





Rain of Fire:
80 BP
100% Accurate
8 PP
Fire type
Special move
The user summons the power of fire, causing harsh sunlight to be set up on the battlefield. It then attacks with a rain of fire that hits both opponents.
The user summons harsh sunlight with +2 priority, and then attacks both foes with +0 priority.
Waves of Voltage:
80 BP
100% Accurate
8 PP
Electric type
Physical move
The user summons the power of electricity, causing electric terrain to be set up on the battlefield. It then attacks with waves of voltage that hit both opponents.
The user summons electric terrain with +2 priority, and then attacks both foes with +0 priority.
Iron Bundle: Slush Rush
Basically a better Quark Drive-Speed. Also, outspeeding Max Speed Regieleki in snow would be quite fun to see.
Iron Treads: Clear Body
I genuinely read the entire List of Abilities on Bulbapedia trying to find something fitting for this guy. In the end I had to settle for Clear Body, which isn't bad per se, but it isn't what I had hoped for.
Iron Hands: Inner Focus
A flinch immunity and Intimidate immunity would be quite useful for it imo. Vital Spirit might also work for it.
Iron Jugulis: Lightning Rod
Let the energized hydra eat lightning with its heads. Hopefully getting another immunity and some redirection will make it viable.
Iron Thorns: Electric Surge
Giving Future Tyranitar some Terrain control would be very fitting imo. Maybe it'll live up to the legacy.
Iron Moth: Levitate
Feels the most thematic while also being extremely useful for it.
Iron Valiant: Trace
I'd been considering a LOT of options for IV. Protean, Adaptability, Motor Drive, Misty Surge, the list goes on. Eventually I settled on Gardevoir's Trace, which is as versatile as IV's movepool.
Iron Leaves: Sap Sipper
While the immunity itself isn't too useful, the Attack boost it gets sure is.
Iron Boulder: Sand Force
Could be nice when paired with Tyranitar or other sand setters.
Iron Crown: Steely Spirit
I decided against Adaptability due to obvious reasons.