Image 1 — Industrial building placement still feels strange
Image 2 — Industrial building placement still feels strange
Image 3 — Industrial building placement still feels strange

Industrial building placement still feels strange

I think TF3 has improved a lot compared with TF2, but there are still some things that feel very strange.

For example, vehicles still don't overtake properly. But this time I want to talk about industrial building placement.

I got these three situations on the same map.

Image 1.

I have two stone quarries right next to my city, but the cement factory using the stone decided to spawn on top of a mountain.🤨

Image 2.

There is only one steel mill on my entire map.

And of course, it spawned on a remote island.😮‍💨

I had to spend a huge amount of money building bridges and infrastructure just to reach it.

Image 3.

Then I finally got a factory in a sensible location, right next to the city.

Now this makes sense.😍

Oh wait... it's going bankrupt.🙄

So now I have to build even more bridges to the island just to bring steel from that one steel mill.

I think this is something the developers should really look at.I feel like a lot of players probably notice this too. It is convenient that we can simply connect these factories with roads and railways, but it doesn't really make much sense when major factories are sitting in the middle of nowhere.

Factories should generally be close to cities, while mines and quarries can be further out in the countryside.

I don't mind having to build transport connections between them — that's the whole point of the game. But the locations themselves should at least make some sense.

u/Ar3man87 — 8 days ago

Considering revision amputation on my right ring finger (UK NHS) - dealing with chronic pain & prosthetic department miscommunication. Looking for advice.

I am considering a revision surgery in the UK for my right hand ring finger, which was reattached seven years ago. It is completely stiff and extended, with a severely deformed nail. The tip catches on everything, and the slightest touch triggers excruciating neuropathic pain, forcing me to give up water sports like diving. Recently, after resuming therapy with my psychologist and physiotherapist, we agreed that this revision is a potential permanent solution for my chronic pain. My plan is to trim the finger back (red line on the X-ray) to remove the protruding tip and nail completely. However, I am stuck at the decision stage because there is a communication breakdown/obstacle between the surgical hospital and the prosthetics department regarding fitting a future prosthetic digit. On top of that, I am worried that shortening it too much will make it hard for a prosthetic digit to stay fitted. Has anyone experienced similar communication issues between surgeons and prosthetics teams, and how did you navigate them? What nerve management techniques (like TMR) should I ask my surgeon about?

---

中文對照 translation:

>我正在考慮喺英國為我嘅右手環指(無名指)進行二次修整手術,呢隻手指係七年前做咗接駁手術。佢現時完全僵硬、無法彎曲,而且指甲嚴重變形。指尖成日會卡到外界物件,就算只係好輕微嘅觸碰,都會引發極劇烈嘅神經痛,呢個問題逼使我當年放棄咗游水、潛水等水上活動。最近,喺我重新睇心理醫生同做物理治療期間,我哋一致認為做修整手術係解決我長期痛楚嘅一個永久方案。我打算將環指截短修整(如附圖 X 光片嘅紅線所示),徹底切除突出嘅指尖同指甲。**不過,我現時停滯喺決策階段,因為負責手術嘅醫院同義肢部門(Prosthetics Department)喺討論日後義肢配戴方面出現咗溝通障礙。** 此外,我亦擔心如果截得太短,日後義肢會好難喺殘端上固定得到。想問吓有冇人經歷過手術團隊同義肢團隊之間嘅溝通問題?大家覺得應該點樣應對?同埋我有乜嘢神經處理技術(例如 TMR)需要特別向醫生查詢?

u/Ar3man87 — 1 month ago

Airport fare: extra fare zones for a 15-min trip!

Wanted to share a couple of screenshots of my new update fare zone setups!

The first one is a classic concentric ring system centered around Downtown San Diego — neat, clean, and gets the job done.

The second one... well, let's just call it the "Airport Squeeze" mode. 😈 I set up the zones so aggressively that passengers now have to pay for 4 whole zones for a simple 15-minute ride to the airport!

Tips: Every line which stops at Airport use another fare zone category, as Airport Special Zone.

Honestly, milking airport travelers for every single cent is way too satisfying in this game (As someone living in London, this hits way too close to home - my train ticket to the airport literally costs more than my flight to Spain!). How's everyone else structuring their most hated airport zones?

u/Ar3man87 — 1 month ago

Major improvements in the new update - but hold off on Japan for now!

I think we can all agree that this latest update is huge — it practically doubles the content of the game!

Just wanted to share a few screenshots with you all. Visually, it looks absolutely stunning. I’ve been revisiting a few of my older maps, and it’s completely elevated the whole gameplay experience for me.

The blueprint system update is a massive Quality of Life improvement, especially now that we can adjust track directions directly. Experienced players know the pain of having to lay tracks in reverse, delete them, and rebuild them from scratch just to get the direction right — thankfully, we won't have to do that anymore! On top of that, the new analytics/data overlay showing track usage and congestion is crystal clear. It’s going to make planning branch lines and optimizing shared track usage so much easier moving forward.

Of course, the highlight that everyone's excited about is the addition of several Japanese cities, which are super fun to play. However, as you can see in the screenshots, many of the major Japanese stations have their platforms pre-rendered on the map, which currently prevents us from building through them properly. So for anyone looking to fully dive into the Japan maps, we might need to wait for the next hotfix/update.

*My San Diego is 100% no mods

* Seattle was my first build, is fun to reload and see all new details added

u/Ar3man87 — 1 month ago