
Trung Trac/Nhi - Best Synergies
I'm not going to waste any time; I'll just list the combos that had the best synergy with Trunt Trac/Nhi before the ToT update. I don't know if it will still be the same after the update (I'll keep you updated with the ToT).
Trung Nhi - Distribution of Points
This distribution is recommended when in doubt, but it may vary depending on whether you are focusing on archers/siege weapons, a more defensive composition, etc.
Trung Nhi - Recommendation on the distribution of points
Trung Nhi Terrain - Potential Combat Strength (CS):
- [Friendly Terrain] 5-13cs vs all units.
- [Enemy Terrain] 5cs vs fortified districts.
- [Neutral Terrain] 3cs vs all units.
>Note: If you consider "Coordinated Attack" and "Focus Fire", all the values above gain +5cs (Remember that each unit will individually have the +5cs damage bonus in this type of coordinated attack).
Combos
== Greek + Warclub + Shisa Necklace ==
- Greek:
- +1 Combat Strength for Hoplites for each City-State you are Suzerain of.
- +2 Combat Strength if adjacent to another Hoplite.
- Tradition: +25% Army Commander experience.
- Warclub
- +1 Combat Strength for all Units for every City-State you are suzerain of.
- Shisa Necklace
- Gain 100 Influence when you become suzerain of a City-State.
Note:
>(1) In multiplayer games, having and maintaining three city-states, which we call Independent Peoples (IPs), is allowed. In single-player games, you can have and maintain more than six.
>(2) "Shisa Necklace" garante que ao ter suzerania em um IP, vais ter imediatamente influencia para iniciar ou acelerar o processo de suzerania em outro IP.
>(3) Potential CS [3 IPs and x2 adjacent Hoplites]
Hoplites: +8cs
Land Unit: +3cs
>(4) Experience for commander: 25% (Greek), 20% (Trung Trac), 25% (Wonder-Terracotta Army), 50% (IP-Military/Suzerain Bonus "Age of Heroes"), 10%/50% (Memento-The Art of War), 50% (Memento-Lion Capital)
== Tonga + Warclub + Shisa Necklace ==
- Tongan:
- The Kalia + Tehina combination can cross the ocean without taking damage, for example, guaranteeing arrival at the islands of Pangea and circling back, capturing all the IPs and securing suzerainty over them WITHOUT CONTEST (No other civilization can do this), therefore they have total dominion over the entire ancient age of these IPs.
- Warclub
- +1 Combat Strength for all Units for every City-State you are suzerain of.
- Shisa Necklace
- Gain 100 Influence when you become suzerain of a City-State.
Notes:
>(1) Greece's greatest weakness is that its IPs can be destroyed or conquered. When an enemy conquers an IP, the IP transforms into a settlement, ceasing to exist forever, so no one can ever again have bonuses based on suzerainty. Tonga in ancient times prevents this, as no one besides them can reach the islands of Pangea, which usually have between 4 and 6 IPs on the edge of the islands (every IP is located on the edge of the continent or island).
>(2) Potential CS [4 IPs]
Land Unit: +4cs (Throughout antiquity)
== Roman + Warclub + Shisa Necklace ==
- Roman:
- Legion: +1 Combat Strength for every Roman Tradition in the Government.
- Warclub
- +1 Combat Strength for all Units for every City-State you are suzerain of.
- Shisa Necklace
- Gain 100 Influence when you become suzerain of a City-State.
Notes:
>(1) Roman can have a maximum of 4 traditions (regardless of the number of slots for Social Policy).
>(2) Potential CS [3 IP + 4 Traditions]
Legion: +7cs
Land Unit: +3cs
Bônus:
- Land Unit (Normal and Unique units) - Tier 1
- Horse: 30~35
- Infantary: 20~30
- Slinger: 15CS | 05CS Bombard (vs Fortified Districts)
- Archer: 20CS | 10CS Bombard (vs Fortified Districts)
- Ballista: 10CS | 30CS Bombard (vs Fortified Districts)
- Note (Add CS for Unity):
- Tier 2: adds +5cs (Tech Tree - Science)
- Tier 3: adds +5cs (Tech Tree - Science)
- Resource: +6cs(max) - iron for infantry / horses for cavalry / ...
- City-State (Military): two bonuses that give certain types of units +1 combat strength per military city state you are suzerain of in each age.
- Memento: Some generate CS based on some rule.
- Leaders: Some generate CS based on some rule.
- Civilizations: Leaders: Some generate CS based on some rule.