r/stunfisk

Mega Meowscarada stats and new Ability, Magic Mask
▲ 409 r/stunfisk+1 crossposts

Mega Meowscarada stats and new Ability, Magic Mask

Yesterday I saw this thread while searching for Meowscarada posts on this subreddit, and thought that it was a shame that it would never find use for its Special moves in competitive.

So I decided to theorycraft a Mega Meowscarada that, instead of getting pre-nerf Protean as an Ability like many people suggest, I tried creating an Ability that transforms Meowscarada into a mixed attacker (as well as defender). This makes Meowscarada a very versatile Pokémon, allowing it to have several different builds. Some examples:

- Bulky, with HP investment and Giga Drain.
- Mixed Attacker, with any combination of Leaf Storm, Knock Off, Play Rough, Aura Sphere, Shadow Ball, Chilling Water, Triple Axel...
- Support, making use of moves like Pollen Puff, Ally Switch or even Skill Swap if it ends up afflicted by a status condition, or if it wants to cripple a Special Attacker or Special Wall by forcing them to use their useless stats.

It also gives the usually neglected Misty Terrain some value, preventing Mega Meowscarada from being afflicted with status conditions.

Edit: We try again next Thursday!

u/Orion107 — 6 days ago
▲ 289 r/stunfisk

Fun Fact: Toedscruel cannot use spore on levitate mons in electric terrain

Footage

I found this interesting, because it's one of those interactions no one thinks of, but when you look at it, everything is working exactly the way they are supposed to work

Edit: Turns out this is not a new mechanic either, it has worked like this since terrains were introduced in gen 6

Footage

reddit.com
u/Mx_Toniy_4869 — 8 days ago
▲ 130 r/stunfisk

Whats the best answer to this opening?

Boosted sweeper + trick room support. Its a common lead in terms of roles i believe. In the past gen it used to be flutter mane + giraf. Ive always had trouble with it cuz solving one counter usually puts you behind on the other

- you cant fake out the speedy one and going for tailwind/weather + attack can be answered with trick room and a free switch into a slow sweeper like torkoal or hatt

- going for taunt on indeede (asuming im leading a non prankster taunt pokemon) could get you hit by expanding force(if its m-indeedee) or energy ball(which has happened) and sneasler still has a free hit of dire claw which could sleep OR rock slide. Ignoring sneasler/flutter mane (or whatever takes this role) for more than 1 turn tends to go terrible

In my case i went for reflect+earthquake and sneasler rolled sleep on dire claw, while indeede went for helping hand.

Edit: Im asking about the dynamics beyond this exact screenshot

u/SapphireSalamander — 8 days ago
▲ 129 r/stunfisk

Trust in Arboliva. 35 Pokes Nat Dex October 2026

The person who usually posts them monthly didn’t, so I figured I would. Also I just like Arboliva.

u/NegativeAd99 — 8 days ago

What type is best for a mono type team?

I wanna give mono type teams a shot before I have another mental breakdown because I can’t be good at anything in life. Is there a specific type to try? Or is it just use whatever type you want cuz it doesn’t matter?

And better question: is using mono type teams even worth it if I can’t pilot any team properly? Highly doubt its worth it, but I might as well ask first before making assumptions

reddit.com
u/Dangerous_Score2882 — 8 days ago
▲ 376 r/stunfisk

Why is basculegion-M bad?

Coming from a doubles players just trying out OU for the first time how on earth us a mon with adaptability on a 112 atk stat NU? Like if it was a UU maybe i could get, but putting legion on the same tier as dudunsparce feels illegal honestly

u/Cheap_Squash3817 — 10 days ago
▲ 147 r/stunfisk

SV OU council internally discussing Terapagos suspect

From TPP -

“We are discussing it. We don't know how tiering leads will decide on it, but if it was a complete non-option or if we didn't want to entertain the idea of freeing Terapagos then we should have shut discussion down by now. I think it would at the minimum need a PR thread before an actual test, but feel free to keep discussing in the mean time.“

smogon.com
u/makes-fun-of-incels — 10 days ago
▲ 275 r/stunfisk

Random battles needs to force a mon to run its hazard removal set if there are no other possible hazard removers on your team

see image

Before you say "oh well that's just randbats"; randbats already has rules on team generation. You can't generate multiple Tera Blast sets, you can't generate a team where more than 3 Pokemon are weak to the same type, two mons cannot share the same 4x weakness, etc. I'm almost certain there's rules against a team generating with overlapping hazards. So why is there nothing in favor of hazard removal??

The "it's just randbats" is being able to get a mon with hazards or removal in the first place. If I get pitted against turn 1 hazards and I had like a Pyroar in this slot instead of the Torkoal? Fine, whatever, that's randbats. But to get this Torkoal without spin on a team with ZERO other boots Pokemon who all get made useless by turn one sticky web is the worst feeling in the world. I could have had a fighting chance if randbats just had a clause of "if this Pokemon CAN run hazard removal, and you didn't get any mons that could also run hazard removal, then force the hazard removal set"

Hell, it could even have some caveat with boots, like I really got so shit on with this matchup of having my only Boots mon be a fucking Torkoal WITHOUT RAPID SPIN. It could force removal if you have no removal and few boots mons. I don't care for the specifics. I just hate getting these awful sets like the AV Treads without rapid spin and now this.

u/massiveidort — 10 days ago

What would be your counter to the "standard" elite Gen 1 team (according to Smogon's OU statistics) if you could not use any of the Pokémon in said team?

Given the age and comparative simplicity/brokenness of Gen 1 (R/G/B/Y/StadJP/Stad1), the top picks among skilled members in Smogon's OU format have been fairly constant for a long time. The current team members can be roughly summarized by the following:

  • Tauros (Body Slam/Hyper Beam/Earthquake/Blizzard)
  • Snorlax (Body Slam/Self-Destruct/Earthquake/Hyper Beam)
  • Exeggutor (Psychic/Sleep Powder/Explosion/Stun Spore)
  • Chansey (Soft-Boiled/Thunder Wave/Ice Beam/Sing)
  • Starmie *LEAD* (Recover/Thunder Wave/Thunderbolt/Blizzard)
  • Alakazam (Recover/Psychic/Thunder Wave/Seismic Toss)

So, if you had to take down this team but could NOT use any of the Pokémon that comprise it, nor could you use Mewtwo or Mew (or Missingno. if you wanted to be a smartass), what would your team look like? All legal moves are fair game, including ones that you can only get from Time Capsule trading with Gen 2, moves from obscure event Pokémon, or any combination of the two (so the infamous Petal Dance Golduck is legal if you want him). Never mind, I forgot tradebacks were banned in OU. Only movesets from Gen 1 allowed (although you can still use movesets from Gen 1 special/event Mons like Amnesia Golduck or Fly/Surf Raichu).

reddit.com
u/oom1999 — 8 days ago

Marcus Dion's 2nd place rain team from Victory Road: Mega Golisopod + Mega Floette team breakdown

Hey guys! I found that this team, or at least the some part of it, is spreading pretty fast in ladder and in tournaments as well. Marcus Dion took it to 2nd place at VR October Challenge #1 (October 3-4), going 10-1 in Swiss out of 384 players and only losing in the final to Michael Kelsch. Carson Confer also brought the exact same six and finished 6th, again 10-1 in Swiss. So I decided to try to break down the team a bit, hopefully it can be helpful for the community.

The core of this team comes from Japan. At Global Challenge I (September 26), Ko Tsukide finished 40th with Mega Golisopod, Female Basculegion, Sneasler, Archaludon and Pelipper, with Mega Swampert in the last slot. Marcus and Carson swapped Swampert for Mega Floette.

Why it works

Pelipper holds Damp Rock, so the rain lasts eight turns. Charizard is barely being used right now, and against teams without it, Archaludon can keep firing Electro Shot for eight turns, which can become pretty annoying.

Female Basculegion is the particular pick. With Swift Swim it doubles its speed in rain, and Ice Beam lets it outspeed and pick off Salamence and Garchomp. Garchomp has to mega evolve right away just to avoid the OHKO. Focus Sash means it survives a lot of things it should not, and from there it just keeps throwing Muddy Waters and Shadow Balls.

Why the female one and not the male? Intimidate + Rillaboom is everywhere right now, and this in general makes the physical male hard to play. The female is special, so Intimidate does nothing to it, and with Sash it can take a Grassy Glide. Ice beam into Rillaboom it's a two hit KO.
Additionally, Muddy Water being a spread move allows you the combo Helping Hand - Muddy Water under rain, which does huge damage. Helping Hand Ice Beam does not quite knock out mega Garchomp Z (it's 25% roll if it's not invested in sp.Def or HP), but it's a big hit nevertheless.

Sneasler runs White Herb with Unburden, to discourage Incineroars and other Intimidate. Close Combat does huge damage, Dire Claw hits Fairy types, and Rock Slide covers Volcarona and Charizard.

Golisopod despite 4x to Fire, in rain it still takes at least one Fire move, like Incineroar's Flare Blitz (not sure if it's adamant though) or Volcarona's Heat Wave. Leech Life heals so much that it becomes very hard to remove, and Iron Head is its strongest STAB.

That Iron Head is the key. In Regulation M-B, the main problem for rain was losing badly to Fairy types like Floette and Sylveon. Golisopod wrecks them. Since Golisopod already has the Steel move, Archaludon can drop Flash Cannon for Aura Sphere and hit the Steel types that would normally give it trouble.

Floette is the other mega. When you cannot or do not want to bring Golisopod, you have the laser cannon we are all familiar with.

No speed control

There is no Tailwind. Pelipper runs Helping Hand instead. In a fairly slow meta, Pelipper can deal a lot of damage itself and put things in range for Basculegion, Archaludon or Sneasler to finish later in the game.

Couple of peculiarities

  • Rillaboom is a matchup to watch: Grassy Glide is one of the opponent's main answer to Basculegion. Protect his sash**,** and get rid of him doubling him in one turn. Helping Hand + Ice Beam should do the job most of the time.
  • Golisopod lead into Trick Room: against a Farigiraf team, Golisopod is a good lead because Leech Life threatens Farigiraf on turn one.
  • Damp Rock catches people out: opponents play for the rain ending, and it doesn't.
  • Muddy Water misses: brace yourself, Helping hand + Muddy Water double miss is gonna happen.

The game plan is usually to hunt down the few things that check Golisopod, Floette or Archaludon, using Basculegion and trades. Once those are gone, Golisopod can win the game even 2v1. Opponents also lead Rillaboom a lot, and a Golisopod lead is a good idea.

About the spreads

I could not find Marcus spreads (if someone has them, feel free to leave a comment and integrate this post), and the Italian player Francesco Pardini rebuilt the team and shared his own spreads. The Pelipper spread comes from Samuele Pavan and is built to survive Rillaboom's Wood Hammer.

Full sets and additional info: https://pokefeed.app/teams/mgolisopod-mfloette-dion-s-2nd-vroad

Last points

  • No speed control sometimes can feel punishing.
  • Wide Guard on Pelipper or Protect, I'm still wondering what I personally prefer. Having Protect against other weather teams can give you an hedge in the weather war, allowing your Pelipper to survive more and reset the rain if needed.

Let me know if you want to try this one or if you have any opinion about it!

u/chillyking23 — 8 days ago

Should Darkrai have been banned from Gen 6 Ubers?

Even though it was never banned to AG like Mega Rayquaza or considered the best Pokémon in the tier like Primal Groudon, Darkrai was an incredibly controversial figure in Gen 6 Ubers, to the point where some players ran events with a “No Darkrai” clause.

View Poll

reddit.com
u/chuluigi — 9 days ago

Priority vs moves with variable types

Fun fact, Gale Wings cannot give priority to variable type moves, such as Natural Gift, Hidden Power or Judgement, even if they are flying type. This is still true in gen 9. Allegedly this happens because these moves were not flying type when selected.

This got me thinking if the opposite applies, it does. In this scenario, the Brave Bird still has priority, even if it's no longer a flying type move

But I'm still confused why it works like this, especially nowadays where dynamic speed/priority is a thing. My only guess is that it follows the same logic as the encore prankster interaction.

reddit.com
u/Mx_Toniy_4869 — 7 days ago

Which teams look the strongest? (Reg M-C / VGC Draft)

Season 2 is here! You might remember us from a previous post a few months ago.
Each division had its own draft board.

u/Entire_Delivery751 — 8 days ago
▲ 82 r/stunfisk+1 crossposts

hypothetical Paradox Charizard: Art By Arinu00

New Signature Move: Plasma Torch

Type: Electric

Category: Special

Power: 75

Accuracy: 100

PP: 10

Plasma Torch deals damage and has a 45% chance of either paralyzing, or burning the target.

My take on a paradox version of charizard focusing on being very fast and strong hitting mon hyper lethality but also being fragile mon that needs player to use their head to tactical plant them or almost certain get OHKO

The numbers on the stats might not ve correct since I don't exactly know they are build but I'm hoping that this would have been hypothetical a viable pokemon but still love to hear your thoughts cheers

u/Hot-Wrangler-2341 — 13 days ago