u/Armak81

Stuck on a Special Effect? Let the Dice Suggest One

Stuck on a Special Effect? Let the Dice Suggest One

Stuck on a Special Effect? Let the Dice Suggest One

You know the moment.

Someone wins an opposed roll and earns a Special Effect. The table goes quiet.

“Which one should I take?”

The character has a sword, shield, three useful Combat Style Traits, and a glorious menu of tactical possibilities. Unfortunately, nobody can remember which possibilities they actually are.

The new Roll Effects feature in Tools From Pavis Combat Styles is designed for exactly this moment. It does not replace choosing Special Effects. Instead, it throws a handful of weapon-appropriate possibilities onto the table and says: How about one of these?

Start with your Combat Styles

Go to the Combat Styles screen and search normally. You can use any of the available search criteria.

Perhaps you want everything involving a Main Gauche. Search for Main Gauche, find the styles you need, and select one or several.

Your choices appear on the Selected Combat Styles page.

If these are styles you expect to use again, mark them as Favorites. Favorites are stored in your browser’s local storage, so you can quickly return to the same collection later.

You can also choose whether Choose Location (CL) should be treated as a Critical Only Special Effect.

Then press Roll Effects.

What happens when you roll?

After a moment, each selected Combat Style appears with all of its weapons.

For every weapon, the tool randomly selects at least four Special Effects from those actually available to that weapon and Combat Style.

This is not completely blind randomness.

If a Combat Style Trait enhances the usefulness of a particular Special Effect, that effect will appear more frequently. So the suggestions should tend to reflect what the Combat Style is actually good at doing.

There is another little wrinkle.

Some Special Effects require an opposed roll or depend upon STR. Those can be excellent choices when circumstances favour you, but perhaps less attractive when your winning roll was 21 on your combat style and you suspect your opponent might roll better. 

For these effects, the tool provides an alternative in grey that does not have the same requirement.

So instead of simply saying:

“Use Bleed.”

the screen may effectively be saying:

“Bleed could be nasty here. But if you don’t fancy the opposed roll, consider this instead.”

The decision remains yours.

Don’t like the roll? Roll again

The suggestions are not commandments carved onto a bronze tablet.

You can Reroll All and generate a completely new set of suggestions, or reroll just one individual Special Effectwhile leaving everything else alone.

There are also tooltips to remind you what the various entries mean.

This makes Roll Effects useful not only when somebody has forgotten the available Special Effects, but also when everyone knows the rules perfectly well and simply wants inspiration.

Reach gets a reminder too

Each weapon also shows its Reach and gives useful reference points for fighting at a substantially different distance:

  • the shorter Reach, two Reach ranks below
  • the longer Reach, two Reach ranks above

That is there to provoke another kind of tactical thought.

Perhaps the best answer is not another clever attack. Perhaps you want to close the distance and make that long weapon awkward. Or perhaps you want to open the distance and make the opponent regret bringing a dagger to a spear problem.

Special Effects are only part of Mythras combat. Distance matters too.

Take the results elsewhere

The generated results can be copied to the clipboard, so you can move them into whatever you are using at the table.

But the more interesting question is: how should you actually use Roll Effects during play?

Three ways to use Roll Effects

1. The GM rolls for players who want help

Before or during the session, gather the player characters’ Combat Styles onto the Selected Combat Styles page.

When somebody wins a Special Effect but does not know what to choose, roll.

Instead of opening the rulebook and examining the entire Special Effects list, give the player one of the generated suggestions:

“You rolled a crit in your attack roll. Here is a good possibility for your crit or you can choose also this non critical option for your weapon. Pick one.”

Or, for a very new player, simply give them one:

“Your opening is there. Trip him.”

This can be particularly useful when introducing Mythras to players who are still learning how Special Effects work. They get to experience the tactical variety without first having to memorise the menu.

2. Players roll their own suggestions

A player can keep their own Combat Style selected and use Roll Effects themselves.

Win an effect. Look at the suggestions. Choose one.

As familiarity grows, they will probably need the tool less often. But along the way they may discover Special Effects they had overlooked.

That is rather the point.

3. Give your NPCs a larger tactical vocabulary

This may be my favourite GM use.

It is very easy for NPC tactics to become habitual.

The swordsman always Trips. The spearman always Impales. The thug always Bashes. After a while the supposedly dangerous mercenary company begins to fight suspiciously like one GM wearing twenty different helmets.

Instead, gather the Combat Styles of the NPCs involved in the encounter onto the Selected Combat Styles page and roll.

Now their weapons and Combat Style Traits generate a spread of appropriate Special Effects. Reroll individual results you do not like, or reroll the whole collection when you want a fresh tactical palette.

Suddenly one guard Pins Weapon, another Compels Surrender, the veteran uses the effect his Combat Style Trait was built around, and somebody remembers that changing Reach is a perfectly respectable way of ruining an opponent’s afternoon.

The NPCs start fighting according to their weapons and training rather than according to the GM’s four favourite Special Effects.

A suggestion engine, not an autopilot

Roll Effects is deliberately not trying to determine the mathematically perfect move.

Mythras combat is too dependent on circumstances for that. Armour, Action Points, Reach, positioning, weapon size, injuries, opponents, objectives and what you are actually trying to accomplish all matter.

The tool does something simpler:

It puts several plausible ideas in front of you quickly.

Use one. Ignore them all. Reroll one. Reroll everything. Spot an effect you had forgotten existed and choose that instead.

The purpose is not to remove tactical choice.

It is to get you past the moment when everyone is staring at the Special Effects list and thinking.

“There must be something good I can do here…”

You will find the tool here

https://notesfrompavis.blog/2026/08/19/stuck-on-a-special-effect-let-the-dice-suggest-one/

u/Armak81 — 1 day ago
▲ 25 r/Mythras

The Combat Styles Encyclopedia has now an interactive form with the same data

**The Combat Styles Encyclopedia has now an interactive form with the same data.**

You will find the tool here in ToolsFromPavis with name “Combat Styles”

There is additional content

Book of Schemes

Desert Wastelands

Desert Fantasy

Islands (from Pacific)

There are new fields

Domain: Fantasy, Mythic History, Glorantha

Troop kinds: Regular/irregular

Milieu : Ancient, Medieval,Renaissance,Industrial

Styles have been grouped to Cultural and Professional

Areas have been cleaned up.

Weapons have additional explanation for rarer weapons.

There are tooltips for many fields.

You can export the selected styles in markdown (in full, condensed or ultra condensed form), in PDF as combat style cards and in json.

You can click on the name of the style and see a formatted version of the style. You can search with multiple fields (AND searches).

I Feel Lucky, I Want Rare Stuff

You can also ask “I feel Lucky”, or give me styles with rare traits or rare weapons.

https://notesfrompavis.blog/2026/08/09/combat-styles-encyclopedia-gets-interactive-on-toolsfrompavis/

u/Armak81 — 11 days ago

Simple Fog of War Tool Gets Import Roster and Token Resizing

Simple Fog of War gets some updates:

Simple Fog of War Tool Gets Import Roster and Token Resizing

This update brings one of the most requested Fog of War improvements together with a major round of reliability work behind the scenes. Tokens are now much more flexible on the battlefield, the encounter catalog has become considerably more resilient under load, and it’s easier than ever to bring your Initiative Wheel roster directly onto the map. There are also quite a few security, performance and bot battling things added in the background so for example the stats should be more reliable and bots will not bother so much the other app functionality

What changed

Resizable Tokens. Tokens can now be resized to match your map. Adjust individual tokens from their context menu or resize every token at once using the new Global Size controls in the sidebar.

Smart Proportional Scaling. Token names, numbers, status markers, borders, and shadows now scale automatically with token size, keeping everything readable and visually balanced.

Import Tokens from the Initiative Wheel. Bring your Initiative Wheel roster directly into Fog of War with a single action. Existing combat rosters can now move seamlessly from initiative tracking to the tactical map. If you update the Initiative Wheel roster you can reimport and only the new ones will come in.

More Reliable Encounter Catalog. The catalog cache has been redesigned to safely support multiple users at the same time using atomic updates, preventing partial or corrupted catalog data during simultaneous browsing and encounter generation.

Catalog Health Checks. Additional validation now verifies downloaded catalog data before it is saved, protecting your library from incomplete or interrupted network responses.

Better Recovery from Edge Cases. Improved handling of malformed JSON, network timeouts, and disk-related issues helps the application recover gracefully instead of failing unexpectedly.

Production Monitoring. Added automated error notifications through Brevo, allowing production issues to be detected much sooner.

Updated Help Pages. The Initiative Wheel and Fog of War documentation now explains the different ways to import rosters, including directly from the Initiative Wheel, MEG, local session files, and active sessions.

Why it matters

This release makes tactical maps more adaptable during play while quietly strengthening the foundation underneath the entire toolset. Whether you’re adjusting token sizes for a crowded dungeon, importing combatants straight from the Initiative Wheel, or browsing the encounter catalog during a busy session, everything should now feel smoother, safer, and more dependable.

You can find the tool in https://www.toolsfrompavis.com Take a peek also at Initiative Wheel and MeG Library

reddit.com
u/Armak81 — 1 month ago
▲ 12 r/Mythras

MeG Creature Release Notes

Here is a small new thing. MeG Creature Release Notes:

MeG Creature Release Notes to ToolsFromPavis

ToolsFromPavis now has a monthly digest for the Mythras Encounter Generator.

The digest shows the new creatures and encounters added to MeG during the past month. It also selects one of the new creatures as the New Creature of the Month and digs up a Creature from the Archives.

The featured creatures are chosen only from entries that include author notes, so there should always be something useful, unusual, or inspiring to read rather than just another stat block dragged blinking into daylight.

Each entry includes a direct link to the generator, making it easy to inspect the creature, adjust it, or drop it into an encounter.

The digest includes:

New Entries from the past month

New Creature of the Month

Creature from the Archives, rediscovering an older MeG entry with written notes

A small monthly window into what has recently crawled, marched, flown, or slithered into MeG

If the entry there is not for a current day, press the update/generate button.

https://notesfrompavis.blog/2026/07/17/meg-creature-release-notes-to-toolsfrompavis/

u/Armak81 — 1 month ago

Simple Fog of War Tool for ToolsfromPavis

Simple Fog of War Tool for ToolsfromPavis

Added a local map veil for RPG sessions. Load any map, cover it in fog, axnd reveal areas as players explore. Image processing is entirely local for maximum privacy.

What changed

New Feature: Fog of War. A local map veil for RPG sessions. Load a map, cover it in fog, and reveal areas as the party explores. Works entirely in your browser—no images are ever uploaded to our server.

Local Map Painting. Reveal areas of your map by painting with a customizable brush.

Undo/Redo Support. Full support for reversing or restoring brush strokes.

PNG Export. Save the current revealed state of your map as a new PNG file.

UI & Layout. Integrated with the global layout; includes a “Fit to screen” feature for better map visibility.

Help & Documentation. Added comprehensive help and privacy details for the new tool.

Enhanced Tracking. Added visit counting for the Fog of War page in the global stats.

Improved Labels. Refined the stats page to show friendly labels for all application tools.

Impact: Better support for tactical map exploration with complete privacy and improved visibility into tool usage.

You can find it here https://www.toolsfrompavis.com

https://notesfrompavis.blog/2026/07/07/simple-fog-of-war-tool-for-toolsfrompavis/

reddit.com
u/Armak81 — 1 month ago
▲ 6 r/rpg

Sources for creating journey based campaign on savannah

My players have started to travel on swords and sandals period savannah and it looks like they might be there for a bit. What sources would you recommend for making the travel and environment interesting. I have been looking at the Hexcrawl Guidebooks by KR1 publishing, Cinematic Environs - Plains & Grasslands and using the the Almanac of Fantasy Weather. I have also looked into the Uncharted Journeys for inspiration.

Any other sources that you have found useful for this. Any sources especially for African like Savannah adventure hooks - does not really matter the game system as it is unlikely that I find anything for the game system I am running, so prepared to mod.

reddit.com
u/Armak81 — 3 months ago
▲ 51 r/Mythras

What is Mythras Anyway - One GM's View

I gave a presentation about Mythras at Helsingin Roolipelaajat, HePro, a very active roleplaying society in Helsinki. HePro has about 200 active members, most of them playing the largest RPG around, trying other published games, or experimenting with their own rules. In 2025, there were more than 130 one-shots, 32 short campaigns, 14 long campaigns, and 9 special campaigns run under the HePro banner, with many more games happening around the same community.

This presentation grew out of one long-time GM’s enthusiasm for Mythras. It is meant for GMs and players who are curious about what the system offers: D100 mechanics, skill-based characters, grounded but dramatic combat, and worlds where culture, cults, passions, choices, and consequences all have weight at the table.

It is not an argument that Mythras is better than other games. I still enjoy many different systems even though I run almost purely Mythras, and different tables need different tools. This is simply my attempt to show why Mythras has become my favourite toolkit, what kind of play it encourages, and why it may be worth a closer look for groups who enjoy flexible rules, dangerous situations, and characters shaped by the world around them.

https://notesfrompavis.blog/2026/06/05/what-is-mythras-anyway-one-gms-view-a-presentation-for-non-mythras-players/

u/Armak81 — 3 months ago

MeG Creature Release Notes

MeG Creature Release Notes

So what is new with MeG Creatures. Created a tool that I will run occasionally it creates all new creatures for a month (since it was last run approximately).

Here are all new creatures created since November 2025. Also showing showcase entries by picking randomly Encounter of the Month and Encounter from the Archives by any encounter that has notes field content.

Will be updating this now and then.

MeG Release Notes – November 2025 -May 2026

Start: 2025-11-15 End: 2026-05-22

Encounter of the Month

Name: Vivid IAP Creator: raleel Rank: 3 Link: MeG Link

Internal Asset Protection (IAP) – Corporate Lab Security IAP is designed for “Asset Preservation.” They carry equipment that stops intruders without destroying expensive lab equipment or piercing hull plating.

Primary Weapon: Assault Rifle (5.56mm)

Standard Mag: 5.56mm Frangible (Damage: 2d6, Armor x2) — Used to avoid collateral damage to the facility.

Tactical Mag: Regular 5.56mm (Damage: 2d6) — Swapped in once heavy targets are identified

Sidearm (Sergeants Only): Heavy AP Pistol

Ammo: .45 AP (Damage: 1d8+1, Bypass 4 AP) — Specifically for putting down high-armor threats.

Armor: Tactical Vest

Protection: AP 4 (Torso/Abdomen).

Utility: * Flashbangs: To disorient targets for easier “Asset Recovery.”

Magnetic Zip-Ties: For restraining survivors.

Encounter from the Archives

Name: Ghast, Greater Creator: SFLucid Rank: 4 Link: MeG Link

Abilities: Immune to Extreme Environments.

Fear – Any living creature that sees the creature test Willpower for be struck with fear for a turn and all further actions must be used to flee from creature.

Stench – Any living creature that starts its turn within 4m of the creature must test Endurance or suffer 1 grade skill penalty until the start of its next turn. On a successful saving throw, the creature is immune to the creature’s Stench for 24 hours.

Poison – Any living creature that is bitten test Endurance or become paralyzed for one turn.

Formidable Natural Weapons – Can Attack an parry with natural weapons shrugging off damage of manufactured weapons.

New entries

Name Creator Rank Tags Link

Ember of the Tipped Sky – Fire Elemental Spirit hkokko 4 Desert, Glorantha, Nargan desert, Spirit Link

0 Modern/Cyberpunk Human template Paulkwk 3 Human, Modern Link

Afadjanni Street Bravo- Rabble hkokko 1 Swordandsorcery Link

Afadjanni Street Bravo- Underling hkokko 1 Swordandsorcery Link

Afadjanni Thug – short form hkokko 3 Swordandsorcery Link

Agony Neverending – Pain spirit hkokko 4 Spirit Link

Amnesia Spirit – Intensity 1 hkokko 2 Spirit Link

....

169 entries in the period

https://notesfrompavis.blog/2026/05/22/meg-creature-release-notes/

u/Armak81 — 3 months ago