
Warp Travel
Hey everyone!
I'm planning to run a Warp travel session next week, but I'm a bit short on ideas for events, encounters, or small adventures that could happen aboard the ship.
I'm familiar with how the Warp works and how twisted and bizarre things can get. I was thinking about taking inspiration from the events in the Rogue Trader video game, but I'm not sure if that's the best approach.
What I want to avoid is simply reading a short description of some strange event and then telling my players they've arrived at their destination. I'd like the journey to feel more interactive and meaningful.
How do you guys usually handle Warp travel? Any ideas or experiences you'd like to share?