max durability scales by item required level:
Level 1-10: 5,000
Level 50: 25,000
Level 100: 50,000
Level 150: 75,000
Level 200+: 100,000 cap
Wear rules:
Weapons lose durability when attacking.
Armor loses durability when getting hit.
Gloves and shields can lose durability from both attacking and getting hit.
Durability loss spreads across your equipped gear instead of every item losing durability at once.
Mob pressure:
Normal mobs: x1.00 wear
Elite mobs: x1.25 wear
Boss / elite boss mobs: x1.60 wear
Guarded hits: x0.65 wear
Gear wear also scales by damage taken, mob level, gear level, mob type, hit count and how many mobs you hit.
Warnings:
25% durability = low warning
10% durability = critical warning
Broken gear:
When gear reaches 0 durability, it breaks.
If you have Equip inventory space, it moves to your Equip inventory.
If your Equip inventory is full, it stays equipped but its stats are disabled until repaired.
Broken gear must be repaired before you can equip it again.
Repairing:
The Blacksmith can repair one item or all damaged gear.
Repair cost scales with missing durability, item level, max durability, Star Force, used slots, remaining slots, main potential and bonus potential.
Durability scrolls:
Small Durability Scroll: +5,000 max durability, consumes 1 upgrade slot.
Great Durability Scroll: +20,000 max durability, requires at least 2 upgrade slots and consumes all upgrade slots except 1.
Durability cap: 100,000
commands:
@dur or @dura
Field Enhancement:
You can place one sigil on a valid hunting map. One map can only hold one active sigil.
Commands:
@fe or @enhance
Restless Sigil:
EXP +5%, Drop +2%, Meso +2%
Monster HP +12%, PAD/MAD +3%, Speed +2
Ironbound Sigil:
EXP +8%, Drop +2%
Monster HP +22%, PAD/MAD +3%, Defense +4%
Predator Sigil:
EXP +8%, Drop +3%, Meso +3%
Monster HP +17%, PAD/MAD +7%, Speed +5
Gilded Sigil:
EXP +2%, Drop +9%, Meso +6%
Monster HP +14%, PAD/MAD +4%, Defense +1%
Abyssal Hunt Sigil:
EXP +12%, Drop +5%, Meso +5%
Monster HP +30%, PAD/MAD +8%, Defense +3%, Speed +3
Swarming Sigil:
Mob density +20%
Monster HP +10%, PAD/MAD +4%, Speed +3
Party Hunt:
Party play gives bonus rates in normal shared hunting maps.
Duo:
EXP +8%, Drop +4%, Meso +4%
Trio:
EXP +18%, Drop +9%, Meso +8%
Co-op kill bonus:
+3%
Field sigil bonus:
+1% if the map has an active sigil.
Only one sigil can be active per map.
You need to actually hit and participate. No free leech credit. Meaning, no exp will be given to a not active player inside a party.
Map Ownership System:
Hunting maps have field ownership.
The first player in the map becomes the owner. The owner and their party can damage the mobs. If the owner leaves, ownership moves to another valid player in the field.
Abyssal Rift:
Required level: 60+
Spawn chance: 0.5% from eligible normal mob kills
Cooldown: 15 minutes per character
Portal lifetime: 90 seconds
Solo rifts:
Elite boss
8 minute timer
Elite EXP: x3
Possible rewards:
- Rare accessory chest
Party boss rifts:
Need party leader + at least one more party member.
A 5% chance when entering the rift
Bosses: Magnus or Hilla
15 minute timer
Boss EXP: x5
Possible rewards:
Rare unit damage skins
Rare medals
If you die inside, the rift collapses with all members inside it.
Lucky Box:
Lucky Boxes can appear in active hunting maps.
Each outcome is 1/9:
EXP +25% for 3 minutes
Drop/Meso +30% for 3 minutes
Damage +12% for 2 minutes
Mob Density +10% for 3 minutes
Ancient Relics x2-5
Mesos 3,000-12,000
Weakness curse for 90 seconds
Darkness curse for 75 seconds
Mob rush event
Mob rush:
Spawns up to 6 mobs
HP x1.75
PAD/MAD x1.35
No drops
Auto Buff:
Required level: 60+
Unlocks through the Echo Rite questline.
Rent limit: 1-720 minutes
Rent price: Mesos.
Boss and instance maps only use the first 6 saved buffs.
Only learned buff skills are eligible. No toggles, keydowns, passives, summons, final attacks or attack skills.
Command:
@autobuff or @ab
NX Vault:
The NX vault NPC has all available cash items and pets the server has to offer.
- 20k NX per item
- 30d duration per item
Style Room:
The Style Room NPC has all available Hair/Face styles the server has to offer.
- Completely free
Beta Notice
This is a public beta, not a finished release.
The main purpose of this beta is testing, adjusting, balancing, and bug fixing. Some systems, rates, rewards, bosses, progression steps, and class balance may change during beta based on feedback and testing.
There may also be wipes, resets, rollbacks, or major adjustments if needed. Nothing should be treated as fully final yet.
Please join only if you are okay with helping test the server and reporting issues.
With all of that said, thank you all for reading and i really hope to see you all when Beta starts so we can shape this together into a better server!
Apex-Discord