u/Apprehensive_Milk386

▲ 2 r/gamedevscreens+1 crossposts

How should enemy animations look in a 3D Hack n Slash game?

Hey fellow devs and animators!

I’m slowly working on my hack-and-slash game, and I’ve reached the point where I need to design enemy attacks. I started with some very basic attacks: the enemy turns toward the player during the anticipation frames, then launches forward.

As expected, the first iteration doesn’t feel great, and I’m a bit unsure about which direction to take the combat.

I want to commit to fast-paced player movement, since the game also features platforming mechanics. The overall flow I’m aiming for is something closer to a 3D version of Hollow Knight.

The problem right now is that enemies are extremely easy to dodge. Their basic attacks barely control any space, so I can usually avoid them just by moving sideways.

I’d love to hear your thoughts on what could make this kind of combat work better. For example:

  • Should I lean more into large sweeping attack animations?
  • Should enemies snap or warp toward the player during the active frames (after anticipation)?
  • Should enemy charge attacks accelerate much faster?
  • Or would something closer to Hades work better, where attack zones are clearly telegraphed with decals and area denial is more deliberate?

Maybe there are also a few simple tweaks that could dramatically improve the feel of combat that I’m not seeing yet.

Thanks so much in advance! I’m really excited to hear your thoughts :)

u/Apprehensive_Milk386 — 4 hours ago
▲ 5 r/gameDevMarketing+6 crossposts

Animation Composer System - ACS. Crazy limited discount!

I’ve been sitting with this for a while before deciding to post it again.

A few months back, I built a Unity plugin I wish I had earlier in my own workflow — the Animation Composer System (ACS). It started as a personal solution to speed up and simplify animation work, reduce repetitive setup, and keep everything more modular and controllable.

Over time, it turned into a proper asset that some of you already know about.

Today, and for a very limited time ACS is available at 94% off!! 🤑🤑🤑

If you’ve ever felt like animation setup in Unity takes too long, has limited visualization options or makes linking events a nightmare, this one's for you!

If you know about AnimMontages in Unreal Engine and wish there was a similar solution for Unity, this one's for you!

assetstore.unity.com