u/Arcanecide

Image 1 — My Naoe Open World/Daisho Hunter build so far
Image 2 — My Naoe Open World/Daisho Hunter build so far
Image 3 — My Naoe Open World/Daisho Hunter build so far
Image 4 — My Naoe Open World/Daisho Hunter build so far
Image 5 — My Naoe Open World/Daisho Hunter build so far
Image 6 — My Naoe Open World/Daisho Hunter build so far
Image 7 — My Naoe Open World/Daisho Hunter build so far
Image 8 — My Naoe Open World/Daisho Hunter build so far
Image 9 — My Naoe Open World/Daisho Hunter build so far
Image 10 — My Naoe Open World/Daisho Hunter build so far
Image 11 — My Naoe Open World/Daisho Hunter build so far
Image 12 — My Naoe Open World/Daisho Hunter build so far
Image 13 — My Naoe Open World/Daisho Hunter build so far
Image 14 — My Naoe Open World/Daisho Hunter build so far

My Naoe Open World/Daisho Hunter build so far

This build is primarily focused around quick kills with assassinations and high damage posture attacks during vulnerability. Its extremely fun, some would even call pretty basic.

Tanto

-the double vulnerability on weakpoint attacks is crucial. The light posture attack with Tanto against an enemy who is vulnerable will always register as a weakpoint attack. Paired with the instant vulnerability given from the Shadow Piercer ability and Leap Strike, this is the main combat tactic for draining the enemies health to nothing.

- Escape Strike is a very good instant attack/dodge that is a great tool to use against enemies during their attacks (particularly red ones) for inflicting a little damage while building adrenaline and staying clear of their hit boxes. Granted this can be risky but I love being able to slip in damage wherever I can

Kusurigama

- I only use this for the rush assassinate. Nightmare difficulty has an extremely high detect rate and this has saved me multiple times and kept me out of combat when I wasn't looking for it. Unfortunately, the +2 to Rush Assassinate doesnt apply unless the weapon is equipped prior to activating the assassination. While im always on tanto, I never think to switch first as its usually an instant decision I have to make when I realize I cant reach them in time.

Master Assassin Hood

- removing 2 health segments on ground attacks is pretty useful when its one of the last options you have during a cooldown cycle. Paired with the Lightning Kicks ability to actually get them knocked down, this can come in handy in a pinch.

- Another great addition to the weakpoint attack synergy, not only does it do big damage but also restores 33% of my total health. Of course, since the vulnerability activates twice due to the tanto, you can hit this twice in a row. Thats 66% of your total health healed in a couple attacks. This has kept me alive more than I care to admit.

Master Assassin Gear

- Pretty self explanatory. There is no guaranteed assassinations on nightmare difficulty so the extra health bar segment removal is absolutely crucial. This is for ALL assassinations performed so its the most valuable health segment removal engraving.

- I have my tools maxed which included Kunai. 6 health segment removal on assassinations. This is an excellent way to ensure a lot of double kills when needed. Sometimes it will activate when you dont want to which is unfortunate, but its helped significantly more than its hindered so I keep it on. Paired with the Hidden Hand ability, this means this can also activate in combat.

Okubi's Laughter

- To add as much to Vulnerable damage as I can we went with this trinket. The Assassin tree mastered, this adds 91% Vulnerable damage.

- Armour piercing is extremely valuable especially when given this much for 1 ability. Currently with my tanto skill tree it adds 122% Armour piercing with a potential max of 130%

Shadow Piercer Ability

- this is such a great ability that draws you instantly to an enemy can immediately causes them to become vulnerable. During the rush towards the targeted enemy, time slows down so as the npcs come to a near stop during its activation. Very very useful in the world and during boss fights.

Hidden Hand Ability

- This ability is absolutely cracked. Its basically an assassination that you can activate during combat. Paired with the throw kunai ability from the Armour, this is basically a double combat assassination button.

Lightning Kicks Ability

- this is mainly used in conjuction with the Assassin hood removing 2 ground segments. Not the greatest ability but compared to the others arguably the most practical to have

The rest is my current masteries ive been maxing that kind of change around often lol, but so far this feels like the right mix. Thanks for checking it out 🤓

u/Arcanecide — 11 days ago

Ive never been this lucky with Mods

I want to play it through as Naoe regardless, and it only took 1 reroll of the lose 2 random tools on his mod to swap to assassin christmas. I dont think ill ever have a roll this good again 😂

u/Arcanecide — 11 days ago