u/Apex_MS

Apex v233 Public Beta Opens This Weekend| Custom Seasonal Server!

Apex v233 Public Beta Opens This Weekend| Custom Seasonal Server!

Apex Public Beta - Server Features, Rates & Custom Systems

Apex-Discord

Public beta is opening this weekend. 6/6/2026 - 7/6/2026.

Apex is a v233 server, but with the custom idea of bringing heavy and true RPG into it, the season route is custom built around slower progression, continent gates, personal trails, boss sanctums, durability, field systems, party bonuses, crafting, Ancient Relics and long-term character progress.

There is no P2W aspects at all not even vote points as of now. Vote points will maybe be added in the future but there will be NO P2W EVER.

World:

Rates:

  • EXP = 1

  • DROP = 1

  • MESOS = 1

  • Channels: 2

  • Mob respawn time: 2.0 seconds

  • Base field capacity: 1.75x normal

  • Money drop chance: 60%

  • NX chance per mob: 10%

  • All CASH items including pets and hair/face styles from GMS v267

The world rate is x1, but season monster EXP is custom by continent.

Available Classes:

Explorer:

Hero, Paladin, Dark Knight, Fire/Poison, Ice/Lightning, Bishop, Bowmaster, Marksman, Night Lord, Shadower, Buccaneer, Corsair

Cygnus Knights:

Dawn Warrior, Blaze Wizard, Wind Archer, Night Walker, Thunder Breaker

Resistance:

Battle Mage, Wild Hunter, Mechanic

Other classes will be unlocked by server wide achievements in the future.

Season Progress:

Season progress is personal per character.

Achievements, trails, boss sanctums, map visits and reward claims are character based. Your mule does not inherit your main's clears.

Clearing the required town progress and trails opens the road to the next continent.

Current Available Continents:

Victoria Island

  • Level range: 1-29

  • EXP base: 30

  • EXP scale: 1.00-1.80

  • Final mob EXP: 30-54

  • Boss Sanctum: Several mini bosses ;)

El Nath

  • Level range: 29-59

  • EXP base: 60

  • EXP scale: 1.40-2.05

  • Final mob EXP: 84-123

  • Boss Sanctum: Zakum Rekindled

Magatia

  • Level range: 59-80

  • EXP base: 80

  • EXP scale: 1.80-2.35

  • Final mob EXP: 144-188

  • Boss Sanctum: Frankenroid Containment

Minar Forest

  • Level range: 80-99

  • EXP base: 99

  • EXP scale: 2.25-2.90

  • Final mob EXP: 223-287

  • Boss Sanctum: Horntail's Last Roar

Apex NPCs:

Hub Console

Season overview, town progress, continent progress, server milestones and reward claiming.

Trails Ledger

Starts and tracks personal trails and boss sanctums.

Teleporter

Moves you through unlocked areas.

General Store

Basic potions and supplies.

Blacksmith

Repairs damaged gear, repairs all gear, upgrades durability and crafts progression items. You can craft cubes, potential scrolls, bonus potential scrolls, stamps, Clean Slate, Innocence and Ark/Perfect Innocence scrolls.

Armory

The Armory is opened through the Armory of the Awakened item. This item is automatically given to that character after their first Boss Sanctum clear. The Armory uses Ancient Relics as its main currency.

Blacksmith Crafting:

Cubes
Potential scrolls
Stamps
Clean Slate Scrolls

Star Force:

Boom chance: 0%

No destroy. No item explosion.

Failure can still drop stars when normal downgrade rules apply.

Normal Star Force success:

0-10: 90 / 85 / 80 / 75 / 70 / 65 / 60 / 55 / 50 / 45%

10-15: 35 / 27.5 / 22.5 / 20 / 20%

15-20: 20 / 20 / 20 / 17.5 / 17.5%

20-25: 15 / 15 / 2 / 1.2 / 0.5%

Durability:

Gear has durability now. Cash equips are excluded.

Max durability scales by item required level:

  • Level 1-10: 5,000

  • Level 50: 25,000

  • Level 100: 50,000

  • Level 150: 75,000

  • Level 200+: 100,000 cap

Wear rules:

Weapons lose durability when attacking.

Armor loses durability when getting hit.

Gloves and shields can lose durability from both attacking and getting hit.

Durability loss spreads across your equipped gear instead of every item losing durability at once.

Mob pressure:

Normal mobs: x1.00 wear

Elite mobs: x1.25 wear

Boss / elite boss mobs: x1.60 wear

Guarded hits: x0.65 wear

Gear wear also scales by damage taken, mob level, gear level, mob type, hit count and how many mobs you hit.

Warnings:

25% durability = low warning

10% durability = critical warning

Broken gear:

When gear reaches 0 durability, it breaks.

If you have Equip inventory space, it moves to your Equip inventory.

If your Equip inventory is full, it stays equipped but its stats are disabled until repaired.

Broken gear must be repaired before you can equip it again.

Repairing:

The Blacksmith can repair one item or all damaged gear.

Repair cost scales with missing durability, item level, max durability, Star Force, used slots, remaining slots, main potential and bonus potential.

Durability scrolls:

Small Durability Scroll: +5,000 max durability, consumes 1 upgrade slot.

Great Durability Scroll: +20,000 max durability, requires at least 2 upgrade slots and consumes all upgrade slots except 1.

Durability cap: 100,000

commands:

@dur or @dura

Field Enhancement:

You can place one sigil on a valid hunting map. One map can only hold one active sigil.

Commands:

@fe or @enhance

Restless Sigil:

EXP +5%, Drop +2%, Meso +2%

Monster HP +12%, PAD/MAD +3%, Speed +2

Ironbound Sigil:

EXP +8%, Drop +2%

Monster HP +22%, PAD/MAD +3%, Defense +4%

Predator Sigil:

EXP +8%, Drop +3%, Meso +3%

Monster HP +17%, PAD/MAD +7%, Speed +5

Gilded Sigil:

EXP +2%, Drop +9%, Meso +6%

Monster HP +14%, PAD/MAD +4%, Defense +1%

Abyssal Hunt Sigil:

EXP +12%, Drop +5%, Meso +5%

Monster HP +30%, PAD/MAD +8%, Defense +3%, Speed +3

Swarming Sigil:

Mob density +20%

Monster HP +10%, PAD/MAD +4%, Speed +3

Party Hunt:

Party play gives bonus rates in normal shared hunting maps.

Duo:

EXP +8%, Drop +4%, Meso +4%

Trio:

EXP +18%, Drop +9%, Meso +8%

Co-op kill bonus:

+3%

Field sigil bonus:

+1% if the map has an active sigil.

Only one sigil can be active per map.

You need to actually hit and participate. No free leech credit. Meaning, no exp will be given to a not active player inside a party.

Map Ownership System:

Hunting maps have field ownership.

The first player in the map becomes the owner. The owner and their party can damage the mobs. If the owner leaves, ownership moves to another valid player in the field.

Abyssal Rift:

  • Required level: 60+

  • Spawn chance: 0.5% from eligible normal mob kills

  • Cooldown: 15 minutes per character

  • Portal lifetime: 90 seconds

Solo rifts:

  • Elite boss

  • 8 minute timer

  • Elite EXP: x3

Possible rewards:

  • Rare accessory chest

Party boss rifts:

Need party leader + at least one more party member.

  • A 5% chance when entering the rift

  • Bosses: Magnus or Hilla

  • 15 minute timer

  • Boss EXP: x5

Possible rewards:

  • Rare unit damage skins

  • Rare medals

If you die inside, the rift collapses with all members inside it.

Lucky Box:

Lucky Boxes can appear in active hunting maps.

Each outcome is 1/9:

  • EXP +25% for 3 minutes

  • Drop/Meso +30% for 3 minutes

  • Damage +12% for 2 minutes

  • Mob Density +10% for 3 minutes

  • Ancient Relics x2-5

  • Mesos 3,000-12,000

  • Weakness curse for 90 seconds

  • Darkness curse for 75 seconds

  • Mob rush event

Mob rush:

  • Spawns up to 6 mobs

  • HP x1.75

  • PAD/MAD x1.35

  • No drops

Auto Buff:

  • Required level: 60+

  • Unlocks through the Echo Rite questline.

  • Rent limit: 1-720 minutes

  • Rent price: Mesos.

  • Boss and instance maps only use the first 6 saved buffs.

Only learned buff skills are eligible. No toggles, keydowns, passives, summons, final attacks or attack skills.

Command:

@autobuff or @ab

NX Vault:

The NX vault NPC has all available cash items and pets the server has to offer.

  • 20k NX per item
  • 30d duration per item

Style Room:

The Style Room NPC has all available Hair/Face styles the server has to offer.

  • Completely free

Beta Notice

This is a public beta, not a finished release.

The main purpose of this beta is testing, adjusting, balancing, and bug fixing. Some systems, rates, rewards, bosses, progression steps, and class balance may change during beta based on feedback and testing.

There may also be wipes, resets, rollbacks, or major adjustments if needed. Nothing should be treated as fully final yet.

Please join only if you are okay with helping test the server and reporting issues.

With all of that said, thank you all for reading and i really hope to see you all when Beta starts so we can shape this together into a better server!
Apex-Discord

u/Apex_MS — 7 days ago