▲ 8 r/starcraft2+1 crossposts

HTs and DTs now take 24s instead of 26s if you get Warp Gate

Seriously Blizzard, how hard is it to make patch notes.

reddit.com
u/AresFowl44 — 4 months ago
▲ 110 r/starcraft2+1 crossposts

Patch so fun that tourney organizers would rather mod the game than play on it

u/AresFowl44 — 4 months ago
▲ 15 r/starcraft2+1 crossposts

New ghost vs old ghost

I've calculated how many hits a ghost requires to kill a target

To be clear on the different Ghosts I've used

Live: 5.0.15, with 10/20 damage and +1/+1 scaling
Prev: Previous PTR, with 20 damage and +1/+1 scaling
Current: Current ptr, with 15 damage and +2 scaling

Versus Zerg, Ghost at full upgrades do seem to be better than live, before +3 it's a mixed bag.

Versus Protoss, they seem a lot worse vs Light and vs non light a whole lot better.

u/AresFowl44 — 4 months ago

Splitting Marines from Marauders is so annoying on the new ptr

Previously all you had to do was control click your marines in the command card, but Blizzard made Marines and Marauders the exact same priority. So instead of being able to select your marines through the command card, you have to double click them on the map, which is very fiddly and inaccurate. This is important as otherwise splitting against Banelings and having Marauders tank colossus becomes a lot harder, which I don't think is necessary at all.

I assume this was done so you could select Ravens in TvT without tabbing too much, but it's not like you would want to build Marauders in TvT anyways. And I doubt that you would want to make heavy use of raven abilities in the other match ups anyways.

Also, it just looks ugly having Marines and Marauders be interweaved. Makes it look super unpolished as a game.

So Blizzard, please just lower the priority of Marauders again.

reddit.com
u/AresFowl44 — 5 months ago