


Industrial building placement still feels strange
I think TF3 has improved a lot compared with TF2, but there are still some things that feel very strange.
For example, vehicles still don't overtake properly. But this time I want to talk about industrial building placement.
I got these three situations on the same map.
Image 1.
I have two stone quarries right next to my city, but the cement factory using the stone decided to spawn on top of a mountain.🤨
Image 2.
There is only one steel mill on my entire map.
And of course, it spawned on a remote island.😮💨
I had to spend a huge amount of money building bridges and infrastructure just to reach it.
Image 3.
Then I finally got a factory in a sensible location, right next to the city.
Now this makes sense.😍
Oh wait... it's going bankrupt.🙄
So now I have to build even more bridges to the island just to bring steel from that one steel mill.
I think this is something the developers should really look at.I feel like a lot of players probably notice this too. It is convenient that we can simply connect these factories with roads and railways, but it doesn't really make much sense when major factories are sitting in the middle of nowhere.
Factories should generally be close to cities, while mines and quarries can be further out in the countryside.
I don't mind having to build transport connections between them — that's the whole point of the game. But the locations themselves should at least make some sense.